8d5299c20b
Merge branch 'vertex-loader-cleanup'
2013-03-06 14:08:02 +01:00
10983b0eae
fix VertexManager::GetRemainingIndices
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the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
0f1ef49da1
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
2013-03-06 17:08:40 +11:00
1214bf1359
Add ARM Jit to GUI when built on ARM
2013-03-06 03:25:45 +00:00
d6558e1c31
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
2095641af0
OK, seriously, buildfix. I shouldn't even have commit access!
2013-03-05 16:17:45 -06:00
b34991c4c3
Buildfix for real.
2013-03-05 16:08:26 -06:00
fe3a54d7fd
Buildfix!
2013-03-05 15:48:57 -06:00
10d57a3402
Use standard binary multiple unit symbols for game size display.
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Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
4714e4f99c
fix agl
2013-03-05 15:17:00 +01:00
240238308c
Disable SSE2 check in the GUI when building ARM.
2013-03-05 14:03:01 +00:00
33a13b1a37
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
3ac7ee4623
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
b7db96e2e5
Merge branch 'hle-fs-cleanup'
2013-03-04 19:02:41 -06:00
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
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Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
bf58c70e9b
Move copy-pasted code into function.
2013-03-04 15:35:29 -06:00
642eab92bc
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
5d47fd1dde
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00
6d50bd127d
Remove hack that seems to be no longer needed.
2013-03-04 02:22:11 -06:00
efcb2abe9b
Don't open/close file for every file operation.
2013-03-04 02:21:58 -06:00
04a33b177a
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
2013-03-04 01:42:38 -06:00
0efe6c2124
GET_ATTR should not be returning the real filepath that we built.
2013-03-04 01:42:38 -06:00
0041ec618c
Don't null-terminate some random std::string.
2013-03-03 20:16:01 -06:00
814c2ffdfd
Fix some leaking file handles and buildfix probably.
2013-03-03 19:20:35 -06:00
989f0663eb
Make "Crypto" file opening unicode-safe on Windows.
2013-03-03 19:14:13 -06:00
6b2818199c
Fix WAD volume name extracting.
2013-03-03 19:00:29 -06:00
bdc96342ba
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
6026b29844
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
a30636cb88
Buildfix.
2013-03-03 18:00:48 -06:00
ae14578bc5
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
c07b8a6e37
Fix more of what I broke.
2013-03-03 17:08:41 -06:00
b1a2915304
Merge branch 'master' into windows-unicode
2013-03-03 15:05:10 -06:00
cedfa452b4
Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
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This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
61b01474fa
Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
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Fixes issue 4644.
2013-03-03 23:35:07 +11:00
fad2b65d76
More wxString conversion cleanup.
2013-03-03 02:30:45 -06:00
aeb4fc9846
Fix what I broke.
2013-03-03 02:12:24 -06:00
a01f793f59
Fix ARM build.
2013-03-03 07:37:22 +00:00
6dbd80d73e
Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn.
2013-03-03 15:20:15 +11:00
88cb11ba0a
I'm confused at why SHIFT-JIS was being used here.
2013-03-02 20:42:48 -06:00
e183711d74
wxString conversion cleanup.
2013-03-02 20:34:53 -06:00
6c8adf6130
Eliminate the wstring game name.
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Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.
Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
643f18d28b
Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
2013-03-02 22:35:10 +11:00
2356e5c0e7
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
5bb6ac8164
Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
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Fixes issue 5415.
2013-03-02 16:18:55 +11:00
e079d24912
Kill wstring version of game description.
2013-03-01 22:45:10 -06:00
3874b46a93
Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
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Changed the maximum timeslice back to 20000 as it was causing slowdown.
2013-03-02 12:37:55 +11:00
008fdc7310
Merge branch 'perfqueries'.
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Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).
OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D
Slightly (~7%) decreases performance when performance metrics are used (and only then).
Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
4058b4c38a
Add documentation to PerfQueryBase interface.
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Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
5a7bb2abfa
D3D11: Port perf queries code to the PerfQueryBase interface.
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Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00