0dbad29bf4
IOS: Don't expose HLE::Reset()
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This is an implementation detail that does not have to be exposed.
It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.
Also, an IPC reset from the PPC definitely should not close all opened
devices!
This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00
fd7f7c5541
Merge pull request #5159 from ligfx/arm64warnings
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Arm64: a slew of warning fixes
2017-04-02 17:07:17 +02:00
40cfa708a8
Merge pull request #5180 from lioncash/enum
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CPU: Convert state enum to an enum class
2017-04-02 17:01:25 +02:00
86e48fc1ca
Merge pull request #5194 from lioncash/dialog
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Frame: Make TAS dialogs private
2017-04-02 16:53:31 +02:00
64b1a4d308
IOS/IPC: Remove unneeded forward declaration
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CoreTiming.h is already included.
2017-04-02 12:41:47 +02:00
05872336a9
ExpressionParser: Rename ParseStatus' Success member to Successful
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This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
c09f7bd84b
Frame: Convert TAS dialog C array to std::array
2017-04-02 04:11:58 -04:00
678905764a
Movie/Frame: Amend variable naming
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Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
7f0203a5b0
Frame: Make TAS dialogs private
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Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
5620f78b5c
Core: Amend VS filter tag
2017-04-02 00:30:26 -04:00
92ad1b9c4d
Use pointers inside ini loop to retain references to ini files
2017-04-01 17:52:25 +03:00
739aced97c
Vulkan: Implement compute-shader based GPU texture decoding
2017-04-01 12:32:57 +10:00
5fbc63fbcf
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
02f887ede0
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
b01bcb80f4
OGL: Implement GPU texture decoding backend
2017-04-01 12:32:56 +10:00
79ba946d70
VideoCommon: Changes to TextureCache to support decoding in backend
2017-04-01 12:32:10 +10:00
6ffc16d1b0
VideoCommon: Add texture decoding shader generators
2017-04-01 12:32:10 +10:00
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
abc662d69c
OGL: Support compute shaders and emitting GLSL 4.3
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This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both.
2017-04-01 12:31:41 +10:00
b987f220e1
VideoBackends: Add support flag for compute shaders
2017-04-01 12:31:41 +10:00
a8876a29fe
OGL: Use ARB_texture_storage to allocate TextureCache entries
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This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
2017-04-01 12:31:41 +10:00
c8cbbd831d
GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
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Allows the usage of glDispatchCompute from GLES (requires GLES 3.1).
2017-04-01 12:31:40 +10:00
4e24bfd0ce
GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
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Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1).
2017-04-01 12:31:40 +10:00
bd15d0352a
GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
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This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
2017-04-01 12:31:40 +10:00
f8059eae43
OGL: Fix render-target texture mipmap allocation
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The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
22fa199caf
Merge pull request #5190 from ligfx/removeao
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Remove libao sound backend
2017-04-01 12:15:17 +13:00
587ed3213c
Merge pull request #5189 from stenzek/gl-msaa
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OGL: Fix MSAA being forced to 1x
2017-04-01 12:14:51 +13:00
af63235dc4
Remove libao sound backend
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A single person uses it[0], and it sometimes messes up the Linux
buildbots ("ninja: error: 'ao', needed by 'Binaries/dolphin-emu', missing
and no known rule to make it").
[0]: https://analytics.dolphin-emu.org/stats/popular-audio-backends.txt
2017-03-31 14:59:57 -07:00
020618a427
Move DVDInterface's pure (stateless) math code to a new file
2017-03-31 17:27:23 +02:00
f106ba70d4
Move DVD code to a new directory
2017-03-31 17:27:23 +02:00
5326a18fdf
OGL: Fix MSAA being forced to 1x
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This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
2017-03-31 21:55:26 +10:00
9b2c6e9a9a
Merge pull request #5186 from lioncash/frame
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DolphinWX/Frame: Remove GetGameListCtrl()
2017-03-31 20:51:14 +13:00
006381bb47
Merge pull request #5184 from leoetlino/dead-code
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Common: Remove dead code in NandPaths
2017-03-31 00:21:49 -04:00
6b198679bc
Merge pull request #5129 from ligfx/breakpointprintf
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Breakpoints.cpp: fix format string warnings
2017-03-31 00:13:06 -04:00
80a812322e
Merge pull request #5152 from ligfx/disciomaybeuninitialized
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DiscIO: initialize out args to ReadSwapped (fixes warning)
2017-03-31 00:11:53 -04:00
6495becaf7
Frame: Remove GetGameListCtrl()
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This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
e1020cb674
Common: Remove dead code in NandPaths
2017-03-30 18:48:50 +02:00
de6c9404fc
Merge pull request #5182 from leoetlino/ios-enums
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IOS: Move ES return codes
2017-03-30 14:57:03 +13:00
595c1f5597
Merge pull request #5179 from lioncash/cast
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Fifo: Remove unnecessary integral casts
2017-03-29 10:55:52 +13:00
497292cb1b
MainMenuBar: Amend MEGA signature help tooltip
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Keeps it consistent with the regular signature DB option
2017-03-28 17:14:04 -04:00
5637bbd1cf
MEGASignatureDB: Remove unused variable in Apply
2017-03-28 16:19:19 -04:00
eec4b705d5
MEGASignatureDB: Move objects where applicable
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Signatures during loading and strings during reference retrieval can be
moved.
2017-03-28 16:18:31 -04:00
c0171975ea
MEGASignatureDB: Move implementation details into the cpp file
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These functions aren't dependent on any database state and can be hidden.
2017-03-28 15:43:21 -04:00
fee2577e25
Merge pull request #5088 from sepalani/mega_signature
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SignatureDB: Support for WiiTools MEGA files added
2017-03-28 12:28:21 -07:00
4cb84d06f0
SignatureDB: Support for WiiTools MEGA files added
2017-03-28 20:16:09 +01:00
68cd8fc910
IOS: Move ES return codes
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This keeps all of the return codes in the same place and exposed
publicly (as they are not internal to ES).
I have also added proper IOSC error codes and renamed some codes
for more consistency. (Unix ones have an E prefix, others do not.)
2017-03-28 20:02:26 +02:00
bcb1729dc9
Merge pull request #5124 from leoetlino/more-accurate-import
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IOS/ES: Handle imports more accurately
2017-03-28 09:20:28 -07:00
cdd3ac023c
Merge pull request #5133 from leoetlino/ugh-windows
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Fix issues introduced by cpp-optparse on Windows
2017-03-28 09:17:02 -07:00
2c531889b2
Merge pull request #5139 from lioncash/bitfield
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BitField: Minor cleanup
2017-03-28 09:15:37 -07:00
8d98ac6509
CPU: Convert state enum to an enum class
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Gets enum constants out of the immediate namespace. Also makes it
strongly typed like the other state enums.
2017-03-28 11:48:28 -04:00