Commit Graph

10125 Commits

Author SHA1 Message Date
f786f0f0c6 Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. 2013-07-27 00:41:38 +00:00
319e29e7d0 Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. 2013-07-27 00:40:16 +00:00
a9ebd7d3e5 Fix Android Build. 2013-07-26 15:02:03 +00:00
6887a0c341 Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. 2013-07-26 14:51:04 +00:00
bff2bc1288 Clear patches on shutdown.
Fixes issue 6434.
2013-07-25 16:43:00 -04:00
4deea2bcae Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f.
2013-07-25 19:35:01 +00:00
bc58e7f42f [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released. 2013-07-25 18:45:40 +00:00
3e697b363e Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. 2013-07-25 18:39:00 +00:00
e0a5f7842e Fix Mali-T604 shader compilation 2013-07-25 16:13:33 +00:00
672871b3be Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. 2013-07-25 05:44:20 +00:00
7a6eeb5fbd Merge branch 'multi-tas-input' 2013-07-23 20:44:21 -04:00
3f03588dec Tas input works with bongos too. 2013-07-23 20:43:51 -04:00
ec148008d0 Clean up code for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
	Source/Core/DolphinWX/Src/FrameTools.cpp
2013-07-23 20:35:33 -04:00
59d6df7046 Adds Support for multiple GameCube Controllers
Conflicts:

	Source/Core/DolphinWX/Src/Frame.cpp
2013-07-23 20:22:08 -04:00
8a4b6f3d73 Forgot this from the last commit. 2013-07-23 19:55:17 -04:00
9fdc7360cd Fix L and R triggers with tas input.
Partially copied from revision 1be844406c, but allows < fully pressed, and without the typo.
2013-07-23 19:44:43 -04:00
09338c673c FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
2013-07-23 15:02:00 -04:00
0ba6d12e9d fix a small uid awsome bug 2013-07-23 02:13:40 +02:00
9795d10dcb OGL/SamplerCache: Treat lod_bias as a signed integer. 2013-07-22 18:24:56 +00:00
c6ae08fc39 implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
a963c621dc NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
2013-07-22 07:29:15 -04:00
6d463d1b67 NetPlay: Allow building a server without a game
This isn't hooked up in the UI yet, but it will allow us to
basically start the server and chat system without choosing
a game.
2013-07-22 07:29:15 -04:00
2631ec3cff Core: Remove an unused var 2013-07-22 07:29:15 -04:00
15b8ac64ef Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
f693488c8a InputConfigDiag: Save the configuration when pressing "OK"
This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
bc17798ef2 InputConfigDiag: Add a simple error status label
This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
3c7f223aa1 Add "Q" / "E" as freelook keybindings
To move the view up and down.
2013-07-22 00:14:42 -04:00
52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
e742b32c65 Drag and drop. 2013-07-21 22:25:26 -04:00
4981b7cdd3 VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
3b29320113 wx: Prevent warnings when compiling with recent versions of g++
g++ tends to think this is a string literal instead of concatenation.
2013-07-21 17:56:20 -04:00
481c081db3 Merge branch 'possibly-useful-netplay-changes' 2013-07-21 13:33:14 -04:00
82f7b20b91 There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders. 2013-07-21 12:00:20 +00:00
83a79c28ca Continuation of the previous commit. I missed a integer. 2013-07-21 11:27:26 +00:00
6194234a54 Fix a issue in the texture conversion shaders that was multiplying an integer with a float. 2013-07-21 11:17:21 +00:00
fec641d14a X11: Don't do a round-trip to the server to figure out our size on configure
Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
01ff85506d X11: Don't use a client event as a wrapper for XMoveResizeWindow
Simply configure the window from here
2013-07-21 01:59:40 -04:00
ca97b10dda Actually link to XI2
No idea how this was working before
2013-07-21 01:59:40 -04:00
bd7ca7625b Fix up last commit
I forgot to git add this change.
2013-07-21 00:51:07 -04:00
3239e4946f Use pkg-config to check for XInput2 2013-07-21 00:45:03 -04:00
fe2fe8b6cc Clean up all the GetName methods for XInput2 controls. 2013-07-20 13:58:02 -08:00
9fbc5ff27c Add X11 XInput2 input plugin, including MPX and with support for axis controls.
Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
41fe2e1466 Don't sync dual core setting in netplay. 2013-07-20 13:20:14 -04:00
96219df4fd Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again. 2013-07-19 22:58:33 -04:00
e4767aec55 Sync some important settings with server during netplay. 2013-07-19 18:48:27 -04:00
919e54c695 Automatically connect the appropriate controllers for netplay. 2013-07-19 15:53:20 -04:00
0e1efd7d38 Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs. 2013-07-19 15:01:04 -04:00
2e92e3814e [Android] Tiny cleanup regarding method indentation in GameListAdapter.
getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
a3e289e802 [ARM] Reenable FMRX, it seems to work fine. 2013-07-17 04:29:17 -05:00
86826b28dc [ARM] Implement LFD. Reorder VFP register allocation a bit. 2013-07-17 04:23:38 -05:00