Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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lioncash 5b4af4f795 Goddamnit. Forgot that Master codes are also abbreviated as (M).
Ok. NOW  issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.

I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
CMakeTests On linux check for a new enough system version of miniupnpc. Fall back 2013-07-09 22:07:27 -05:00
Data Goddamnit. Forgot that Master codes are also abbreviated as (M). 2013-07-15 12:28:58 -04:00
docs Remove an obsolete documentation file 2013-03-17 18:56:01 +01:00
Externals [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
Installer also remove cg from windows install scripts 2013-02-27 11:06:04 +01:00
Languages Add Swedish to Windows build system. 2013-04-23 10:42:28 -04:00
Source Add .dff FIFO logs to the list of valid extensions in FolderBrowser. 2013-07-15 10:01:04 -04:00
Tools Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature. 2012-12-22 10:51:41 +01:00
.gitignore Merge branch 'master' into GLSL-master 2013-03-12 11:28:56 +01:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
CMakeLists.txt Uh, that was stupid. Forgot to remove the NOT. 2013-07-15 09:22:47 -05:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
Readme.txt Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
  Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
     Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here