Commit Graph

39094 Commits

Author SHA1 Message Date
Mai
f004080382
Merge pull request #11573 from Pokechu22/freesurround-bad-delete
Externals/FreeSurround: Fix pointer created through new[] being freed via delete
2023-02-16 03:44:33 -05:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
a7026ca6d3 Externals/FreeSurround: Fix pointer created through new[] being freed via delete
Doing so is not allowed (presumably because compilers are allowed to use a different algorithm for allocating between the two/store extra data such as the length of the array before the pointer).

This bug existed in the original implementation at https://web.archive.org/web/20140708092159/http://www.hydrogenaud.io/forums/index.php?showtopic=52235 and causes Valgrind to emit a warning. Note that this ended up happening even if DSPLLE and the DPL decoder are not enabled in Dolphin.
2023-02-15 21:56:49 -08:00
Mai
19bf13d3bb
Merge pull request #11572 from Pokechu22/uninitialized-variables-feb-2023
Fix uninitialized variable warnings (C26495)
2023-02-16 00:56:01 -05:00
Pokechu22
74a14c7d1f ControllerInterface: Fix uninitialized variables in DualShockUDPClient
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22
67381cdb8b VideoCommon: Remove unused ShutdownImGui function declaration
This was moved to the ~OnScreenUI() destructor in 0d4537d60f.
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL 2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS 2023-02-15 12:05:54 -06:00
Admiral H. Curtiss
089eab96d7
Merge pull request #11567 from AdmiralCurtiss/create-full-path-behavior-change
Common/FileUtil: Revert behavior of CreateFullPath().
2023-02-15 03:12:24 +01:00
Admiral H. Curtiss
c36994a90d
Add unit test for File::CreateFullPath(). 2023-02-15 02:56:10 +01:00
Admiral H. Curtiss
0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
This was accidentally changed in 7e6436db34.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss
661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss
e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice
0049a76775 JitArm64: Fix special cases of cmp
This fixes a regression from 592ba31. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.

Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.

I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss
22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice
5b6784432c Follow-up fixes for "Properly lock CPU before accessing emulated memory" 2023-02-14 18:44:16 +01:00
TellowKrinkle
f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Scott Mansell
ba3c38a63f
Merge pull request #11406 from Pokechu22/intel-less-dual-source
VideoCommon: Clear blend configuration if color/alpha update disabled
2023-02-14 18:27:40 +13:00
Pokechu22
4f6ce51d69 VideoCommon: Clear blend configuration if color/alpha update disabled
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss
5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss
34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss
3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss
e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss
8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
JosJuice
9d139ea84e
Merge pull request #11561 from AdmiralCurtiss/hle-execute-fix
JIT: Fix calls to HLE::Execute.
2023-02-13 12:09:36 +01:00
Admiral H. Curtiss
e1dbea3658
JIT: Fix calls to HLE::Execute.
This got broken in 7cecb28bdf.
2023-02-13 11:47:47 +01:00
Scott Mansell
05181f6b88 HookableEvent: Switch to construct on first use
A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41 VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion 2023-02-12 20:10:38 -08:00
Pokechu22
14c4f4e7f6 PPCCache: Update PLRU on any cache access
The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.

This regressed in 9d39647f9e (part of #11183, but it was fine in e97d380437), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).

I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f Rename Fast Disc Speed to Emulate Disc Speed and invert option 2023-02-12 16:20:38 -05:00
Charles Lombardo
d0941342d2 Android: Expose Emulate Disc Speed 2023-02-12 16:20:38 -05:00
Admiral H. Curtiss
5ef014e55a
Merge pull request #11556 from AdmiralCurtiss/plain-file-s64
DiscIO/FileBlob: Make m_size unsigned.
2023-02-12 21:22:56 +01:00
Admiral H. Curtiss
300d63b492
DiscIO/FileBlob: Make m_size unsigned. 2023-02-12 20:51:08 +01:00
JosJuice
611e721a4d Jit64: Properly handle backpatching overflowed address calculations
Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.

I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss
9737345a9e
Merge pull request #11493 from icup321/master
GameINI: Heavy Iron updates
2023-02-12 19:34:12 +01:00
icup321
70a5895a42
GameINI: Heavy Iron updates 2023-02-12 19:19:13 +01:00
JosJuice
f3ee167a3c
Merge pull request #11536 from JosJuice/transifex-migrate
Update Transifex config for new client
2023-02-12 19:07:10 +01:00
Admiral H. Curtiss
c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
JosJuice
6f0266e8de DolphinQt: Only update call stack if paused
This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.

Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
JMC47
efed037c4a
Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip
Rename VI Skip to VBI Skip
2023-02-12 00:31:28 -05:00
MayImilae
508c79a66f Rename VI Skip to VBI Skip
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode
20dc4401c5 VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary 2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
fbb3db71b2
Merge pull request #11526 from AdmiralCurtiss/netplay-crash
ENetUtil: Add check for valid socket in SendPacket().
2023-02-10 21:24:04 +01:00
Admiral H. Curtiss
2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket(). 2023-02-10 19:32:40 +01:00