fe2fe8b6cc
Clean up all the GetName methods for XInput2 controls.
2013-07-20 13:58:02 -08:00
9fbc5ff27c
Add X11 XInput2 input plugin, including MPX and with support for axis controls.
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Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
41fe2e1466
Don't sync dual core setting in netplay.
2013-07-20 13:20:14 -04:00
96219df4fd
Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.
2013-07-19 22:58:33 -04:00
e4767aec55
Sync some important settings with server during netplay.
2013-07-19 18:48:27 -04:00
919e54c695
Automatically connect the appropriate controllers for netplay.
2013-07-19 15:53:20 -04:00
0e1efd7d38
Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
2013-07-19 15:01:04 -04:00
2e92e3814e
[Android] Tiny cleanup regarding method indentation in GameListAdapter.
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getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
a3e289e802
[ARM] Reenable FMRX, it seems to work fine.
2013-07-17 04:29:17 -05:00
86826b28dc
[ARM] Implement LFD. Reorder VFP register allocation a bit.
2013-07-17 04:23:38 -05:00
dc66b3d474
Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
2013-07-17 04:22:47 -05:00
5147e5167b
[ARM] Implement xorx
2013-07-17 02:34:20 -05:00
b30a697355
[ARM] Disable mfmsr. Implement stb and subfx.
2013-07-17 02:25:21 -05:00
5899013876
[ARM] Implement MFTB
2013-07-17 01:35:07 -05:00
fc6e06cb72
[ARM] Implement mfmsr
2013-07-17 01:25:06 -05:00
bab3032185
On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
2013-07-16 22:20:18 -05:00
f4b414a9c1
Fix encoding issue with VADD(Integer)
2013-07-16 22:18:15 -05:00
a1b9a4dc5e
[Android] Oops. Keep the screenOrientation setting to landscape.
2013-07-16 09:08:41 -05:00
bd6218685f
[Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway.
2013-07-16 06:59:07 -05:00
aa1fc077b4
Fix for my previous commit.
2013-07-16 14:44:03 +03:00
d1baa8edd9
[Android] Change input configuration to a fragment.
2013-07-16 06:30:50 -05:00
ee26564c65
[Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users.
2013-07-16 05:43:45 -05:00
023922cd5b
[Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
2013-07-16 05:32:14 -05:00
fbd67325a6
[Android] If one wants to use Android Studio. They can import the folder themselves.
2013-07-16 03:47:45 -05:00
9123f58bd5
Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.
2013-07-16 01:22:25 -05:00
4c807fa7b4
Fix Device.h placement in VC++
2013-07-15 16:24:20 -04:00
5b4af4f795
Goddamnit. Forgot that Master codes are also abbreviated as (M).
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Ok. NOW issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.
I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
a24901688e
Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
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Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367
Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
63e334f59e
Uh, that was stupid. Forgot to remove the NOT.
2013-07-15 09:22:47 -05:00
b2950adc52
When cmake checks for miniupnpc use the MINIUPNPC_VERSION_1_7_OR_HIGHER variable instead of MINIUPNPC_VERSION_PRE1_7. This should fix issue 6422.
2013-07-15 09:20:43 -05:00
f4e5f213fa
Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III.
2013-07-15 17:18:35 +03:00
c35916a3e5
Add .dff FIFO logs to the list of valid extensions in FolderBrowser.
2013-07-15 10:01:04 -04:00
0ba2594339
Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
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Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
13f30d1d1d
[Android] Simplify GameListFragment.Fill a little bit.
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Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
4e8c3b2f12
[Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
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- Added a basic function description.
- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.
- Made a variable for storing the entry name so getName() isn't called a bunch of times.
- Added some comments to explain some parts.
- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
c86480d082
[Android] Fix a null pointer exception.
2013-07-14 16:31:47 -05:00
ea146627e6
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
2013-07-13 18:42:04 -05:00
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
52cb398804
[Android] Actually push the library file to the correct location.
2013-07-13 10:32:23 -05:00
b64e882ba5
ExpressionParser: Parse fully qualified control names correctly
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Without clearing out the "accumulator" for the backtick parsing,
our control name was full of junk (the previous device name) causing
us to not correctly find the control.
Ensure that always we clear the "accumulator" string during backtick
parsing.
2013-07-12 13:26:09 -04:00
c52a583090
Removing reading of the emulated Wiimote state in the real Wiimote mode
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because
* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00
a1822a3aca
fix AudioCommon::Mixer Buffer indices
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This fix the 1h32 audio bug which outputs static sound after 1h32.
The mixer is used for 32->48kHz resampling and as output buffer for the async audio backends.
So this buffer was indiced by a writing and a reading pointer and the count of samples in it.
As this is redundant and the sample count isn't accurate calculateable because of the interpolation,
both indices gets out of sync. So after some time (~92min), this buffer overflows and return only garbage.
thx @ moosehunter + delroth for debugging on this issue. You did the most work :-)
2013-07-11 21:22:38 +02:00
95d4dc92c1
[Android] Show the OpenGL ES 3 backend video option only on devices that support it.
2013-07-11 11:22:02 -05:00
970cb4329f
Merge branch 'real-wiimote-fixes'
2013-07-11 11:35:51 -04:00
fd4a4410e5
Removing wait for real Wiimote connection
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when
* opening the Wiimote configuration dialog
* booting from the emulated program entry point rather than a state
because
* it doesn't have meaning in these scenarios
* it has meaning when booting from a state
2013-07-11 11:32:14 -04:00
e36757bec1
Adding read data reply to the real Wiimote
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because the emulated program expect it
2013-07-11 11:32:09 -04:00
e1f641424d
[Android] Show JIT cores based on host arch.
2013-07-11 10:18:03 -05:00
e24a551515
[Android] MIPS support...lol
2013-07-11 09:10:44 -05:00
6e74d4b21d
[Android] Disable x64MemTools' backpatching. It isn't available on x86 anyway.
2013-07-11 09:00:08 -05:00
012c32c14c
[Android] Undefine the swaps in Android completely, not just on ARM Android.
2013-07-11 08:58:10 -05:00