fbdf9ba153
Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
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Metroid Prime Trilogy is working. Wii Sports+Wii Sports Resort is not working. Any games which can be played using the dol replacement trick should work here.
Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code. This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
0de073edea
When using the "Keep window on top option" make sure that the effect of
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that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
b3ed3bdb91
Define NvOptimusEnablement to tell the Nvidia driver we need high performance
2012-12-25 13:51:13 +01:00
ba348c29d7
Merge branch 'new-ax-hle'
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Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.
There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.
Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
4a74da3e87
Readd the old AXWii (rename the new version to NewAXWii) and set it as default
2012-12-25 13:30:55 +01:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
b3714f4874
Don't show compress iso option for wbfs and ciso files.
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Fixes issue 5809.
2012-12-25 06:31:31 -05:00
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
5ac1e908b1
Truly unstable.
2012-12-24 22:12:33 +01:00
9a9f567f28
... and back to unstable again
2012-12-24 21:29:24 +01:00
4798524b75
Dolphin 3.5 release.
3.5
2012-12-24 21:29:24 +01:00
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
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This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
2c58385fe2
Revert "Uninitialized usage.. or so it thought."
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This reverts commit 7839676c87
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Parlane, I hate you.
2012-12-24 21:23:28 +01:00
02acafce52
Merge branch 'translations-update'
2012-12-24 14:09:43 -06:00
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
249afa5eac
Change copyright year to 2013 in the about dialog.
2012-12-24 19:50:16 +01:00
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
2dd570c880
Should completely fix game list sorting.
2012-12-24 13:29:19 -05:00
da5e61b45b
Fix another sorting bug.
2012-12-24 13:04:57 -05:00
14a31d9b3a
Fix sorting bug.
2012-12-24 12:48:14 -05:00
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
6d61a54ef1
Update Greek language.
2012-12-24 11:52:20 +02:00
eedca57270
Revert "support retina display"
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This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
59ec1fe180
Fix some random warnings.
2012-12-24 07:37:50 +13:00
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
f865450b5a
Changed to non conflicting overload.
2012-12-24 00:00:45 +13:00
a8ddc3e069
Function definition was not updated.
2012-12-24 00:00:25 +13:00
7839676c87
Uninitialized usage.. or so it thought.
2012-12-24 00:00:04 +13:00
4dbd2ed7fb
Unused variable.
2012-12-23 23:59:44 +13:00
589222857f
Someone changed this to a u32... it's definitely a s32 :)
2012-12-23 23:59:10 +13:00
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
e3eebdf591
Fixes swprintf_s issues hopefully.
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Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
089434b719
Apply same force to float fix as has already been done for DX11.
2012-12-23 20:01:58 +13:00
3a2c0b778a
Fixed stupid bool to int conversion warnings.
2012-12-23 19:53:15 +13:00
a76059377d
Warning free SOIL lib.
2012-12-23 19:24:57 +13:00
1c01fd9c9d
Remove warning about ambigious if/else.
2012-12-23 19:24:30 +13:00
3a0782ff33
Update French and Spanish translations.
2012-12-22 23:05:02 -06:00
d66dd970cd
Implement select audio backend CLI option.
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Fixes issue 4920.
2012-12-22 18:25:52 -05:00
ffddfd8662
do only invalid hashes instead of all textures on loading
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
65f88567b5
Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature.
2012-12-22 10:51:41 +01:00
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
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this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
cb54b822a6
Update Japanese translations.
2012-12-21 07:41:41 -06:00
9b7eb9cf35
Update Brazilian Portuguese translations.
2012-12-20 20:42:22 -06:00
05c6d11d48
Update Spanish translations.
2012-12-20 08:26:27 -06:00
b0cbac174b
Implemented dpop samples support
2012-12-19 08:31:17 +01:00
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
071b27f0bb
Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
2012-12-19 05:56:57 +01:00
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
2c10ca4e46
Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
2012-12-18 17:38:41 +01:00