Commit Graph

6527 Commits

Author SHA1 Message Date
d3e431af9e Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban. 2013-03-07 22:16:00 +11:00
eaa5a77d9e fix debug build 2013-03-06 20:47:48 +01:00
427a26fcc2 Clean up PPCSTATE_OFF 2013-03-06 13:46:36 -06:00
5dd502df3b Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
2013-03-06 19:07:15 +01:00
7158c14d7a fix vertexloader without jit 2013-03-06 18:58:15 +01:00
a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
8d5299c20b Merge branch 'vertex-loader-cleanup' 2013-03-06 14:08:02 +01:00
10983b0eae fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
0f1ef49da1 Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC. 2013-03-06 17:08:40 +11:00
1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
b34991c4c3 Buildfix for real. 2013-03-05 16:08:26 -06:00
fe3a54d7fd Buildfix! 2013-03-05 15:48:57 -06:00
10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
4714e4f99c fix agl 2013-03-05 15:17:00 +01:00
240238308c Disable SSE2 check in the GUI when building ARM. 2013-03-05 14:03:01 +00:00
33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
b7db96e2e5 Merge branch 'hle-fs-cleanup' 2013-03-04 19:02:41 -06:00
f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
bf58c70e9b Move copy-pasted code into function. 2013-03-04 15:35:29 -06:00
642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
6d50bd127d Remove hack that seems to be no longer needed. 2013-03-04 02:22:11 -06:00
efcb2abe9b Don't open/close file for every file operation. 2013-03-04 02:21:58 -06:00
04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. 2013-03-04 01:42:38 -06:00
0efe6c2124 GET_ATTR should not be returning the real filepath that we built. 2013-03-04 01:42:38 -06:00
0041ec618c Don't null-terminate some random std::string. 2013-03-03 20:16:01 -06:00
814c2ffdfd Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
989f0663eb Make "Crypto" file opening unicode-safe on Windows. 2013-03-03 19:14:13 -06:00
6b2818199c Fix WAD volume name extracting. 2013-03-03 19:00:29 -06:00
bdc96342ba More string conversion cleanup. 2013-03-03 18:40:50 -06:00
6026b29844 Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. 2013-03-03 18:34:03 -06:00
a30636cb88 Buildfix. 2013-03-03 18:00:48 -06:00
ae14578bc5 Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
c07b8a6e37 Fix more of what I broke. 2013-03-03 17:08:41 -06:00
b1a2915304 Merge branch 'master' into windows-unicode 2013-03-03 15:05:10 -06:00
cedfa452b4 Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
61b01474fa Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Fixes issue 4644.
2013-03-03 23:35:07 +11:00
fad2b65d76 More wxString conversion cleanup. 2013-03-03 02:30:45 -06:00
aeb4fc9846 Fix what I broke. 2013-03-03 02:12:24 -06:00
a01f793f59 Fix ARM build. 2013-03-03 07:37:22 +00:00
6dbd80d73e Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn. 2013-03-03 15:20:15 +11:00
88cb11ba0a I'm confused at why SHIFT-JIS was being used here. 2013-03-02 20:42:48 -06:00
e183711d74 wxString conversion cleanup. 2013-03-02 20:34:53 -06:00
6c8adf6130 Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
2356e5c0e7 Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00