Commit Graph

7167 Commits

Author SHA1 Message Date
NeoBrainX
ff62f492e6 Remove numerous video options from the ISO properties.
Use the new configuration profile system instead.
Thanks to kostamarino for migrating the game inis to the new system :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7259 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 14:43:52 +00:00
Nolan Check
54078ef9cc Improve DX11 efb-encoder shader code generation a little
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7258 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 09:33:03 +00:00
Glenn Rice
217ee43063 Fix a memory leak in the breakpoint window.
Parent message alerts by the active window.  This way if another window is open it isn't pushed behind the main window.  We probably should parent the message alerts by the calling window instead, but this may be good enough.
Make sure there is only one instance of some modeless windows (Cheats Manager and Net Play).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7257 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 02:27:43 +00:00
Nolan Check
449e79aea5 Fix a brain-fart....
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7256 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 01:51:03 +00:00
Soren Jorvang
c07fb95821 PS3 controllers have some input elements with very large value fields
that cause IOHIDValueGetIntegerValue() to smash the stack when trying
to convert them.

In practice, all relevant axes seem to also be available as either
8 or 16-bit values, so just ignore anything that doesn't look like
that (or a button).

Fixes issue 3931.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7255 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:15:26 +00:00
Shawn Hoffman
47efe0fc82 add new files from r7253 to vs2010 projects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7254 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 00:13:28 +00:00
Nolan Check
f0c5cc76a9 Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
pierre
8351177738 Core/Core/Src/DSP: Drop the indirect addressing hackery from DSP Jit
Was made possible by the move of Core/DSPCommon to Core/Core.
This should not give a significant speed difference, but frees
another register for register allocator use on x64 and
generally simplifies the code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7252 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 21:30:49 +00:00
Glenn Rice
565ab76e63 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7251 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:51:59 +00:00
skidau
960748b184 Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
Based on an idea by JPeterson.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7250 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:33:11 +00:00
Shawn Hoffman
19524a8bb7 change how the "toolbar" of bp window is handled -> works correctly in release build.
code is still ugly, so if you feel like writing a shiny debugger...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7249 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:15:53 +00:00
Glenn Rice
992f8be5b0 If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
Rodolfo Osvaldo Bogado
eef715b1cf added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
Rodolfo Osvaldo Bogado
ac6c18a5e4 some cleaning in dlist cache, runvertices and runcompiledvertices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:27:57 +00:00
Rodolfo Osvaldo Bogado
c40ca6553f little commit to dx9 add generation mode to RestoreAPIState to avoid possible errors, don't know if this fix anything but now is more correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7245 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:24:48 +00:00
NeoBrainX
7dc3a6cc92 D3D9/11: Fix that "Disable Dest. Alpha Pass" option...
Thanks to NaturalViolence for reporting ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7244 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 18:22:04 +00:00
Soren Jorvang
7c959d9655 vector::erase needs a non-const iterator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7243 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 12:27:38 +00:00
Shawn Hoffman
832df18c0f more memcheck stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7242 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 11:03:49 +00:00
Shawn Hoffman
1ea4b8045e memorycheckdlg: set the log, break, and range flags properly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7241 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 10:07:24 +00:00
Shawn Hoffman
d7a9dc7df8 debugger: better saving/loading of breakpoints/memchecks to file
no more softice style :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7240 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 09:35:56 +00:00
Glenn Rice
7d3ad0b1fe Fix the hang on windows when wiimote refresh is used during a game.
Fixes issue 4161.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7239 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 05:19:59 +00:00
Shawn Hoffman
ef63bccfc1 vs2010: make -d be passed to debugfast builds launched from vs
revert r7200. instead, wrap the Interpreter_FloatingPoint.cpp in fp:precise for msvc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7238 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 04:00:16 +00:00
Glenn Rice
1f33fc1a48 Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog.
A little clean up of the debugger code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7237 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 03:56:14 +00:00
sl1nk3.s
18b85b9cd5 Just a small accuracy fix for r6819, fixes the pixel line in the volumetric fog effect of Metroid Prime (closes issue 4162)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7236 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 15:04:24 +00:00
Shawn Hoffman
ea008a82ae fixes issue 4147
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 10:18:59 +00:00
Shawn Hoffman
de25440bb3 debugger: don't make spacebar step the ppc.
don't call UpdateGUI() each time the statusbar is updated.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7234 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 05:59:46 +00:00
Glenn Rice
2f14598687 Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7233 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 05:05:25 +00:00
Glenn Rice
1eaad0966c Still didn't quite have the wiimote connection stuff right. This probably needs to be heavily revised.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7232 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 16:00:01 +00:00
skidau
9680d3ac95 Added an option to disable the Wiimote speaker. The checkbox has 3 states:
Ticked = Clear sound but a bit unresponsive to controls
Filled = Same as r7225
Clear = Disable speaker

The option is in the Wii tab of the configuration.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7231 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 10:01:04 +00:00
Shawn Hoffman
996ff62ad6 fix the debugger flashing like crazy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7230 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 05:23:21 +00:00
Glenn Rice
ceb03781dc Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7229 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 03:06:16 +00:00
Shawn Hoffman
39573ca959 Use HLE::Patch, so struct order doesn't matter. add a fun symbol :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7228 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 16:18:43 +00:00
Shawn Hoffman
85227934d6 unbreak OSPatches[]
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7227 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 15:07:38 +00:00
Soren Jorvang
2b6a8c1cf8 Build Speaker.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7226 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 14:06:06 +00:00
skidau
d92aad4430 Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data.  This function is not a conversion from the real PPC code.  It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices

Fixes issue 438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 12:48:35 +00:00
Glenn Rice
f2a086c44c Time for a translation update.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7224 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 02:02:56 +00:00
DimitriPilot3
a1da2e0e4c Some fixes for the "Cheat Search" feature :
- Replace ToLong() with ToULong(), as to allow values in the [0x80000000..0xFFFFFFFF] range to be parsed correctly without failure.
- Remove the "val_base" hack, as it breaks hexadecimal values beginning with '-'.
Simply passing 0 as the second parameter to ToULong() is enough, as mentioned on this page: http://msdn.microsoft.com/en-us/library/5k9xb7x1%28v=VS.100%29.aspx
- Changed the error message (and some of its translations) to reflect that octal values are now auto-detected ("supported") as well.

To users: 
Note that values beginning with '0' (not "0x" nor "0X") are now interpreted as octal values instead of decimal values. So be careful when using those!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7223 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 18:01:32 +00:00
Glenn Rice
9bf8a58286 Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7222 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 16:50:55 +00:00
Shawn Hoffman
6e4923399e revert r7212 (express users must modify a single line, instead)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00
Glenn Rice
3b6f7644fd Make log options an AUI window instead of a dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7217 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:01:00 +00:00
Glenn Rice
f9ccd6dfa1 Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7216 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 23:42:21 +00:00
Glenn Rice
636af2ce67 Fix the game list tooltips on linux in a better way. Also activated them on OSX, but they still don't work the best there.
Fix a hang on emulation shutdown on linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7215 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 22:56:03 +00:00
Shawn Hoffman
b90a85da49 might as well add image/png mime-type for pngs in /trunk too
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7214 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:33:33 +00:00
Shawn Hoffman
62cb8ebe46 Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Glenn Rice
fa7194b129 Make game list tooltips work on linux. The HitTest subitem parameter is not implemented on non wxMSW so just use the entire item.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7210 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:03:14 +00:00
Shawn Hoffman
685d3c1f50 windows: fix crash on close
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 02:04:14 +00:00
Soren Jorvang
69a3e5f3c3 wxConvCurrent in wxWidgets is not always initialized at startup
like it is supposed to and depending on the linking method used
this shows up as the inability to use it in an initializer.

I think this may be a wxWidgets bug (ticket #12927), but I haven't
fully debugged it yet.

For now, apply a workaround here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7208 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:56:51 +00:00
Soren Jorvang
1795da46ab std::locale("") seems to be broken not only on OS X, but also
on FreeBSD and Linux when building with clang.

I think it would be best to only use wxWidgets for localization.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7207 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 22:06:29 +00:00
Soren Jorvang
9a9909a4d8 Stop building some unused files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7206 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:55:14 +00:00
Soren Jorvang
d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00