e3c6c6dd69
Increase IPC HLE freq a bit for DKCR.
2013-02-02 12:52:12 -06:00
6e0b0192a8
correct spelling of align
2013-02-02 19:39:26 +01:00
0c7aa4ff4f
build fix
2013-02-02 19:32:40 +01:00
6e20af9ee9
align memory, use pinned memory if available
2013-02-02 19:26:29 +01:00
b13b594905
Merge branch 'compiler-warnings'
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This shouldn't break anything so I will go ahead and merge it. Disc scrubbing is tested and works. There is a minor change to how the data is read by using the File::IOFile::ReadBytes method instead of directly using fread, but the data read is the same.
2013-02-02 08:17:44 -06:00
5c08df00b2
Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
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Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
286392af9d
Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
2013-02-01 23:44:17 -06:00
15936cb995
Change copy_n to copy and update the save state version because I forgot.
2013-02-01 23:27:49 -06:00
c8c75dc9a3
Modify the gettextize script to add the header and dolphin license to
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the dolphin-emu.pot file. Also update the pot file once more.
2013-02-01 21:44:35 -06:00
04a34d709e
Merge branch 'translations-update'
2013-02-01 21:42:31 -06:00
11a4c92325
Remove "Alternate Wiimote Timing" option. It's no longer needed.
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Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
00a1f351e9
Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
2013-02-01 20:58:17 -06:00
039bf27767
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
2013-02-01 19:01:47 -06:00
e4588e2dfc
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
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It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
147b500d2d
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
2013-02-01 21:20:56 +02:00
f0795bad12
fix glew fix
2013-02-01 17:12:05 +01:00
cb4cb1713d
workaround older glew versions
2013-02-01 17:09:50 +01:00
2a1f592d82
first try for pinned memory, complete untested
2013-02-01 17:04:27 +01:00
3bf4ffe7fa
usable sync of ringbuffer
2013-02-01 16:43:08 +01:00
3af9840a4c
stream by map and sync
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but not working perfectly, so disabled
2013-02-01 15:15:25 +01:00
878bd7f26c
implement streaming by bufferSubData, split upload and allocation in ringbuffer
2013-02-01 12:30:08 +01:00
30170575c8
create StreamBuffer class for ogl upload
2013-01-31 23:11:53 +01:00
f7fa33f2d6
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
011e326698
remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
2013-01-31 13:49:20 +01:00
4a463f4588
also add glBufferSubData for ubo upload
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so osx start game, but everything is black
2013-01-31 13:00:15 +01:00
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
01d8c21e1d
don't stream in rasterfont
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mapping blocks on nvidia workstation, so use glBufferData
2013-01-31 11:30:44 +01:00
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
0ffdd2607f
Fix the majority of the compiler warnings unearthed by the addition of
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the new warning flags.
2013-01-29 23:24:51 -06:00
18e69acc15
Re-enable a few more warnings.
2013-01-29 21:48:26 -06:00
7676c4d43b
For each of the recently added warning flags check to see if the
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compiler supports the flag before adding it.
2013-01-29 21:28:55 -06:00
0e04e0c305
Fix some shadowing warnings.
2013-01-29 16:43:22 -06:00
f13a07fb82
Remove this double flush in the idleskipping code.
2013-01-29 21:05:42 +00:00
d2528615fa
hah, woops.
2013-01-29 14:06:43 -06:00
75f2ba14b4
Hey Parlane. Fixed it.
2013-01-29 13:59:03 -06:00
65dea7da36
I blame Billiard.
2013-01-29 19:54:10 +00:00
4efbe1725f
Fix for the fix that didn't fix.
2013-01-29 19:52:44 +00:00
570997e6a1
4000 warnings about not supporting a warning...
2013-01-29 19:47:58 +00:00
2ab1cccbe4
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
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Fixes issue 5950.
2013-01-29 22:43:56 +11:00
8ab2332854
Enabled more warnings. Get to work!
2013-01-28 20:50:22 -06:00
afb5be10d9
OSX likes to put unordered_map in the weirdest of places...
2013-01-28 15:36:55 -06:00
fa45403557
Got to love that my server's cmake is half retarded.
2013-01-28 15:32:38 -06:00
d94f3c4155
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
2013-01-28 15:18:54 -06:00
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
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it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
fd06342a97
set hint GL_STREAM_READ
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it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
4fadb65259
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
2013-01-26 11:24:24 -06:00
3a52b37c3b
only create shaders after shadercaches are initialized
2013-01-26 16:33:54 +01:00
a8d4c78cec
Gameini database update. Fixes issue 5135.
2013-01-26 12:12:47 +02:00
efe8c75424
Duplicate condition fix.
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Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00