d78f00971b
Fix a free that should have been a delete.
2013-06-18 10:13:37 -04:00
7df8a9cae8
Partial revert of 0247b2a97a
. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
2013-06-18 07:52:36 -05:00
7223778520
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
a518a1cbdc
buffer fixes found via cppcheck/tetsuo--
2013-06-18 13:17:50 +08:00
c57a90c5b5
don't define clipPos twice
...
fix issue 6378
2013-06-17 23:24:54 +02:00
88bc8255b8
Merge branch 'shader-uids-awesome'.
...
Replaces the old, hardcoded shader ID generator with a semi-automatic mechanism that generates IDs from hints in the code generator.
Also introduces a flexible framework to do all kinds of funky stuff with the shader code generation logic. As an example, a uniform usage profile generation class is added (unused for now, though).
Functionality can still be tested by setting the EnableShaderDebugging field in the gfx config to True. Any two shaders which are identified with the same ID will be written to a file and an error message will be written to the Dolphin log.
2013-06-17 13:27:22 +02:00
8816369144
PixelShaderGen: Add some TODOs.
...
Totally the perfect commit message for a final commit before merging :p
2013-06-17 13:17:25 +02:00
f724b47f45
PixelShaderGen: Fix more critical issues, some of which are regressions of revision 32b78a85
.
2013-06-17 13:08:38 +02:00
2b2ca5260f
PixelShaderGen: Fixed some bugs, removed unused shader uid fields.
2013-06-17 13:03:38 +02:00
7a01ceba73
PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85
.
2013-06-17 12:51:57 +02:00
868c627876
Fixes Issue 6353 Remove extract apploader/dol from top level
2013-06-17 22:51:15 +12:00
c505260ec1
Fix some merge conflicts.
2013-06-17 12:29:47 +02:00
ca22872dae
Merge 'master' into shader-uids-awesome.
...
Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-17 12:05:47 +02:00
f0ea525d3b
PixelShaderGen: Change a comment slightly.
2013-06-17 11:39:50 +02:00
20719081df
PixelShaderGen: Move RegisterStates from global storage to stack.
2013-06-17 11:37:41 +02:00
7e0db58b1e
Fix stuff
2013-06-17 10:50:16 +02:00
32b78a8572
First steps of making the pixel shader uid struct more compact.
2013-06-17 10:50:12 +02:00
43a4d41889
Handle 1 partition only, fixes Issue #6353
2013-06-17 19:25:55 +12:00
9594cac42c
Build fix: Android NDK doesn't support any locale switching.
...
Also, Mac OS X doesn't support DX9.
2013-06-16 14:51:38 +02:00
fc7099a905
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
...
This commit fixes a rare race condition when generating shaders because setlocale is global.
2013-06-16 12:33:13 +02:00
825c5ca09a
Equalising the 32 and 64 bit state compression
...
because that allow loading both
2013-06-15 23:28:04 +02:00
5bd44d7e3f
Build fix
2013-06-13 18:38:05 +02:00
adb83cfabe
Clarifying the OpenAL loop
...
because it isn't as clear as it can be
2013-06-13 18:04:02 +02:00
fa4ad82878
Fix Windows Compiling?
2013-06-12 03:14:13 -05:00
9df3dbe13c
Build Fix
2013-06-11 08:38:45 -05:00
703a51e4c0
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
2013-06-11 08:33:56 -05:00
8efdbcda9e
[Android] Fix drawn buttons causing rendering issues.
2013-06-11 08:23:32 -05:00
3e40f28369
Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
...
Also, I still can't code. Or even notice when something obviously doesn't work.
2013-06-10 21:04:55 -04:00
92fdc15aa3
Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
...
Fixes issue 6316.
2013-06-08 14:05:02 +10:00
196d152ad7
Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
...
Fixes issue 6350.
2013-06-08 11:28:54 +10:00
3ff2a3a11a
Fix the GameCube mic dialog header's invalid include guard.
...
Fixes issue 6349.
2013-06-06 21:30:50 +10:00
b6e1127c8a
Adding stick radius setting
...
because that makes it easier to adjust it
Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
2013-06-06 09:28:59 +02:00
7aae9ccbc0
Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
2013-06-01 19:17:52 -05:00
80b09c074e
Changing the Gecko code comparison from metadata to data comparison
...
because different data sometimes have the same metadata
2013-06-01 09:21:57 +02:00
4dad640d5f
Reading shake force from calibration rather than a constant
...
because that allow maximum force regardless of calibration
2013-05-28 23:46:01 +02:00
388ddee685
Adding condition to CoreTiming state function
...
because ev->type might be undefined in MODE_READ
2013-05-27 23:26:17 +02:00
ca12e7ee8f
Make auto fullscreen resolution the default.
2013-05-25 13:51:52 -04:00
3378f7d6a7
fix auto fullscreen resolution on linux
2013-05-25 11:43:56 +02:00
743230500f
Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
...
Fixes issue 6082.
2013-05-25 03:08:09 -04:00
026ab26755
Save settings to file when booting a game.
...
Fixes issue 6310.
2013-05-24 19:06:01 -04:00
a51d6a6ddd
add new statistics for gpu buffer streaming
2013-05-23 21:07:01 +02:00
6a5e7d7be4
also hide hacked buffer option on d3d
2013-05-23 13:58:37 +02:00
ae55d82e43
disable hacked buffer option for d3d
2013-05-23 11:08:07 +02:00
f452a6442f
Adding MMU state values to state
...
because that allow the MMU state to be loaded
2013-05-23 01:55:29 +02:00
3778c96d48
Edge case where balance board returns corrupt extension type...
2013-05-22 22:39:55 +12:00
10630989a4
Merge remote-tracking branch 'john-peterson/state4'
2013-05-21 20:14:15 -04:00
5e801fd6ef
Adding DSP state values to state
...
because that allow the DSP state to be loaded
2013-05-22 02:13:23 +02:00
10d1d19409
Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame.
2013-05-21 19:20:22 -04:00
86b4a87fef
Merge branch 'wii_bb'
...
Adds Balance Board support.
2013-05-21 23:34:58 +12:00
d642abce46
Only show 4 config dialogs in wiimote config.
2013-05-21 23:31:41 +12:00