afb5be10d9
OSX likes to put unordered_map in the weirdest of places...
2013-01-28 15:36:55 -06:00
fa45403557
Got to love that my server's cmake is half retarded.
2013-01-28 15:32:38 -06:00
d94f3c4155
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
2013-01-28 15:18:54 -06:00
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
...
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
fd06342a97
set hint GL_STREAM_READ
...
it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
4fadb65259
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
2013-01-26 11:24:24 -06:00
3a52b37c3b
only create shaders after shadercaches are initialized
2013-01-26 16:33:54 +01:00
efe8c75424
Duplicate condition fix.
...
Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
13e9bb56f8
fix bug when rasterfont disappears sometimes
2013-01-25 20:39:19 +01:00
41b1128fdd
orphan vbo also with glBufferData
2013-01-25 13:28:05 +01:00
a526fc5f92
ubo streaming
2013-01-25 13:20:42 +01:00
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
d60cc373d1
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
...
This reverts commit d0301ca89d
.
Conflicts:
.gitignore
2013-01-24 16:11:07 +01:00
2db0c4270e
Fix a potential memory leak on non-windows systems.
...
Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
6afc30240a
partial revert of 8a6f747408
...
texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
da0ec6618f
always init ogl configs
2013-01-21 18:44:33 +01:00
cf11f0ea72
clear uniform cache on startup
2013-01-21 15:43:04 +01:00
ebaaf6d468
glShadeModel is also obsolete
2013-01-21 10:37:16 +01:00
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
621204f3e8
Fix switching from the different rasterizers
2013-01-19 02:18:39 -06:00
ff9ba67773
Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
2013-01-19 00:51:14 -06:00
d73c950623
cache texture bindings
2013-01-19 01:06:34 +01:00
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
074f73c641
move utils texture to sampler 8+9
...
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
6401a18143
remove texture sampler from uniform list
2013-01-19 00:12:02 +01:00
2c010f530e
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
a87fd89fce
disable ogl shader cache
...
it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
3054d36534
use glBindFragDataLocation instead of glDrawBuffer
2013-01-17 11:16:12 +01:00
0ef3bd9c77
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
...
Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663
.
2013-01-16 15:46:11 -05:00
b778b86e26
improve texture mipmap count
...
GL_TEXTURE_MAX_LEVEL set how many mipmaps should be allocated, but all of them must be created.
GL_TEXTURE_MAX_LOD set how many mipmaps may be used.
2013-01-16 21:15:07 +01:00
8a7f1e9264
workaround for older ati drivers
2013-01-16 19:37:57 +01:00
8743166663
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
...
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
b401131af2
small texcache cleanup
2013-01-16 15:12:39 +01:00
681272d65d
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
bb200acdd8
also don't search in the shader cache if the shader isn't changed
2013-01-15 23:42:24 +01:00
687d74e6c2
only change shader if needed
2013-01-15 14:22:40 +01:00
85200db6a2
Revert "fix byte order in osd rasterfont"
...
This reverts commit db5f4c8c20
.
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
2013-01-15 12:25:06 +01:00
1cfb5a21fa
only use rgba for opengl
2013-01-14 23:43:51 +01:00
ff889c0e65
use attrib pointers in nativeVertexFormat
2013-01-14 22:59:08 +01:00
8cf3ea3eea
GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.
2013-01-14 16:29:52 -05:00
2f78986e2c
Merge branch 'Graphic_Update' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
ff5ac8c505
fix win compiler errors
2013-01-14 20:08:53 +01:00
5fe3def64c
videoConfig cleanup
2013-01-14 20:00:33 +01:00
adeac6f4a5
remove old deprecated calls and fixed functions parameters
2013-01-14 17:48:38 +01:00
c3aafc77b3
upload complete uniform buffer at once
...
this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else
2013-01-14 13:58:11 +01:00
b18c0a5d1b
remove ubo for efb2ram
2013-01-14 12:37:31 +01:00
5dbc3b3219
replace this->Bind with Bind
2013-01-13 03:33:11 -06:00
eca93c4c19
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
...
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00