368c78dd5c
IndexGenerator cleanup.
2013-02-21 19:11:07 -06:00
677c6229ad
Experimental VertexLoader cleanup!
2013-02-21 14:41:06 -06:00
a92c93f870
Automate some calculations, with templates!
2013-02-21 13:29:05 -06:00
7987d6babb
Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
2013-02-21 12:42:09 -06:00
c7f4d6b9ac
wrapper for s_pCurBufferPointer
2013-02-21 13:45:48 +01:00
4b4dce1bd9
build fix
2013-02-21 13:00:19 +01:00
76e6085e31
consistently usage of buffer pointers
2013-02-21 12:36:29 +01:00
a849bb5242
Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
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Conflicts:
Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
66d0c1c301
small cleanups of s_pCurBufferPointer
2013-02-21 11:45:29 +01:00
0d33e20026
bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
2013-02-21 11:41:14 +01:00
7a89faf13f
converting the last vertices again instead of copying from buffer on buffer split
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for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
dc776a19a0
Cleanup VertexLoader's Color functions a bit.
2013-02-21 02:49:17 -06:00
660fc12927
Cleanup Position loader functions.
2013-02-21 02:19:06 -06:00
5efdcef34a
No longer have the signed/unsigned hack I guess.
2013-02-21 00:49:47 -06:00
3938d3713b
Fix what I broke.
2013-02-21 00:40:22 -06:00
5b63472ad7
Templatify Normal Loader functions.
2013-02-21 00:10:06 -06:00
5e78f8a176
Templatify TextCord Loader functions.
2013-02-20 20:43:53 -06:00
8f256237a3
Templatify DataReader a bit.
2013-02-20 20:21:25 -06:00
6a13a4e5ed
Add template "swap" function to CommonFuncs.
2013-02-20 20:20:53 -06:00
e9232280c4
Fix OSX!
2013-02-20 17:35:41 -06:00
f3e91bc10d
Hopefully kill a stupid warning on Windows.
2013-02-20 17:30:34 -06:00
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
2013-02-20 05:42:22 -06:00
718a1b5ded
Fixed a buffer overflow in the OpenAL buffer.
2013-02-19 23:18:13 +11:00
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
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The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
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IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
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Fixes issue 6006.
2013-02-17 15:27:15 +11:00
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
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Fixes issue 5981.
2013-02-17 15:03:10 +11:00
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00
ef90b15f3e
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
1f20a24a04
Minor changes.
2013-02-14 21:02:41 -06:00
891de52769
Don't need to hang dolphin when searching for wiimote with the refresh button.
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This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
cda88a8c1e
Random improvements.
2013-02-14 18:43:11 -06:00
306e6b1d80
Turn off continuous scanning by default.
2013-02-14 18:43:11 -06:00
e57ff06130
Futile attempts at fixing Windows.
2013-02-13 14:00:15 -06:00
77381a1af2
Futile attempts at fixing OS X.
2013-02-12 21:37:47 -06:00
7f305ba822
Fix sloppy connection logic.
2013-02-12 18:59:45 -06:00
12674b3164
Possibly improve real wiimotes on Windows.
2013-02-12 17:01:51 -06:00
da53ca8ee3
"Wait for the wiimote to connect"? I think that's a horrible idea.
2013-02-12 00:19:27 -06:00
a6461ca186
Improve wiimote reconnection on changing wiimote sources.
2013-02-11 23:39:04 -06:00
fa10335c55
Make continuous scanning optional.
2013-02-11 17:58:56 -06:00
f3d25f2cb0
OSX buildfix!
2013-02-11 16:07:01 -06:00