Commit Graph

14773 Commits

Author SHA1 Message Date
skidau
12ecc537e9 Renamed the Menu Accelerators to Key Shortcuts.
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
b446ea0132 Made the freelook keys work while held down 2015-03-08 20:27:13 +11:00
skidau
099876782f Made the "Frame Advance" hotkey work while the key is held 2015-03-08 20:27:13 +11:00
skidau
a83d27b9c2 Increased the performance of the hotkey code by:
* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau
d2abbcd353 Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work. 2015-03-08 20:27:12 +11:00
skidau
d080632527 Ignore the File Open command if a game is running 2015-03-08 20:27:12 +11:00
skidau
679d9351ea Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running. 2015-03-08 20:27:12 +11:00
skidau
cc6b55ee2a Fixed the save state hotkeys so that they work with the Render to Main Window option. 2015-03-08 20:27:12 +11:00
Tillmann Karras
3987725217 VertexLoaderX64: fix harmless off-by-one error 2015-03-08 04:43:59 +01:00
magumagu
9c045e2496 Merge pull request #2094 from lioncash/flags
Interpreter: Flag cleanups/fixes.
2015-03-07 17:38:00 -08:00
Rachel Bryk
11b437ffd1 Consistently sort games with the same name but different revision or region. 2015-03-07 05:17:46 -05:00
Rachel Bryk
3df51e553f Fix crash when server's client disconnects. 2015-03-07 04:40:24 -05:00
skidau
12155ddee4 Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu. 2015-03-07 12:33:33 +11:00
JosJuice
4a41ab1715 Fix 4.0-5689 regression (AR codes, patches)
CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau
a3f6cbfe6b Merge pull request #2167 from JosJuice/language-selection-regression
Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash
47c8955248 Merge pull request #2168 from JosJuice/language-selection-untranslated
Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
magumagu
92ba677371 Merge pull request #2174 from skidau/warning-fix-gc-adapter
Warning fix
2015-03-05 14:56:19 -08:00
skidau
ef3fd68603 Warning fix 2015-03-06 09:34:38 +11:00
Tillmann Karras
45dbcf0ed2 Jit64: use MRegSum where appropriate 2015-03-05 21:58:28 +01:00
Tillmann Karras
e27fae22d8 Jit64: drop a FIXME that has been fixed for years
See 6cdb40a194.
2015-03-05 21:58:28 +01:00
Lioncash
b7514955e5 Merge pull request #2113 from Stevoisiak/VolumeCleanup
Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau
203c64e66d Changed the GC Adapter rumble command to work like other controllers. 2015-03-05 23:57:18 +11:00
skidau
4cf4cee30e Removed the GC Adapter "Use Thread" option as it was not useful. 2015-03-05 23:30:43 +11:00
skidau
e5277a5f49 Ignore invalid rumble data sent over Netplay to the GC Adapter 2015-03-05 23:11:48 +11:00
skidau
dee6a04980 Moved the gcpad calibration from construction to runtime 2015-03-05 23:06:19 +11:00
magumagu
863a4c9ce0 Fix clamping for rectangles.
Clamping a rectangle correctly requires fully clamping all four
coordinates in the general case.

This should fix issue 6923, sort of; at least, it fixes the part where a
rectangle ends up with a nonsensical height after being clamped.
2015-03-04 17:15:29 -08:00
JosJuice
c40e1d972a Sort language list alphabetically by new names 2015-03-04 20:36:04 +01:00
JosJuice
a8a9dafb1f Display languages untranslated in GUI language selection 2015-03-04 20:35:19 +01:00
JosJuice
2cb4a3efbc Call SetUserDirectory before InitLanguageSupport
Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
Lioncash
a11bbe6fea PPCTables: Remove FL_OUT_S.
This is unused, and since it had the same value as FL_OUT_D, it was unnecessarily setting the rS register as an output, even on instructions that only have FL_OUT_D set.
2015-03-03 16:23:28 -05:00
Lioncash
139dbcb8e2 Interpreter_Tables: Fix wrong flags and add missing ones 2015-03-03 16:23:21 -05:00
Darius Goad
f4750804ab Add various loads and stores to JitIL 2015-03-03 11:17:25 -06:00
JosJuice
96c4b332f6 FileMonitor: Check log level in addition to FileMonitor checkbox
This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek
fbdee7b15f [AArch64] Handle FPR island registers in a less dumb way. 2015-03-03 00:30:05 -06:00
Ryan Houdek
81242dd4a7 [AArch64] Allow the other FPR push/pop routines to use a temporary register. 2015-03-02 21:38:09 -06:00
Tillmann Karras
a5ea6c6e93 enet: fix Visual Studio files 2015-03-02 22:20:37 +01:00
degasus
691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Ryan Houdek
f1a9db9bdc [AArch64] Stop violating the AAPCS64 so much. 2015-03-02 11:21:15 -06:00
Markus Wick
cc5a2f3411 Merge pull request #2164 from Armada651/cache-fix
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok
728081dad2 ProgramShaderCache: Do plenty of error checking before writing shaders to the disk. 2015-03-02 17:03:49 +01:00
Ryan Houdek
fad46729b0 [AArch64] Implemented paired pushing/popping for the VFP.
A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek
39e357d62d [AArch64] Implement VFP loadstore paired in the emitter. 2015-03-02 06:27:17 -06:00
Ryan Houdek
8b8310d28c [AArch64] Optimize FPR pushing and popping.
Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.

On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau
cd8c37bc07 Merge pull request #2145 from skidau/GC-Adapter-status-fix
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau
939159cd71 Cleared the status of the GC Adapter before populating it with new data 2015-03-02 11:08:26 +11:00
degasus
35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu
7f7973efa5 Merge pull request #2148 from Tilka/fifo_cleanup
Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu
b4a586f84a Merge pull request #2161 from Tilka/fix_warnings
Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu
aa24dbc56e Merge pull request #2157 from lioncash/leaks
DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras
f75187db3e Add missing newlines at EOF 2015-03-01 17:17:09 +01:00
Tillmann Karras
88264f5712 Fix -Wswitch warning 2015-03-01 16:17:32 +01:00
Tillmann Karras
b0bde31ac0 Fix include order of files outside of Source/Core 2015-03-01 14:54:22 +01:00
Tillmann Karras
4304648a05 Fix -Wreorder warning 2015-03-01 14:54:22 +01:00
degasus
7ca24f90d1 TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash
3981212031 DolphinWX: Allow input subsystems to correctly deinitialize
Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek
d3c9701eb6 Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Stevoisiak
cb7b96009d VideoConfigDiag: Rename EFB Copies to RAM option 2015-02-28 23:00:49 -05:00
Stevoisiak
492aa5c391 DiscIO: Get rid of unsafe cast 2015-02-28 22:03:53 -05:00
Stevoisiak
5346e791bc VolumeWad: change titlever to title_version 2015-02-28 21:42:16 -05:00
Lioncash
4cc19ac926 DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak
eff924e9e2 General Formatting 2015-02-28 19:33:27 -05:00
Tillmann Karras
baf732b48b DolphinWX: fix searching the game list in GTK 2015-02-28 16:43:31 +01:00
Tillmann Karras
9493c713dd Fifo: small cleanup 2015-02-28 15:40:01 +01:00
Tillmann Karras
e28c97f6bd Fifo: drop unused functions 2015-02-28 15:40:00 +01:00
Lioncash
d10571a86a PixelShaderManager: Remove unnecessary casts.
EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
skidau
4dd0813dcf Merge pull request #2133 from randomstuff/hotkeys
Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Markus Wick
4f9fcbaba9 Merge pull request #2120 from JosJuice/show-default-gameini
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
skidau
1dcd0ad879 Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau
2a41ac4072 Merge pull request #2123 from RachelBryk/nonmodal-isoprops
Make iso properties non modal.
2015-02-27 13:25:46 +11:00
skidau
85359d5169 Merge pull request #2124 from RachelBryk/framelimit-hotkeys
Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
Stevoisiak
ede4977d12 VolumeWiiCrypted: Implement IsDiscTwo()
Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak
f72a559958 Rearranged Volume header files 2015-02-26 16:57:32 -05:00
Stevoisiak
06cb85991e De-capitalized CountryCode 2015-02-26 16:57:31 -05:00
Stevoisiak
df2f6d137e VolumeWad: Move country identification to GetCountry()
Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak
d3190ec4f1 VolumeWad: Private variables for offset values 2015-02-26 16:55:16 -05:00
Lioncash
d50c56c2e4 DolphinWX: Remove an unnecessary sizer from the watch window
The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Ziek
779f275486 Added TraversalServer.cpp to Core/Common 2015-02-25 18:28:27 -08:00
Ziek
619a3a5171 Added all of enet lib, changed Cmake files accordingly 2015-02-25 18:28:27 -08:00
Ziek
a629555e6b Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek
1dea3780a7 Fixed issue where players were not disconnecting correctly 2015-02-25 18:28:26 -08:00
Ziek
074d688884 Change netplay initial gctime to be determined by the hosts initial time 2015-02-25 18:28:26 -08:00
Ziek
4cdc307b87 Moved Traversal Client code over from old netplay
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek
461a54338b Switched tcp over to enet 2015-02-25 18:17:50 -08:00
Ziek
3f367c22ee Adding enet library for future replacement of tcp 2015-02-25 18:17:49 -08:00
skidau
f71f376371 Merge pull request #2117 from lioncash/id
DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Gabriel Corona
1cae151c9c Avoid conflicts between hotkeys and global keybindings for Linux
Alt+foo are usually used as global keybindings.
2015-02-26 01:40:06 +01:00
Gabriel Corona
13d43c0cde Fix linux hotkeys
Backticks are necessary when the key is not /^[A-Za-Z]*$/.
2015-02-26 01:29:52 +01:00
Gabriel Corona
c626ce5809 Do not fail to evaluate an expression if some input is missing
My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Lioncash
7408de7e79 Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu
b1fbf205ec Merge pull request #2122 from Tilka/intrinsics
Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Ryan Houdek
d6fcd85110 Merge pull request #2127 from lioncash/aui
DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak
93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick
d6ccbb1f9c Merge pull request #2004 from randomstuff/stringutil-c-locale
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Ryan Houdek
ca6e154f0b Fix a bug on user path re-assignment.
The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
2015-02-25 05:45:25 -06:00
Ryan Houdek
db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Rachel Bryk
2c54ca0f84 Fix order of some hotkeys 2015-02-25 00:42:40 -05:00
Lioncash
ce4b73388a DolphinWX: Relocate the address search into the code window
It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash
792e166f87 Merge pull request #2118 from lioncash/aui
DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash
fd11f8fd29 DolphinWX: Use AUI in the code window.
Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00