27 Commits
3.5 ... 2.0

Author SHA1 Message Date
88156cff05 Link wiiuse statically in linux.
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 14:50:21 +00:00
1b7065d8b4 Change the textctrl->SetLabel's to textctrl->SetValue's in stable too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5369 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 23:39:36 +00:00
909f36017b Fixed segfault in linux when the control chooser dialog of GCPadNew is closed.
Also disabled some code in the same place that caused the application to hang in linux.  This means that if you select keys from the key list you will have to click Set to make it take effect.  At least until I can figure out how to get that working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 20:29:46 +00:00
631df2d903 stable: ensure SubWCRev.exe doesn't run...heh
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5350 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 00:52:51 +00:00
789045e1b2 Make sure Keyboard::Key::GetState returns either 0 or 1 in linux to make sure key presses are registered.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5325 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 22:49:57 +00:00
19551fb864 Set GCPadNew as the default in linux. By request of nakeee!
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5324 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 22:29:38 +00:00
449e28f9a6 Add linux fixes to GCPadNew from trunk.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 21:56:12 +00:00
45db281360 stable: nogui buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5322 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 21:36:10 +00:00
cb38303531 stable: Applied the same fixes/cleanups to GCPadNew.cpp as the last commit by glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5299 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 22:47:58 +00:00
1310052bd7 Stable: wiimote fix and memarena fix from trunk
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5295 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 13:50:20 +00:00
9d786b6440 Stable: another small HLE fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 13:41:35 +00:00
9734e39530 Stable:
Changed version to 2.0
Backported HLE changed from trunk


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5293 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 13:32:09 +00:00
ed4318b949 stable: Added GCPadNew Plugin. Set it to default on windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5291 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 05:39:52 +00:00
21a240547e stable: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
Restrict SI AM Baseboard device to port 1.

git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5279 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:26:10 +00:00
cfd83be9a1 stable: Apply JIT/Int fixes from stable.
Fixes shadows in Animal Crossing and Matter Splatter Galaxy in SMG.
(fixes by godisgovernment and possibly others)


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5276 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:14:37 +00:00
620c263582 stable: Fix game-specific dual-core checkbox, include the fix for scons bundle
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5257 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:45 +00:00
559bfa3112 Put my JIT fixes in stable
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5214 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 17:58:33 +00:00
dff7aa5ed6 Same as my last trunk commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5210 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:59:24 +00:00
8d826b4f62 Backport of my recent changes to fullscreen and render to main in linux, and some of my other little bug fixes.
Also backported godisgovernment's removal of wiimote led and speaker status.  I hope this is okay with you.


git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5208 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 13:06:10 +00:00
f77140336d reverted the svnrev.h change, removed revision generation from scons (linux and osx should also get RC1 now instead of the revision number)
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5198 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 17:53:42 +00:00
29cb2ddd87 Add shared library scons options to stable tree.
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5197 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 12:23:19 +00:00
88af328437 Merged r5172 to stable branch.
(Added a null check when stopping the DSPHLE plugin with the DSound back-end.  Fixes the DSPHLE crash on stop.)

git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5173 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:16:08 +00:00
318abc4ece stable: remove the svn:ignore on svnrev.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5171 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 00:22:06 +00:00
d4ba991dd3 should fix wii homebrew (loading) on osx. can't test atm though...
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5169 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 19:23:47 +00:00
9ea17949ef addendum to last commit: need static svnrev.h for stable build
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5168 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 19:16:17 +00:00
fc74ce36c6 stable: mark as "2.0 RC1"
git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5167 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 19:13:44 +00:00
d42a27937d Branch off Stable, since Dolphin is in a pretty good state. This branch will become the official release we'll do shortly.
This opens up the trunk for more experimental coding work again.

Nakee, I appoint you Release Manager :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/branches/stable@5164 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 11:33:51 +00:00
5352 changed files with 706347 additions and 973575 deletions

37
.gitignore vendored
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@ -1,37 +0,0 @@
#ignore thumbnails created by windows
Thumbs.db
#Ignore files built by Visual Studio
*.obj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug*/
*.lib
*.sbr
obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
Binary
Source/Core/Common/Src/scmrev.h
*.opensdf
*.sdf
[Bb]uild
*.ipch
.sconsign.dblite
Externals/scons-local/*

3
.hgeol
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@ -1,3 +0,0 @@
[patterns]
Data/User/Wii/**.* = BIN
** = native

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@ -1,25 +0,0 @@
syntax:glob
Binary
*.obj
*.pdb
*.idb
*.ilk
*.pch
*.sdf
*.suo
*.vcxproj.*.user
*/Win32/Release
*/Win32/DebugFast
*/Win32/Debug
*/x64/Release
*/x64/DebugFast
*/x64/Debug
Source/ipch
BuildLog.htm
Source/Core/Common/Src/svnrev.h
Externals/wxWidgets/build/msw/*/Release
Externals/wxWidgets/build/msw/*/DebugFast
Externals/wxWidgets/build/msw/*/Debug
*.svn*
Data/User/GameConfig
Data/User/Shaders

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@ -1,637 +0,0 @@
########################################
# General setup
#
cmake_minimum_required(VERSION 2.6)
# Update compiler before calling project()
if (APPLE)
# Use clang compiler
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
set(CMAKE_C_COMPILER "clang")
set(CMAKE_CXX_COMPILER "clang++")
endif()
endif()
project(dolphin-emu)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
set(DOLPHIN_IS_STABLE TRUE)
# Set up paths
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
# The gettext module will install the translations unconditionally.
# Redirect the installation to a build directory where it does no harm.
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
else()
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
endif()
set(userdir ".dolphin-emu" CACHE STRING "User directory")
add_definitions(-DUSER_DIR="${userdir}")
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
# as defined above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
# Precompiled header support for MSVC:
# Call this after setting the source list (and don't add the source file used
# to generate the pch file, this will be done here automatically)
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
if(MSVC)
set(files ${${SOURCE_VARIABLE_NAME}})
# Generate precompiled header translation unit
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
"/Yc\"${pch_abs}\"")
# Update properties of source files to use the precompiled header.
# Additionally, force the inclusion of the precompiled header at
# beginning of each source file.
foreach(source_file ${files} )
set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
endforeach(source_file)
# Finally, update the source file collection to contain the
# precompiled header translation unit
set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
endif(MSVC)
endfunction(enable_precompiled_headers)
# for revision info
include(FindGit OPTIONAL)
if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
# defines DOLPHIN_WC_REVISION
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DOLPHIN_WC_DESCRIBE
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove hash from description
STRING(REGEX REPLACE "-[^-]+((-dirty)?)$" "\\1" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}")
# defines DOLPHIN_WC_BRANCH
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DOLPHIN_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# version number
set(DOLPHIN_VERSION_MAJOR "3")
set(DOLPHIN_VERSION_MINOR "5")
if(DOLPHIN_IS_STABLE)
set(DOLPHIN_VERSION_PATCH "0")
else()
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
# Various compile flags
add_definitions(-msse2)
# Enabling all warnings in MSVC spams too much
if(NOT MSVC)
add_definitions(-Wall)
endif(NOT MSVC)
# gcc uses some optimizations which might break stuff without this flag
add_definitions(-fno-strict-aliasing -fno-exceptions)
include(CheckCXXCompilerFlag)
# We call fread numerous times without checking return values. Hide the
# corresponding compiler warnings if the compiler supports doing so.
CHECK_CXX_COMPILER_FLAG(-Wunused-result NO_UNUSED_RESULT)
if(NO_UNUSED_RESULT)
add_definitions(-Wno-unused-result)
endif(NO_UNUSED_RESULT)
CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN)
if(VISIBILITY_INLINES_HIDDEN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
endif(VISIBILITY_INLINES_HIDDEN)
if(UNIX AND NOT APPLE)
CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN)
if(VISIBILITY_HIDDEN)
add_definitions(-fvisibility=hidden)
endif(VISIBILITY_HIDDEN)
endif()
if(APPLE)
# Ignore MacPorts and Fink and any other locally installed packages that
# might prevent building a distributable binary.
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
# Some of our code contains Objective C constructs.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
# Avoid mistaking an object file for a source file on the link command line.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
# Identify the target system:
# Ask for 32/64-bit fat binary.
set(TARGET_FLAGS "-arch x86_64 -arch i386")
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
set(OSX_MIN_VERSION "10.5.4")
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
if(EXISTS "${SYSROOT_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_PATH})
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
endif()
if(${TARGET_SYSROOT})
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
endif()
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
# Specify target CPUs.
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -msse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -march=prescott")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2")
# Target flags apply to both C and C++ compilation.
# CMake passes these to the compiler on the link command line as well.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
# Linker flags.
# Drop unreachable code and data.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
# Reserve the minimum size for the zero page.
# Our JIT requires virtual memory space below 2GB, while the default zero
# page on x86_64 is 4GB in size.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(ATB_LIBRARY AudioToolbox)
find_library(AU_LIBRARY AudioUnit)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREAUDIO_LIBRARY CoreAudio)
find_library(COREFUND_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(IOB_LIBRARY IOBluetooth)
find_library(IOK_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(WEBKIT_LIBRARY WebKit)
endif()
if(WIN32)
add_definitions(-D_SECURE_SCL=0)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif(WIN32)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
endif(NOT CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_definitions(-D_DEBUG -ggdb)
set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
if(CMAKE_BUILD_TYPE STREQUAL Release)
add_definitions(-fomit-frame-pointer)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
option(FASTLOG "Enable all logs" OFF)
if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
########################################
# Dependency checking
#
# TODO: We should have options for dependencies included in the externals to
# override autodetection of system libraries and force the usage of the
# externals.
include(CheckLib)
include(FindOpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
if(NOT OPENGL_GLU_FOUND)
message(FATAL_ERROR "GLU is required but not found")
endif()
option(OPENMP "Enable OpenMP parallelization" ON)
if(OPENMP)
include(FindOpenMP OPTIONAL)
if(OPENMP_FOUND)
message("OpenMP parallelization enabled")
add_definitions("${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
endif()
if(NOT OPENMP_FOUND)
add_definitions(-Wno-unknown-pragmas)
message("OpenMP parallelization disabled")
endif()
include(FindALSA OPTIONAL)
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
check_lib(AO ao QUIET)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
check_lib(BLUEZ bluez QUIET)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(PULSEAUDIO libpulse QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")
else()
add_definitions(-DHAVE_PULSEAUDIO=0)
message("PulseAudio NOT found, disabling PulseAudio sound backend")
endif(PULSEAUDIO_FOUND)
include(FindOpenAL OPTIONAL)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
# Note: We do not need to explicitly check for X11 as it is done in the cmake
# FindOpenGL module on linux.
if(UNIX AND NOT APPLE)
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found")
else()
message(FATAL_ERROR "X11 is required but not found")
endif(X11_FOUND)
else()
add_definitions(-DHAVE_X11=0)
endif()
if(X11_FOUND)
check_lib(XRANDR Xrandr)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
if(ENCODE_FRAMEDUMPS)
check_libav()
endif()
include(CheckCXXSourceRuns)
set(CMAKE_REQUIRED_LIBRARIES portaudio)
CHECK_CXX_SOURCE_RUNS(
"#include <portaudio.h>
int main(int argc, char **argv)
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
PORTAUDIO)
if(PORTAUDIO)
message("PortAudio found, enabling mic support")
add_definitions(-DHAVE_PORTAUDIO=1)
set(PORTAUDIO_FOUND TRUE)
else()
message("PortAudio not found, disabling mic support")
add_definitions(-DHAVE_PORTAUDIO=0)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
option(OPROFILING "Enable profiling" OFF)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)
if(OPROFILE_FOUND AND BFD_FOUND)
message("oprofile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
endif()
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
include_directories(Source/Core/AudioCommon/Src)
include_directories(Source/Core/Common/Src)
include_directories(Source/Core/Core/Src)
include_directories(Source/Core/DebuggerUICommon/Src)
include_directories(Source/Core/DebuggerWX/Src)
include_directories(Source/Core/DiscIO/Src)
include_directories(Source/Core/DolphinWX/Src)
include_directories(Source/Core/InputCommon/Src)
include_directories(Source/Core/VideoCommon/Src)
include_directories(Source/Core/VideoUICommon/Src)
########################################
# Process externals and setup their include directories
#
# NOTES about adding Externals:
# - add the include directory here
# - make sure to tell cmake to link them statically or dynamically (most
# should be linked statically)
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
# Externals/CLRun/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
#
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
endif()
if(LZO_FOUND)
message("Using shared lzo")
else()
message("Using static lzo from Externals")
add_subdirectory(Externals/LZO)
include_directories(Externals/LZO)
set(LZO lzo2)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Using static SDL from Externals")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
endif(SDL2_FOUND)
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)
set(SFML_FIND_VERSION_MINOR 5)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSFML OPTIONAL)
endif()
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
message("Using shared SFML")
else()
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
add_subdirectory(Externals/SFML)
include_directories(Externals/SFML/include)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
endif()
if(SOIL_FOUND)
message("Using shared SOIL")
else()
message("Using static SOIL from Externals")
add_subdirectory(Externals/SOIL)
include_directories(Externals/SOIL)
endif()
# If zlib has already been found on a previous run of cmake don't check again
# as the check seems to take a long time.
if(NOT ZLIB_FOUND)
include(FindZLIB OPTIONAL)
endif()
if(ZLIB_FOUND)
set(ZLIB_FOUND 1 CACHE INTERNAL "")
message("Using shared zlib")
include_directories(${ZLIB_INCLUDE_DIRS})
else(ZLIB_FOUND)
message("Shared zlib not found, falling back to the static library")
add_subdirectory(Externals/zlib)
include_directories(Externals/zlib)
endif(ZLIB_FOUND)
if(WIN32)
find_library(GLEW glew32s PATHS Externals/GLew)
include_directories(Externals/GLew/include)
else()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(GLEW GLEW GL/glew.h)
endif()
if(NOT GLEW_FOUND)
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif(NOT GLEW_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(CG Cg Cg/cg.h)
endif()
if(NOT CG_FOUND)
message("Using static Cg from Externals")
include_directories(Externals)
endif(NOT CG_FOUND)
check_lib(CGGL CgGL Cg/cgGL.h)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_library(CL OpenCL)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
else()
include_directories(Externals/CLRun/include)
add_subdirectory(Externals/CLRun)
endif()
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
if(NOT DISABLE_WX)
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
${wxWidgets_CONFIG_OPTIONS} --version
OUTPUT_VARIABLE wxWidgets_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(UNIX AND NOT APPLE)
set(wxMIN_VERSION "2.9.3")
else()
set(wxMIN_VERSION "2.9.4")
endif()
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
message("At least ${wxMIN_VERSION} is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
message("Using static wxWidgets from Externals")
# These definitions and includes are used when building dolphin against wx,
# not when building wx itself (see wxw3 CMakeLists.txt for that)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-D__WXOSX_COCOA__)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-D__WXGTK__)
# Check for required libs
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-D__WXMSW__)
else()
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
endif()
include_directories(
Externals/wxWidgets3
Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
endif(NOT DISABLE_WX)
########################################
# Pre-build events: Define configuration variables and write SCM info header
#
if(DOLPHIN_WC_BRANCH STREQUAL "master")
set(DOLPHIN_WC_IS_MASTER "1")
else()
set(DOLPHIN_WC_IS_MASTER "0")
endif()
file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
"#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n"
"#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n"
"#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n"
"#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n"
)
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
########################################
# Optional Targets
# TODO: Add DSPSpy and TestSuite.
option(DSPTOOL "Build dsptool" OFF)
option(UNITTESTS "Build unitests" OFF)
########################################
# Start compiling our code
#
add_definitions(-std=gnu++0x)
add_subdirectory(Source)
########################################
# Install shared data files
#
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN)
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
include(FindGettext)
if(GETTEXT_FOUND AND NOT DISABLE_WX)
file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/po/*.po)
GETTEXT_CREATE_TRANSLATIONS(Languages/po/dolphin-emu.pot ALL ${LINGUAS})
endif()
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator")
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
# TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
include(CPack)

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@ -1,71 +0,0 @@
include(FindPkgConfig OPTIONAL)
macro(_internal_message msg)
if(NOT ${_is_quiet})
message("${msg}")
endif()
endmacro()
macro(check_lib var lib)
set(_is_required 0)
set(_is_quiet 0)
set(_arg_list ${ARGN})
foreach(_arg ${ARGN})
if(_arg STREQUAL "REQUIRED")
list(REMOVE_ITEM _arg_list "REQUIRED")
set(_is_required 1)
endif()
if(_arg STREQUAL "QUIET")
list(REMOVE_ITEM _arg_list "QUIET")
set(_is_quiet 1)
endif()
endforeach()
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
string(TOLOWER ${lib} lower_lib)
pkg_search_module(${var} QUIET ${lower_lib})
endif()
if(${var}_FOUND)
include_directories(${${var}_INCLUDE_DIRS})
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
set(${var}_FOUND 1 CACHE INTERNAL "")
else()
if(_is_required)
message(FATAL_ERROR "${lib} is required but not found")
else()
_internal_message("${lib} not found")
endif()
endif()
endif()
endmacro()
macro(check_libav)
if(PKG_CONFIG_FOUND)
pkg_check_modules(LIBAV libavcodec>=53.35.0 libavformat>=53.21.0
libswscale>=2.1.0 libavutil>=51.22.1)
else()
message("pkg-config is required to check for libav")
endif()
if(LIBAV_FOUND)
message("libav found, enabling AVI frame dumps")
add_definitions(-DHAVE_LIBAV)
include_directories(${LIBAV_INCLUDE_DIRS})
else()
message("libav not found, disabling AVI frame dumps")
endif()
endmacro()

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@ -1,180 +0,0 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -1,169 +0,0 @@
# Locate the SFML library
#
# This module defines the following variables:
# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN):
# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found
# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules
# - SFML_FOUND, true if all the required modules are found
# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
#
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
#
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
# to tell CMake where SFML is.
# deduce the libraries suffix from the options
set(FIND_SFML_LIB_SUFFIX "")
if(SFML_STATIC_LIBRARIES)
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
endif()
# find the SFML include directory
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
PATH_SUFFIXES include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/
/usr/
/sw # Fink
/opt/local/ # DarwinPorts
/opt/csw/ # Blastwave
/opt/
${SFMLDIR}
$ENV{SFMLDIR})
# will be set to false if one of the required modules is not found
set(SFML_FOUND TRUE)
set(SFML_VERSION_OK TRUE)
# check the version number
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR AND NOT (SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND"))
# extract the major and minor version numbers from SFML/Config.hpp
FILE(READ "${SFML_INCLUDE_DIR}/SFML/Config.hpp" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 2.0
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_OK FALSE)
set(SFML_VERSION_MAJOR 1)
set(SFML_VERSION_MINOR x)
endif()
endif()
elseif(SFML_INCLUDE_DIR STREQUAL "SFML_INCLUDE_DIR-NOTFOUND")
set(SFML_FOUND FALSE)
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_INCLUDE_DIR")
endif()
# find the requested modules
set(FIND_SFML_LIB_PATHS ~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
${SFMLDIR}
$ENV{SFMLDIR})
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
endif()
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message("${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message("Found SFML: ${SFML_INCLUDE_DIR}")
endif()

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,182 @@
[Default]
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RSPE] # Wii Sports (NTSC)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RSPP] # Wii Sports (PAL)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RMGE] # Mario Galaxy (NTSC)
IRLeft = 255
IRTop = 278
IRWidth = 452
IRHeight = 456
[RMGP] # Mario Galaxy (PAL)
IRLeft = 255
IRTop = 278
IRWidth = 452
IRHeight = 456
[RMCE] # Mario Kart Wii (NTSC)
IRLeft = 253
IRTop = 272
IRWidth = 454
IRHeight = 455
[RMCP] # Mario Kart Wii (PAL)
IRLeft = 254
IRTop = 278
IRWidth = 451
IRHeight = 448
[R7PE] # Punch Out (NTSC)
IRLeft = 265
IRTop = 289
IRWidth = 408
IRHeight = 416
[R7PP] # Punch Out (PAL)
IRLeft = 265
IRTop = 289
IRWidth = 408
IRHeight = 416
[RZDE] # Zelda - Twilight Princess (NTSC)
IRLeft = 233
IRTop = 181
IRWidth = 559
IRHeight = 409
[RZDP] # Zelda - Twilight Princess (PAL)
IRLeft = 233
IRTop = 181
IRWidth = 559
IRHeight = 409
[RM8E] # Mario Part 8 (NTSC)
IRLeft = 277
IRTop = 273
IRWidth = 460
IRHeight = 394
[RM8P] # Mario Part 8 (PAL)
IRLeft = 277
IRTop = 273
IRWidth = 460
IRHeight = 394
[R8PE] # Super Paper Mario (NTSC)
IRLeft = 399
IRTop = 373
IRWidth = 227
IRHeight = 228
[R8PP] # Super Paper Mario (PAL)
IRLeft = 399
IRTop = 373
IRWidth = 227
IRHeight = 228
[R4QP] # Mario Strikers (NTSC)
IRLeft = 200
IRTop = 54
IRWidth = 615
IRHeight = 657
[R4QP] # Mario Strikers (PAL)
IRLeft = 200
IRTop = 54
IRWidth = 615
IRHeight = 657
[RBUE] # Resident Evil - The Umbrella Chronicles (NTSC)
IRLeft = 335
IRTop = 351
IRWidth = 357
IRHeight = 273
[RBUP] # Resident Evil - The Umbrella Chronicles (PAL)
IRLeft = 335
IRTop = 351
IRWidth = 357
IRHeight = 273
[RB4E] # Resident Evil 4 (NTSC)
IRLeft = 286
IRTop = 256
IRWidth = 450
IRHeight = 455
[RB4P] # Resident Evil 4 (PAL)
IRLeft = 286
IRTop = 256
IRWidth = 450
IRHeight = 455
[R3IJ] # Metroid Prime - Wii De Asobu (JAP)
IRLeft = 228
IRTop = 112
IRWidth = 486
IRHeight = 577
[RM3E] # Metroid Prime 3 (NTSC)
IRLeft = 258
IRTop = 84
IRWidth = 489
IRHeight = 613
[RM3P] # Metroid Prime 3 (PAL)
IRLeft = 258
IRTop = 84
IRWidth = 489
IRHeight = 613
[RSUP] # Sports Party (NTSC)
IRLeft = 391
IRTop = 377
IRWidth = 241
IRHeight = 225
[RSUP] # Sports Party (PAL)
IRLeft = 391
IRTop = 377
IRWidth = 241
IRHeight = 225
[RDZE] # Disaster - Day of Crisis (NTSC)
IRLeft = 253
IRTop = 276
IRWidth = 453
IRHeight = 421
[RDZP] # Disaster - Day of Crisis (PAL)
IRLeft = 253
IRTop = 276
IRWidth = 453
IRHeight = 421
[R4QE] # Mario Strikers (NTSC)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[R4QP] # Mario Strikers (PAL)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RPBE] # Pokemon Battle Revolution (NTSC)
IRLeft = 287
IRTop = 261
IRWidth = 451
IRHeight = 449
[RPBP] # Pokemon Battle Revolution (PAL)
IRLeft = 287
IRTop = 261
IRWidth = 451
IRHeight = 449
[R2GJ] # Fragile: Sayonara Tsuki no Haikyo (JAP)
IRLeft = 254
IRTop = 280
IRWidth = 451
IRHeight = 453
[RFNE] # Wii Fit (NTSC)
[RFNP] # Wii Fit (PAL)
[RSBE] # Super Smash Bros. Brawl (NTSC)
[RSBP] # Super Smash Bros. Brawl (PAL)
[R3TE] # Top Spin 3 (NTSC)
[RSBP] # Top Spin 3 (PAL)
[RLBE] # Lego Batman (NTSC)
[RLBP] # Lego Batman (PAL)
##########################################################################
# These games don't use the IR Pointer at any time
##########################################################################
[RSRE] # Sonic and the Secret Rings (NTSC)
[RSRP] # Sonic and the Secret Rings (PAL)
[RWLE] # Wario Land - Shake It (NTSC)
[RWLP] # Wario Land - Shake It (PAL)
[RTNE] # Tenchu: Shadow Assassins (NTSC)
[RTNE] # Tenchu: Shadow Assassins (PAL)

View File

@ -4,5 +4,4 @@
EmulationStateId = 3
EmulationIssues = Can't see graphics
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
[ActionReplay] Add action replay cheats here.

View File

@ -1,17 +1,7 @@
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = No sound/bad sound
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View File

@ -1,17 +1,6 @@
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View File

@ -1,159 +1,158 @@
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues =
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBCopyEnable = True
EFBCopyRAMEnable = True
EFBCopyVirtualEnable = True

View File

@ -1,157 +1,157 @@
# G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
$(M)
C43552C8 0000FF01
C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
# G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues =
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
$(M)
C43552C8 0000FF01
C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBCopyEnable = True
EFBCopyRAMEnable = True
EFBCopyVirtualEnable = True

View File

@ -1,19 +1,16 @@
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -1,18 +1,11 @@
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]

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@ -1,20 +1,15 @@
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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@ -1,20 +1,15 @@
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,16 @@
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,17 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,16 @@
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,16 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,23 +1,21 @@
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,23 +1,21 @@
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,23 +1,21 @@
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,15 +0,0 @@
# G3LE8P - Super Monkey Ball Adventures (TM)
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,7 @@
# G3QEA4 - TMNT3
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3QEA4 - TMNT3
[Core] Values set here will override the main dolphin settings.
TLBHack=1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View File

@ -1,16 +0,0 @@
# G3RD52 - Shrek 2
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need lle audio to be fixed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
[Gecko]

View File

@ -1,16 +0,0 @@
# G3RE52 - Shrek 2
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need lle audio to be fixed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
[Gecko]

View File

@ -1,16 +0,0 @@
# G3RF52 - Shrek 2
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need lle audio to be fixed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
[Gecko]

View File

@ -1,16 +0,0 @@
# G3RP52 - Shrek 2
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need lle audio to be fixed.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
[Gecko]

View File

@ -1,19 +1,16 @@
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,11 @@
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]

View File

@ -7,6 +7,7 @@ EmulationStateId = 4
EmulationIssues =
[OnFrame]#Add memory patches here.
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
DlistCachingEnable = False
[Video]

View File

@ -1,16 +1,11 @@
# G4FD69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +1,12 @@
# G4FE69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationStateId = 3
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +1,11 @@
# G4FF69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +1,11 @@
# G4FE69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,19 +1,17 @@
# G4ME69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
# G4ME69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,16 @@
# G4MP69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G4MP69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,5 +1,5 @@
# G4QP01 - Mario Smash Football
[Core] Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State.
EmulationStateId = 5

View File

@ -1,18 +1,16 @@
# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,108 +1,106 @@
# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
0658E214 98000000
C404F588 0002FF00
$Infinite Health
0658E215 18000000
04247EDC 80030BF8
04247EE0 90030BFC
04247EE4 4800000C
$Max Health
0658E216 18000000
0425AB40 38000020
$Max/Infinite Force Gems
0658E217 18000000
0423C730 3860270F
$All Adventure Mode Levels Unlocked
0658E218 18000000
0452A2C8 FFFFFFFF
0452A390 FFFFFFFF
0452A548 FFFFFFFF
$Items Always Level 2
0658E22C 18000000
04247BB4 38600002
$Super Jump
0658E219 18000000
0455D684 415CCCCD
$Infinite Force Fairies
0658E21A 18000000
00545660 00000063
0052A390 00000063
$Infinite Air
0658E21B 18000000
04248F40 38030000
04289A44 38030000
$Massive Links
0658E21C 18000000
0426B82C C02200DC
0426B834 C06200DC
0426B844 C00200DC
$Mini Links
0658E21D 18000000
0426B82C C0220108
0426B834 C0620108
0426B844 C0020108
$More Time On Huge Death Bombs(Press Z)
0658E21E 18000000
0434A148 3803FFFF
0A52EA28 00000010
0434A148 38000300
$Item Codes
0658E21F 15008000
$Pegasus Boots(D-Pad Left)
0658E220 14710FC0
0A54BD94 00000001
04247D04 38600001
$Lantern(D-Pad Right)
0658E221 14710FC0
0A54BD94 00000002
04247D04 38600002
$Boomerang(D-Pad Up)
0658E222 14710FC0
0A54BD94 00000008
04247D04 38600003
$Bow & Arrows(D-Pad Down)
0658E223 14710FC0
0A54BD94 00000004
04247D04 38600004
$Magic Hammer(L+D-Pad Left)
0658E224 14710FC0
0A54BD94 00000041
04247D04 38600005
$Fire Rod(L+D-Pad Right)
0658E225 14710FC0
0A54BD94 00000042
04247D04 38600006
$Roc's Feather(L+D-Pad)
0658E226 14710FC0
0A54BD94 00000048
04247D04 38600007
$Bombs(L+D-Pad)
0658E227 14710FC0
0A54BD94 00000044
04247D04 38600008
$Shovel(R Button)
0658E228 14710FC0
0A54BD94 00000020
04247D04 38600009
$Slingshot(Z BUtton)
0658E229 14710FC0
0A54BD94 00000010
04247D04 3860000A
$Have Blue Bracelet
0658E22A 14710FC0
0A54BD94 60000000
$Have Power Bracelet
0658E22B 14710FC0
0A54BD94 60000000
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
0658E214 98000000
C404F588 0002FF00
$Infinite Health
0658E215 18000000
04247EDC 80030BF8
04247EE0 90030BFC
04247EE4 4800000C
$Max Health
0658E216 18000000
0425AB40 38000020
$Max/Infinite Force Gems
0658E217 18000000
0423C730 3860270F
$All Adventure Mode Levels Unlocked
0658E218 18000000
0452A2C8 FFFFFFFF
0452A390 FFFFFFFF
0452A548 FFFFFFFF
$Items Always Level 2
0658E22C 18000000
04247BB4 38600002
$Super Jump
0658E219 18000000
0455D684 415CCCCD
$Infinite Force Fairies
0658E21A 18000000
00545660 00000063
0052A390 00000063
$Infinite Air
0658E21B 18000000
04248F40 38030000
04289A44 38030000
$Massive Links
0658E21C 18000000
0426B82C C02200DC
0426B834 C06200DC
0426B844 C00200DC
$Mini Links
0658E21D 18000000
0426B82C C0220108
0426B834 C0620108
0426B844 C0020108
$More Time On Huge Death Bombs(Press Z)
0658E21E 18000000
0434A148 3803FFFF
0A52EA28 00000010
0434A148 38000300
$Item Codes
0658E21F 15008000
$Pegasus Boots(D-Pad Left)
0658E220 14710FC0
0A54BD94 00000001
04247D04 38600001
$Lantern(D-Pad Right)
0658E221 14710FC0
0A54BD94 00000002
04247D04 38600002
$Boomerang(D-Pad Up)
0658E222 14710FC0
0A54BD94 00000008
04247D04 38600003
$Bow & Arrows(D-Pad Down)
0658E223 14710FC0
0A54BD94 00000004
04247D04 38600004
$Magic Hammer(L+D-Pad Left)
0658E224 14710FC0
0A54BD94 00000041
04247D04 38600005
$Fire Rod(L+D-Pad Right)
0658E225 14710FC0
0A54BD94 00000042
04247D04 38600006
$Roc's Feather(L+D-Pad)
0658E226 14710FC0
0A54BD94 00000048
04247D04 38600007
$Bombs(L+D-Pad)
0658E227 14710FC0
0A54BD94 00000044
04247D04 38600008
$Shovel(R Button)
0658E228 14710FC0
0A54BD94 00000020
04247D04 38600009
$Slingshot(Z BUtton)
0658E229 14710FC0
0A54BD94 00000010
04247D04 3860000A
$Have Blue Bracelet
0658E22A 14710FC0
0A54BD94 60000000
$Have Power Bracelet
0658E22B 14710FC0
0A54BD94 60000000
[Video]
ProjectionHack = 0
[Gecko]

View File

@ -1,16 +0,0 @@
# G5DE78 - Scooby-Doo! Unmasked
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +0,0 @@
# G5DP78 - Scooby-Doo! Unmasked
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -2,15 +2,6 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -2,15 +2,6 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,17 @@
# G6TE5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G6TE5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,17 @@
# G6TP5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
# G6TP5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,15 +0,0 @@
# G8FE8P - VIRTUA QUEST
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -6,7 +6,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M) Must Be ON
@ -41,15 +41,5 @@ $Max Gold
$Max Shop Points
026EE7F0 000003E7
[Video]
UseBBox = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True
[Gecko]

View File

@ -1,13 +0,0 @@
# G8MJ01 - Paper Mario
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
UseBBox = True
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -2,12 +2,5 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
UseBBox = True
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -13,5 +13,4 @@ $Invincible
0752E977 08000000
04338650 00000001
$Infinite Time
0752E978 08000000
[Video]
0752E978 08000000

View File

@ -1,18 +1,18 @@
# G9SE8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
# G9SE8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 2

View File

@ -1,18 +1,17 @@
# G9SJ8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
# G9SJ8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 2

View File

@ -1,18 +1,17 @@
# G9SP8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
# G9SP8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 2

View File

@ -1,18 +0,0 @@
# G9TD52 - Shark Tale
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +0,0 @@
# G9TE52 - Shark Tale
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +0,0 @@
# G9TF52 - Shark Tale
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +0,0 @@
# G9TI52 - Shark Tale
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +0,0 @@
# G9TP52 - Shark Tale
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,322 +1,320 @@
# GAFE01 - Animal Crossing NTSC
[EmuState]
#The Emulation State (as of r1027)
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M) (Datel)
01521549 88000000
C40959EC 0000FF00
$Make Game Save Copyable (donny2112)
01522C0A 08000000
8C091F20 909C0028
04091F24 4BF70FFC
04002F20 38000004
04002F24 981C0034
04002F28 38000000
04002F2C 4808EFFC
$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
015229BD 08000000
04002484 4E800020
04002F10 3CE08128
04002F14 80A7D720
04002F18 A0C50000
04002F1C 2C060008
04002F20 41820018
04002F24 2C060009
04002F28 41820010
04002F2C 2C06000A
04002F30 41820008
04002F34 4800000C
04002F38 38C00000
04002F3C B0C50000
04002F40 38A50002
04002F44 54A6043E
04002F48 2806D710
04002F4C 41820008
04002F50 4BFFFFC8
04002F54 4E800020
4A2070F8 00000004
0527D720 81279BA8
04002484 48000A8C
0A2070F8 00000008
0527D720 00000000
$Full Song Library (JasonHaffner)
0152368C 08000000
01279B78 000036FF
$Turnips are Free (donny2112)
015254DD 08000000
03286880 00000000
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
01526DFE 08000000
03286882 0005FFFF
$P1 Solid Black (JasonHaffner)
01522449 08000000
03266434 00000051
$P2 Infinite Bells (SSBMaster)
0152063E 08000000
052688EC 000F423F
052A18A0 000F423F
$P3 Infinite Bells (SSBMaster)
01520343 08000000
0526AD2C 000F423F
052A3CE0 000F434F
$P4 Infinite Bells (SSBMaster)
01521976 08000000
0526D16C 000F423F
052A6120 000F423F
$P2 Full Bank Account-Post Office (SSBMaster)
015233C3 08000000
05269A8C 3B9AC9FF
$P3 Full Bank Account-Post Office (SSBMaster)
015270A7 08000000
0526BECC 3B9AC9FF
$P4 Full Bank Account-Post Office (SSBMaster)
01525D28 08000000
0526E30C 3B9AC9FF
$P2 100% Full Nooks Catalog (SSBMaster)
0152426E 08000000
03269950 005BFFFF
03269A14 0013FFFF
$P3 100% Full Nooks Catalog (SSBMaster)
0152374B 08000000
0326BD90 005BFFFF
0326BE54 0013FFFF
$P4 100% Full Nooks Catalog (SSBMaster)
01524164 08000000
0326E1D0 005BFFFF
0326E294 0013FFFF
$P2 House Upgrades = 1 Bell (SSBMaster)
01525770 08000000
352688B0 00000001
052688F0 00000001
$P3 House Upgrades = 1 Bell (SSBMaster)
01526612 08000000
3526ACF0 00000001
0526AD30 00000001
$P4 House Upgrades = 1 Bell (SSBMaster)
01523EFC 08000000
3526D130 00000001
0526D170 00000001
$P2 - 100 Bags Worth 10,000 (SSBMaster)
01521A3F 08000000
046CF5E8 0000270F
$P3 - 100 Bags Worth 10,000 (SSBMaster)
015265ED 08000000
046D1A28 0000270F
$P4 - 100 Bags Worth 10,000 (SSBMaster)
01527451 08000000
046D3E68 0000270F
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
01524075 08000000
046CF5DC 00007530
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
015207B7 08000000
046D1A1C 00007530
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
01522B70 08000000
046D3E5C 00007530
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
01525AC6 08000000
046CF5E0 0000C350
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
01527710 08000000
046D1A20 0000C350
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
01520422 08000000
046D3E60 0000C350
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
01525F8D 08000000
046CF5E4 0001869F
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
01520C18 08000000
046D1A24 0001869F
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
01523607 08000000
046D3E64 0001869F
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
01527609 08000000
00000000 8327E11C
00002496 000F04C4
$All Villagers Are Bob the Cat (JasonHaffner)
01526E08 08000000
00000000 8127D839
00000000 000F0988
$All Islanders Are Bob the Cat (JasonHaffner)
01524BAC 08000000
01289841 00000000
$All NES Games in Lost & Found (JasonHaffner)
01521968 08000000
052872D0 1DA81DAC
052872D4 1DB01DB4
052872D8 1DB81DBC
052872DC 1DC01DC4
052872E0 1DC81DCC
052872E4 1DD01DD4
052872E8 1DD81DDC
052872EC 1DE01DE4
052872F0 1DE81DEC
052872F4 1DF01DF4
$NES Balloon Fight - P1 Infinite Lives (donny2112)
01522488 08000000
01658FE1 00000009
$NES Balloon Fight - P2 Infinite Lives (donny2112)
015245C2 08000000
01658FE2 00000009
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
01523F59 08000000
BD2F5408 00010000
03658FCE 00000999
00000000 40000000
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
01526C12 08000000
BD2F5408 00010000
03658FC6 00000999
00000000 40000000
$NES Donkey Kong - P1 Infinite Lives (donny2112)
01523F81 08000000
01658FF5 00000009
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
015246D9 08000000
BD2F5408 00810000
01659040 00000001
00000000 40000000
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
01522FF9 08000000
01659030 00000009
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
01523D7E 08000000
01658FEC 00000009
$NES Excitebike - Never Overheat (SSBMaster)
015222EF 08000000
01659356 00000000
$NES Golf - Always on First Stroke (SSBMaster)
01526F6F 08000000
01658FCC 00000001
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
01524E4C 08000000
01658FC0 00000003
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
01522A2C 08000000
01658FC1 00000003
$NES Ice Climber - Infinite Bonus Time (donny2112)
01525048 08000000
0365979A 00004000
0365979E 00004000
$NES Legend of Zelda - Have Magical Sword (donny2112)
01521118 08000000
016595F7 00000003
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
01527752 08000000
056595F8 FF020102
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
01520EA2 08000000
056595FC 01010201
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
01527F69 08000000
05659600 01010201
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
01520ADE 08000000
03659604 00000101
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
01520953 08000000
0165960D 000000FF
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
01523CE4 08000000
01659615 00000001
$NES Legend of Zelda - Have Magical Shield (donny2112)
01522114 08000000
01659616 00000001
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
01521605 08000000
0165960F 000000FF
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
01527C62 08000000
BD2F5408 00020000
0165960C 00000001
00000000 40000000
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
01523E2D 08000000
01659607 000000FF
03659608 0000FFFF
0165960A 000000FF
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
01523635 08000000
01659611 000000FF
$NES Legend of Zelda - Turbo Sword (SSBMaster)
01521613 08000000
0165937D 00000001
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
0152484F 08000000
01658FE8 00000003
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
015216F2 08000000
01658FEC 00000003
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
01521F9C 08000000
01659010 00000003
$NES Pinball - P1 Infinite Balls (donny2112)
0152585F 08000000
016590F1 00000009
$NES Punch-Out! - Infinite Hearts (donny2112)
0152195A 08000000
016592C3 00000009
016592C4 00000009
$NES Punch-Out! - Infinite Stars (donny2112)
01523894 08000000
016592E1 00000003
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
015272A0 08000000
01659331 00000060
03659332 00006060
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
01526C66 08000000
05659338 00000000
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
01521E0F 08000000
4A2070F8 00000001
016592A2 00000000
036592A4 00000001
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
01520FF8 08000000
0165979C 00000001
$NES Super Mario Bros. - Infinite Lives (donny2112)
01523180 08000000
016596FA 00000009
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
01520B59 08000000
0165973E 00000006
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
01523FD2 08000000
0165973F 00000018
$NES Super Mario Bros. - Always Big Mario (donny2112)
01522617 08000000
016596F6 00000001
$NES Super Mario Bros. - Always Fire Mario (donny2112)
01525F74 08000000
016596F6 00000002
$NES Super Mario Bros. - Freeze Timer (donny2112)
0152245E 08000000
01659727 0000000C
$NES Wario's Woods - Infinite Credits (donny2112)
01523E93 08000000
0165E60B 00000009
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
# GAFE01 - Animal Crossing NTSC
[EmuState]
#The Emulation State (as of r1027)
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M) (Datel)
01521549 88000000
C40959EC 0000FF00
$Make Game Save Copyable (donny2112)
01522C0A 08000000
8C091F20 909C0028
04091F24 4BF70FFC
04002F20 38000004
04002F24 981C0034
04002F28 38000000
04002F2C 4808EFFC
$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
015229BD 08000000
04002484 4E800020
04002F10 3CE08128
04002F14 80A7D720
04002F18 A0C50000
04002F1C 2C060008
04002F20 41820018
04002F24 2C060009
04002F28 41820010
04002F2C 2C06000A
04002F30 41820008
04002F34 4800000C
04002F38 38C00000
04002F3C B0C50000
04002F40 38A50002
04002F44 54A6043E
04002F48 2806D710
04002F4C 41820008
04002F50 4BFFFFC8
04002F54 4E800020
4A2070F8 00000004
0527D720 81279BA8
04002484 48000A8C
0A2070F8 00000008
0527D720 00000000
$Full Song Library (JasonHaffner)
0152368C 08000000
01279B78 000036FF
$Turnips are Free (donny2112)
015254DD 08000000
03286880 00000000
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
01526DFE 08000000
03286882 0005FFFF
$P1 Solid Black (JasonHaffner)
01522449 08000000
03266434 00000051
$P2 Infinite Bells (SSBMaster)
0152063E 08000000
052688EC 000F423F
052A18A0 000F423F
$P3 Infinite Bells (SSBMaster)
01520343 08000000
0526AD2C 000F423F
052A3CE0 000F434F
$P4 Infinite Bells (SSBMaster)
01521976 08000000
0526D16C 000F423F
052A6120 000F423F
$P2 Full Bank Account-Post Office (SSBMaster)
015233C3 08000000
05269A8C 3B9AC9FF
$P3 Full Bank Account-Post Office (SSBMaster)
015270A7 08000000
0526BECC 3B9AC9FF
$P4 Full Bank Account-Post Office (SSBMaster)
01525D28 08000000
0526E30C 3B9AC9FF
$P2 100% Full Nooks Catalog (SSBMaster)
0152426E 08000000
03269950 005BFFFF
03269A14 0013FFFF
$P3 100% Full Nooks Catalog (SSBMaster)
0152374B 08000000
0326BD90 005BFFFF
0326BE54 0013FFFF
$P4 100% Full Nooks Catalog (SSBMaster)
01524164 08000000
0326E1D0 005BFFFF
0326E294 0013FFFF
$P2 House Upgrades = 1 Bell (SSBMaster)
01525770 08000000
352688B0 00000001
052688F0 00000001
$P3 House Upgrades = 1 Bell (SSBMaster)
01526612 08000000
3526ACF0 00000001
0526AD30 00000001
$P4 House Upgrades = 1 Bell (SSBMaster)
01523EFC 08000000
3526D130 00000001
0526D170 00000001
$P2 - 100 Bags Worth 10,000 (SSBMaster)
01521A3F 08000000
046CF5E8 0000270F
$P3 - 100 Bags Worth 10,000 (SSBMaster)
015265ED 08000000
046D1A28 0000270F
$P4 - 100 Bags Worth 10,000 (SSBMaster)
01527451 08000000
046D3E68 0000270F
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
01524075 08000000
046CF5DC 00007530
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
015207B7 08000000
046D1A1C 00007530
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
01522B70 08000000
046D3E5C 00007530
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
01525AC6 08000000
046CF5E0 0000C350
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
01527710 08000000
046D1A20 0000C350
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
01520422 08000000
046D3E60 0000C350
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
01525F8D 08000000
046CF5E4 0001869F
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
01520C18 08000000
046D1A24 0001869F
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
01523607 08000000
046D3E64 0001869F
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
01527609 08000000
00000000 8327E11C
00002496 000F04C4
$All Villagers Are Bob the Cat (JasonHaffner)
01526E08 08000000
00000000 8127D839
00000000 000F0988
$All Islanders Are Bob the Cat (JasonHaffner)
01524BAC 08000000
01289841 00000000
$All NES Games in Lost & Found (JasonHaffner)
01521968 08000000
052872D0 1DA81DAC
052872D4 1DB01DB4
052872D8 1DB81DBC
052872DC 1DC01DC4
052872E0 1DC81DCC
052872E4 1DD01DD4
052872E8 1DD81DDC
052872EC 1DE01DE4
052872F0 1DE81DEC
052872F4 1DF01DF4
$NES Balloon Fight - P1 Infinite Lives (donny2112)
01522488 08000000
01658FE1 00000009
$NES Balloon Fight - P2 Infinite Lives (donny2112)
015245C2 08000000
01658FE2 00000009
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
01523F59 08000000
BD2F5408 00010000
03658FCE 00000999
00000000 40000000
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
01526C12 08000000
BD2F5408 00010000
03658FC6 00000999
00000000 40000000
$NES Donkey Kong - P1 Infinite Lives (donny2112)
01523F81 08000000
01658FF5 00000009
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
015246D9 08000000
BD2F5408 00810000
01659040 00000001
00000000 40000000
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
01522FF9 08000000
01659030 00000009
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
01523D7E 08000000
01658FEC 00000009
$NES Excitebike - Never Overheat (SSBMaster)
015222EF 08000000
01659356 00000000
$NES Golf - Always on First Stroke (SSBMaster)
01526F6F 08000000
01658FCC 00000001
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
01524E4C 08000000
01658FC0 00000003
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
01522A2C 08000000
01658FC1 00000003
$NES Ice Climber - Infinite Bonus Time (donny2112)
01525048 08000000
0365979A 00004000
0365979E 00004000
$NES Legend of Zelda - Have Magical Sword (donny2112)
01521118 08000000
016595F7 00000003
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
01527752 08000000
056595F8 FF020102
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
01520EA2 08000000
056595FC 01010201
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
01527F69 08000000
05659600 01010201
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
01520ADE 08000000
03659604 00000101
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
01520953 08000000
0165960D 000000FF
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
01523CE4 08000000
01659615 00000001
$NES Legend of Zelda - Have Magical Shield (donny2112)
01522114 08000000
01659616 00000001
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
01521605 08000000
0165960F 000000FF
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
01527C62 08000000
BD2F5408 00020000
0165960C 00000001
00000000 40000000
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
01523E2D 08000000
01659607 000000FF
03659608 0000FFFF
0165960A 000000FF
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
01523635 08000000
01659611 000000FF
$NES Legend of Zelda - Turbo Sword (SSBMaster)
01521613 08000000
0165937D 00000001
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
0152484F 08000000
01658FE8 00000003
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
015216F2 08000000
01658FEC 00000003
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
01521F9C 08000000
01659010 00000003
$NES Pinball - P1 Infinite Balls (donny2112)
0152585F 08000000
016590F1 00000009
$NES Punch-Out! - Infinite Hearts (donny2112)
0152195A 08000000
016592C3 00000009
016592C4 00000009
$NES Punch-Out! - Infinite Stars (donny2112)
01523894 08000000
016592E1 00000003
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
015272A0 08000000
01659331 00000060
03659332 00006060
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
01526C66 08000000
05659338 00000000
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
01521E0F 08000000
4A2070F8 00000001
016592A2 00000000
036592A4 00000001
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
01520FF8 08000000
0165979C 00000001
$NES Super Mario Bros. - Infinite Lives (donny2112)
01523180 08000000
016596FA 00000009
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
01520B59 08000000
0165973E 00000006
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
01523FD2 08000000
0165973F 00000018
$NES Super Mario Bros. - Always Big Mario (donny2112)
01522617 08000000
016596F6 00000001
$NES Super Mario Bros. - Always Fire Mario (donny2112)
01525F74 08000000
016596F6 00000002
$NES Super Mario Bros. - Freeze Timer (donny2112)
0152245E 08000000
01659727 0000000C
$NES Wario's Woods - Infinite Credits (donny2112)
01523E93 08000000
0165E60B 00000009
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
FastDiscSpeed = 1

View File

@ -1,19 +1,17 @@
# GAFJ01 - Doubutsu no Mori Plus
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
# GAFJ01 - Doubutsu no Mori Plus
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
FastDiscSpeed = 1

View File

@ -1,19 +1,17 @@
# GAFP01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
# GAFP01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
FastDiscSpeed = 1

View File

@ -1,19 +1,17 @@
# GAFU01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
# GAFU01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
FastDiscSpeed = 1

View File

@ -1,68 +1,60 @@
# GAUE08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[ActionReplay] Add action replay cheats here.
$Master Code
C40EBABC 0000FF00
$Max Total Races Played
021B301C 0000270F
$Low Total Play Time
041B3018 00000000
$Max Total Play Time
041B3018 80BF0000
$Max 1st Places
021B301E 0000270F
$Max 2nd Places
021B3020 0000270F
$No 2nd Places
021B3020 00000000
$Max 3rd Places
021B3022 0000270F
$No 3rd Places
021B3022 00000000
$Max 4th+ Places
021B3024 0000270F
$No 4th+ Places
021B3024 00000000
$No Top Speed/No Shifting Needed
3A1EA826 00000020
04205CC0 00000000
$C-Stick Sends Car 1 Back To Start
3A1EA826 00000080
00206704 00000000
$C-Stick Sends Car 2 Back To Start
3A1EA826 00000080
00207264 00000000
$C-Stick Sends Car 3 Back To Start
3A1EA826 00000080
00207DC4 00000000
$C-Stick Sends Car 4 Back To Start
3A1EA826 00000080
00208924 00000000
$C-Stick Sends Car 5 Back To Start
3A1EA826 00000080
00209484 00000000
$C-Stick Sends Car 6 Back To Start
3A1EA826 00000080
00209FE4 00000000
$C-Stick Sends Car 7 Back To Start
3A1EA826 00000080
0020AB44 00000000
$C-Stick Sends All Car Back To Start
7A1EA826 00000080
00000000 80206704
00000000 00070B60
[Video_Settings]
UseXFB = True
UseRealXFB = False
# GAUE08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Use Real XFB
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$Master Code
C40EBABC 0000FF00
$Max Total Races Played
021B301C 0000270F
$Low Total Play Time
041B3018 00000000
$Max Total Play Time
041B3018 80BF0000
$Max 1st Places
021B301E 0000270F
$Max 2nd Places
021B3020 0000270F
$No 2nd Places
021B3020 00000000
$Max 3rd Places
021B3022 0000270F
$No 3rd Places
021B3022 00000000
$Max 4th+ Places
021B3024 0000270F
$No 4th+ Places
021B3024 00000000
$No Top Speed/No Shifting Needed
3A1EA826 00000020
04205CC0 00000000
$C-Stick Sends Car 1 Back To Start
3A1EA826 00000080
00206704 00000000
$C-Stick Sends Car 2 Back To Start
3A1EA826 00000080
00207264 00000000
$C-Stick Sends Car 3 Back To Start
3A1EA826 00000080
00207DC4 00000000
$C-Stick Sends Car 4 Back To Start
3A1EA826 00000080
00208924 00000000
$C-Stick Sends Car 5 Back To Start
3A1EA826 00000080
00209484 00000000
$C-Stick Sends Car 6 Back To Start
3A1EA826 00000080
00209FE4 00000000
$C-Stick Sends Car 7 Back To Start
3A1EA826 00000080
0020AB44 00000000
$C-Stick Sends All Car Back To Start
7A1EA826 00000080
00000000 80206704
00000000 00070B60
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,18 +1,10 @@
# GAUJ08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
# GAUJ08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Use Real XFB
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,14 +1,11 @@
# GAVE78 - Avatar 06
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
# GAVE78 - Avatar 06
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]

View File

@ -1,18 +0,0 @@
# GAVP78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]

View File

@ -1,18 +0,0 @@
# GAVE78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]

View File

@ -1,16 +0,0 @@
# GAXE5D - The Ant Bully
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +0,0 @@
# GBHDC8 - Mystic Heroes
[EmuState]
#The Emulation State (as of Dolphin r1027)
EmulationStateId = 4
EmulationIssues = Needs Real xfb for the videos to display.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,119 +1,147 @@
# GBHEC8 - Mystic Heroes
[EmuState]
#The Emulation State (as of Dolphin r1027)
EmulationStateId = 4
EmulationIssues = Needs Real xfb for the videos to display.
[OnFrame]
#Add memory patches here.
#Add decrypted action replay cheats here.
[ActionReplay]
$(m)
$(m)
01180C36 88000000
C4201E68 0000FF00
$Max Health
$Max Health
01180C37 08000000
02264788 0000270F
$Max Magic
$Max Magic
01180C38 08000000
0226478A 0000270F
$Max Attack
$Max Attack
01180C39 08000000
0226478C 0000270F
$Max Defense
$Max Defense
01180C3A 08000000
0226478E 0000270F
$Max Rune Attack
$Max Rune Attack
01180C3B 08000000
02264790 0000270F
$Max Rune Defense
$Max Rune Defense
01180C3C 08000000
02264792 0000270F
$Have All Runes
$Have All Runes
01180C3D 08000000
022647C0 0005FFFF
$Max Level All Magic Slots
$Max Level All Magic Slots
01180C3E 08000000
042647A8 09090909
$Start On Level 1-2
$Start On Level 1-2
01180C3F 08000000
0226475A 00000102
$Start On Level 1-3
$Start On Level 1-3
01180C40 08000000
0226475A 00000103
$Start On Level 2-1
$Start On Level 2-1
01180C41 08000000
0226475A 00000201
$Start On Level 2-2
$Start On Level 2-2
01180C42 08000000
0226475A 00000202
$Start On Level 2-3
$Start On Level 2-3
01180C43 08000000
0226475A 00000203
$Start On Level 3-1
$Start On Level 3-1
01180C44 08000000
0226475A 00000301
$Start On Level 3-2
$Start On Level 3-2
01180C45 08000000
0226475A 00000302
$Start On Level 3-3
$Start On Level 3-3
01180C46 08000000
0226475A 00000303
$Start On Level 4-1
$Start On Level 4-1
01180C47 08000000
0226475A 00000401
$Start On Level 4-2
$Start On Level 4-2
01180C48 08000000
0226475A 00000402
$Start On Level 4-3
$Start On Level 4-3
01180C49 08000000
0226475A 00000403
$Start On Level 5-1
$Start On Level 5-1
01180C4A 08000000
0226475A 00000501
$Start On Level 5-2
$Start On Level 5-2
01180C4B 08000000
0226475A 00000502
$Start On Level 5-3
$Start On Level 5-3
01180C4C 08000000
0226475A 00000503
$Start On Level 6-1
$Start On Level 6-1
01180C4D 08000000
0226475A 00000601
$Start On Level 6-2
$Start On Level 6-2
01180C4E 08000000
0226475A 00000602
$Start On Level 6-3
$Start On Level 6-3
01180C4F 08000000
0226475A 00000603
$Start On Level 7-1
$Start On Level 7-1
01180C50 08000000
0226475A 00000701
$Start On Level 7-2
$Start On Level 7-2
01180C51 08000000
0226475A 00000702
$Start On Level 7-3
$Start On Level 7-3
01180C52 08000000
0226475A 00000703
$Start On Level 7-4
$Start On Level 7-4
01180C53 08000000
0226475A 00000704
$Start On Level 8-1
$Start On Level 8-1
01180C54 08000000
0226475A 00000801
$Start On Level 8-2
$Start On Level 8-2
01180C55 08000000
0226475A 00000802
$Start On Level 8-3
$Start On Level 8-3
01180C56 08000000
0226475A 00000803
$Start On Level 8-4
$Start On Level 8-4
01180C57 08000000
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True
0226475A 00000804

View File

@ -1,18 +0,0 @@
# GBHFC8 - Mystic Heroes
[EmuState]
#The Emulation State (as of Dolphin r1027)
EmulationStateId = 4
EmulationIssues = Needs Real xfb for the videos to display.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,18 +0,0 @@
# GBHPC8 - Mystic Heroes
[EmuState]
#The Emulation State (as of Dolphin r1027)
EmulationStateId = 4
EmulationIssues = Needs Real xfb for the videos to display.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,18 +1,7 @@
# GBLE52 - BLOODY ROAR(R): PRIMAL FURY
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
EmulationStateId = 4
EmulationIssues = Black screen afther logos
EmulationStateId = 1
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,18 +1,10 @@
# GBLP52 - BLOODY ROAR(R): PRIMAL FURY
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[EmuState]
#The Emulation State.
EmulationStateId = 2
EmulationIssues = 60Hz Display only
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@ -16,3 +16,4 @@ PH_ZFar =
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View File

@ -1,16 +1,7 @@
# GBSE8P - BEACH SPIKERS
[Core] Values set here will override the main dolphin settings.
EnableFPRF = True
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs lle audio to solve sound issues.
EmulationStateId = 2
EmulationIssues = Controlls don't work ingame only walking works
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +1,6 @@
# GBSP8P - BEACH SPIKERS
[Core] Values set here will override the main dolphin settings.
EnableFPRF = True
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs lle audio to solve sound issues.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,7 +1,4 @@
# GBVE41 - Batman: Vengeance
[Video_Settings]
UseXFB = True
UseRealXFB = True
[Core]
[Video]
ProjectionHack = 0
@ -14,5 +11,6 @@ PH_ZFar =
EmulationStateId = 3
EmulationIssues = Needs Real xfb for videos to show up.(r7459)
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,7 +1,4 @@
# GBVP41 - Batman Vengeance
[Video_Settings]
UseXFB = True
UseRealXFB = True
[Core]
[Video]
ProjectionHack = 0
@ -14,5 +11,6 @@ PH_ZFar =
EmulationStateId = 3
EmulationIssues = Needs Real xfb for videos to show up.(r7459)
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,19 +0,0 @@
# GBWD64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,18 +2,11 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,19 +0,0 @@
# GBWF64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,19 +0,0 @@
# GBWP64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -5,66 +5,66 @@ EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$Can always save
04153E00 38000037
04153A50 60000000
$Zero saves
0233B832 00000000
$Have all maps
022961C2 0000FFFF
$Have all files
022961C0 0000FFFB
022961C6 0000FFFF
$Timers don't decrease
043835C0 00015F91
$Infinite Ammo (All slots)
04152D34 3BC00063
04152D60 60000000
$Infinite health (REBECCA)
0431CA4C 00000100
$Infinite Ammo [All Slots] (R)
023272EA 00000063
023272EE 00000063
023272F2 00000063
023272F6 00000063
023272FA 00000063
023272FE 00000063
$Slot 1/2: Hunting gun (R)
023272E8 00000005
$Slot 1/2: Shotgun (R)
023272E8 00000006
$Slot 1/2: Grenade Launcher (R)
023272E8 00000007
$Slot 1/2: Sub-machine gun (R)
023272E8 0000000B
$Slot 1/2: Rocket Launcher (R)
023272E8 00000017
$Slot 3: Magnum Revolver (R)
023272F0 00000016
$Slot 4: Moltov cocktails (R)
023272F4 0000000E
$Infinite health (BILLY)
0231CC76 00000100
$Slot 1/2: Hunting gun (B)
02327308 00000005
$Slot 1/2: Shotgun (B)
02327308 00000006
$Slot 1/2: Grenade Launcher (B)
02327308 00000007
$Slot 1/2: Sub-machine gun (B)
02327308 0000000B
$Slot 1/2: Rocket Launcher (B)
02327308 00000017
$Slot 3: Magnum Revolver (B)
02327310 00000016
$Infinite Ammo [All Slots] (B)
0232730A 00000063
0232730E 00000063
02327312 00000063
02327316 00000063
0232731A 00000063
0232731E 00000063
$Slot 4: Moltov cocktails (B)
02327214 0000000E
+$Can always save
+04153E00 38000037
+04153A50 60000000
+$Zero saves
+0233B832 00000000
+$Have all maps
+022961C2 0000FFFF
+$Have all files
+022961C0 0000FFFB
+022961C6 0000FFFF
+$Timers don't decrease
+043835C0 00015F91
+$Infinite Ammo (All slots)
+04152D34 3BC00063
+04152D60 60000000
+$Infinite health (REBECCA)
+0431CA4C 00000100
+$Infinite Ammo [All Slots] (R)
+023272EA 00000063
+023272EE 00000063
+023272F2 00000063
+023272F6 00000063
+023272FA 00000063
+023272FE 00000063
+$Slot 1/2: Hunting gun (R)
+023272E8 00000005
+$Slot 1/2: Shotgun (R)
+023272E8 00000006
+$Slot 1/2: Grenade Launcher (R)
+023272E8 00000007
+$Slot 1/2: Sub-machine gun (R)
+023272E8 0000000B
+$Slot 1/2: Rocket Launcher (R)
+023272E8 00000017
+$Slot 3: Magnum Revolver (R)
+023272F0 00000016
+$Slot 4: Moltov cocktails (R)
+023272F4 0000000E
+$Infinite health (BILLY)
+0231CC76 00000100
+$Slot 1/2: Hunting gun (B)
+02327308 00000005
+$Slot 1/2: Shotgun (B)
+02327308 00000006
+$Slot 1/2: Grenade Launcher (B)
+02327308 00000007
+$Slot 1/2: Sub-machine gun (B)
+02327308 0000000B
+$Slot 1/2: Rocket Launcher (B)
+02327308 00000017
+$Slot 3: Magnum Revolver (B)
+02327310 00000016
+$Infinite Ammo [All Slots] (B)
+0232730A 00000063
+0232730E 00000063
+02327312 00000063
+02327316 00000063
+0232731A 00000063
+0232731E 00000063
+$Slot 4: Moltov cocktails (B)
+02327214 0000000E
[Video]
ProjectionHack = 0

View File

@ -1,16 +0,0 @@
# GC3D78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +0,0 @@
# GC3E78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +0,0 @@
# GC3F78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +0,0 @@
# GC3P78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,17 @@
# GC6E01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = If EFB scale is not integral, serious texture glitches occur.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
# GC6E01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1

View File

@ -1,18 +1,17 @@
# GC6P01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = If EFB scale is not integral, serious texture glitches occur.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
# GC6P01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1

View File

@ -1,10 +1,8 @@
# GC9P6S - Conan disc0
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
# GC9P6S - Conan disc0
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Need ZTP BLoom Hack
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.

View File

@ -1,305 +1,302 @@
# GCCE01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M)
04EC59D3 88000000
C418D2E0 0000FF01
$Infinite Health: Single Player
04EC59D4 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
$Infinite Health: Multi-Player
04EC59D5 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
041227D8 A003001A
041227E0 B003001C
$Max Hearts
04EC59D6 08000000
0409F3D4 38C00010
$Max Strength
04EC59D7 08000000
0409F3A0 38C003E7
$Super Max Strength
04EC59D8 08000000
0409F3A0 38C003E7
0409FA88 380003E7
$Max Defense
04EC59D9 08000000
0409F3C8 38C003E7
$Super Max Defense
04EC59DA 08000000
0409F3C8 38C003E7
0409FA9C 380003E7
$Max Magic
04EC59DB 08000000
0409F3BC 38C003E7
$Super Max Magic
04EC59DC 08000000
0409F3BC 38C003E7
0409FAB4 380003E7
$Able To Leave Chalice Aura
04EC59DD 08000000
0412122C 60000000
04121250 60000000
$Press L+X - Change Chalice to Fire
04EC59E0 08000000
0A243104 00000440
0221EF3E 00000001
$Press L+Y - Change Chalice to Water
04EC59E1 08000000
0A243104 00000840
0221EF3E 00000002
$Press R+X - Change Chalice to Wind
04EC59E2 08000000
0A243104 00000420
0221EF3E 00000004
$Press R+Y - Change Chalice to Earth
04EC59E3 08000000
0A243104 00000820
0221EF3E 00000008
$Press L+R - Change Chalice to Unknown
04EC59E4 08000000
0A243104 00000060
0221EF3E 00000010
$Single player Max/Infinite Gil
04EC59ED 08000000
0421F470 05F5E0FF
$Single player Love All Foods
04EC59EE 08000000
0221F628 00070064
$Single player Have All Artifacts
04EC59EF 08000000
00000000 8221F3A6
0000009F 01490001
$Single Player ITEM SLOT 4 CONTAINS Copper Sword
04EC59F1 08000000
0221F32C 00000001
$Single Player ITEM SLOT 4 CONTAINS Iron Sword
04EC59F2 08000000
0221F32C 00000002
$Single Player ITEM SLOT 4 CONTAINS Steel Blade
04EC59F3 08000000
0221F32C 00000003
$Single Player ITEM SLOT 4 CONTAINS Feather Saber
04EC59F4 08000000
0221F32C 00000004
$Single Player ITEM SLOT 4 CONTAINS Bastard Sword
04EC59F5 08000000
0221F32C 00000005
$Single Player ITEM SLOT 4 CONTAINS Defender
04EC59F6 08000000
0221F32C 00000006
$Single Player ITEM SLOT 4 CONTAINS Rune Blade
04EC59F7 08000000
0221F32C 00000007
$Single Player ITEM SLOT 4 CONTAINS Excalibur
04EC59F8 08000000
0221F32C 00000008
$Single Player ITEM SLOT 4 CONTAINS Ragnarok
04EC59F9 08000000
0221F32C 00000009
$Single Player ITEM SLOT 4 CONTAINS Treasured Sword
04EC59FA 08000000
0221F32C 0000000A
$Single Player ITEM SLOT 4 CONTAINS Father's Sword
04EC59FB 08000000
0221F32C 0000000B
$Single Player ITEM SLOT 4 CONTAINS Marr Sword
04EC59FC 08000000
0221F32C 0000000C
$Single Player ITEM SLOT 4 CONTAINS Ultima Sword
04EC59FD 08000000
0221F32C 0000000F
$Single Player ITEM SLOT 4 CONTAINS Iron Lance
04EC59FE 08000000
0221F32C 00000012
$Single Player ITEM SLOT 4 CONTAINS Partisan
04EC59FF 08000000
0221F32C 00000013
$Single Player ITEM SLOT 4 CONTAINS Sonic Lance
04EC5A00 08000000
0221F32C 00000014
$Single Player ITEM SLOT 4 CONTAINS Titan Lance
04EC5A01 08000000
0221F32C 00000015
$Single Player ITEM SLOT 4 CONTAINS Halberd
04EC5A02 08000000
0221F32C 00000016
$Single Player ITEM SLOT 4 CONTAINS Highwind
04EC5A03 08000000
0221F32C 00000017
$Single Player ITEM SLOT 4 CONTAINS Dragon Lance
04EC5A04 08000000
0221F32C 00000018
$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear
04EC5A05 08000000
0221F32C 00000019
$Single Player ITEM SLOT 4 CONTAINS Gungnir
04EC5A06 08000000
0221F32C 0000001A
$Single Player ITEM SLOT 4 CONTAINS Longinus
04EC5A07 08000000
0221F32C 0000001B
$Single Player ITEM SLOT 4 CONTAINS Treasured Spear
04EC5A08 08000000
0221F32C 0000001C
$Single Player ITEM SLOT 4 CONTAINS Father's Spear
04EC5A09 08000000
0221F32C 0000001D
$Single Player ITEM SLOT 4 CONTAINS Marr Spear
04EC5A0A 08000000
0221F32C 0000001E
$Single Player ITEM SLOT 4 CONTAINS Ultima Lance
04EC5A0B 08000000
0221F32C 0000001F
$Single Player ITEM SLOT 4 CONTAINS Orc Hammer
04EC5A0C 08000000
0221F32C 00000024
$Single Player ITEM SLOT 4 CONTAINS Wave Hammer
04EC5A0D 08000000
0221F32C 00000025
$Single Player ITEM SLOT 4 CONTAINS Rune Hammer
04EC5A0E 08000000
0221F32C 00000026
$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer
04EC5A0F 08000000
0221F32C 00000027
$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer
04EC5A10 08000000
0221F32C 00000028
$Single Player ITEM SLOT 4 CONTAINS Prism Hammer
04EC5A11 08000000
0221F32C 00000029
$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer
04EC5A12 08000000
0221F32C 0000002A
$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer
04EC5A13 08000000
0221F32C 0000002B
$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer
04EC5A14 08000000
0221F32C 0000002C
$Single Player ITEM SLOT 4 CONTAINS Father's Hammer
04EC5A15 08000000
0221F32C 0000002D
$Single Player ITEM SLOT 4 CONTAINS Marr Hammer
04EC5A16 08000000
0221F32C 0000002E
$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer
04EC5A17 08000000
0221F32C 0000002F
$Single Player ITEM SLOT 4 CONTAINS Aura Racket
04EC5A18 08000000
0221F32C 00000034
$Single Player ITEM SLOT 4 CONTAINS Solid Racket
04EC5A19 08000000
0221F32C 00000035
$Single Player ITEM SLOT 4 CONTAINS Dual Shooter
04EC5A1A 08000000
0221F32C 00000036
$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel
04EC5A1B 08000000
0221F32C 00000037
$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel
04EC5A1C 08000000
0221F32C 00000038
$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon
04EC5A1D 08000000
0221F32C 00000039
$Single Player ITEM SLOT 4 CONTAINS Butterfly Head
04EC5A1E 08000000
0221F32C 0000003A
$Single Player ITEM SLOT 4 CONTAINS Queen's Head
04EC5A1F 08000000
0221F32C 0000003B
$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher
04EC5A20 08000000
0221F32C 0000003C
$Single Player ITEM SLOT 4 CONTAINS Treasured Maul
04EC5A21 08000000
0221F32C 0000003D
$Single Player ITEM SLOT 4 CONTAINS Father's Maul
04EC5A22 08000000
0221F32C 0000003E
$Single Player ITEM SLOT 4 CONTAINS Marr Maul
04EC5A23 08000000
0221F32C 0000003F
$Single Player ITEM SLOT 4 CONTAINS Ultima Maul
04EC5A24 08000000
0221F32C 00000040
$Single Player ITEM SLOT 4 CONTAINS Travel Clothes
04EC5A25 08000000
0221F32C 00000045
$Single Player ITEM SLOT 4 CONTAINS Bronze Plate
04EC5A26 08000000
0221F32C 00000046
$Single Player ITEM SLOT 4 CONTAINS Iron Plate
04EC5A27 08000000
0221F32C 00000047
$Single Player ITEM SLOT 4 CONTAINS Mythril Plate
04EC5A28 08000000
0221F32C 00000048
$Single Player ITEM SLOT 4 CONTAINS Flame Mail
04EC5A29 08000000
0221F32C 00000049
$Single Player ITEM SLOT 4 CONTAINS Frost Mail
04EC5A2A 08000000
0221F32C 0000004A
$Single Player ITEM SLOT 4 CONTAINS Storm Mail
04EC5A2B 08000000
0221F32C 0000004B
$Single Player ITEM SLOT 4 CONTAINS Time Mail
04EC5A2C 08000000
0221F32C 0000004C
$Single Player ITEM SLOT 4 CONTAINS Eternal Mail
04EC5A2D 08000000
0221F32C 0000004D
$Single Player ITEM SLOT 4 CONTAINS Blessed Mail
04EC5A2E 08000000
0221F32C 0000004E
$Single Player ITEM SLOT 4 CONTAINS Saintly Mail
04EC5A2F 08000000
0221F32C 0000004F
$Single Player ITEM SLOT 4 CONTAINS Gold Mail
04EC5A30 08000000
0221F32C 00000050
$Single Player ITEM SLOT 4 CONTAINS Crystal Mail
04EC5A31 08000000
0221F32C 00000051
$Single Player ITEM SLOT 4 CONTAINS Diamond Plate
04EC5A32 08000000
0221F32C 00000052
$Single Player ITEM SLOT 4 CONTAINS Gaia Plate
04EC5A33 08000000
0221F32C 00000053
$Single Player ITEM SLOT 4 CONTAINS Mystic Armor
04EC5A34 08000000
0221F32C 00000054
$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat
04EC5A35 08000000
0221F32C 00000055
$Single Player ITEM SLOT 4 CONTAINS Coat
04EC5A36 08000000
0221F32C 00000056
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Video_Hacks]
# GCCE01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M)
04EC59D3 88000000
C418D2E0 0000FF01
$Infinite Health: Single Player
04EC59D4 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
$Infinite Health: Multi-Player
04EC59D5 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
041227D8 A003001A
041227E0 B003001C
$Max Hearts
04EC59D6 08000000
0409F3D4 38C00010
$Max Strength
04EC59D7 08000000
0409F3A0 38C003E7
$Super Max Strength
04EC59D8 08000000
0409F3A0 38C003E7
0409FA88 380003E7
$Max Defense
04EC59D9 08000000
0409F3C8 38C003E7
$Super Max Defense
04EC59DA 08000000
0409F3C8 38C003E7
0409FA9C 380003E7
$Max Magic
04EC59DB 08000000
0409F3BC 38C003E7
$Super Max Magic
04EC59DC 08000000
0409F3BC 38C003E7
0409FAB4 380003E7
$Able To Leave Chalice Aura
04EC59DD 08000000
0412122C 60000000
04121250 60000000
$Press L+X - Change Chalice to Fire
04EC59E0 08000000
0A243104 00000440
0221EF3E 00000001
$Press L+Y - Change Chalice to Water
04EC59E1 08000000
0A243104 00000840
0221EF3E 00000002
$Press R+X - Change Chalice to Wind
04EC59E2 08000000
0A243104 00000420
0221EF3E 00000004
$Press R+Y - Change Chalice to Earth
04EC59E3 08000000
0A243104 00000820
0221EF3E 00000008
$Press L+R - Change Chalice to Unknown
04EC59E4 08000000
0A243104 00000060
0221EF3E 00000010
$Single player Max/Infinite Gil
04EC59ED 08000000
0421F470 05F5E0FF
$Single player Love All Foods
04EC59EE 08000000
0221F628 00070064
$Single player Have All Artifacts
04EC59EF 08000000
00000000 8221F3A6
0000009F 01490001
$Single Player ITEM SLOT 4 CONTAINS Copper Sword
04EC59F1 08000000
0221F32C 00000001
$Single Player ITEM SLOT 4 CONTAINS Iron Sword
04EC59F2 08000000
0221F32C 00000002
$Single Player ITEM SLOT 4 CONTAINS Steel Blade
04EC59F3 08000000
0221F32C 00000003
$Single Player ITEM SLOT 4 CONTAINS Feather Saber
04EC59F4 08000000
0221F32C 00000004
$Single Player ITEM SLOT 4 CONTAINS Bastard Sword
04EC59F5 08000000
0221F32C 00000005
$Single Player ITEM SLOT 4 CONTAINS Defender
04EC59F6 08000000
0221F32C 00000006
$Single Player ITEM SLOT 4 CONTAINS Rune Blade
04EC59F7 08000000
0221F32C 00000007
$Single Player ITEM SLOT 4 CONTAINS Excalibur
04EC59F8 08000000
0221F32C 00000008
$Single Player ITEM SLOT 4 CONTAINS Ragnarok
04EC59F9 08000000
0221F32C 00000009
$Single Player ITEM SLOT 4 CONTAINS Treasured Sword
04EC59FA 08000000
0221F32C 0000000A
$Single Player ITEM SLOT 4 CONTAINS Father's Sword
04EC59FB 08000000
0221F32C 0000000B
$Single Player ITEM SLOT 4 CONTAINS Marr Sword
04EC59FC 08000000
0221F32C 0000000C
$Single Player ITEM SLOT 4 CONTAINS Ultima Sword
04EC59FD 08000000
0221F32C 0000000F
$Single Player ITEM SLOT 4 CONTAINS Iron Lance
04EC59FE 08000000
0221F32C 00000012
$Single Player ITEM SLOT 4 CONTAINS Partisan
04EC59FF 08000000
0221F32C 00000013
$Single Player ITEM SLOT 4 CONTAINS Sonic Lance
04EC5A00 08000000
0221F32C 00000014
$Single Player ITEM SLOT 4 CONTAINS Titan Lance
04EC5A01 08000000
0221F32C 00000015
$Single Player ITEM SLOT 4 CONTAINS Halberd
04EC5A02 08000000
0221F32C 00000016
$Single Player ITEM SLOT 4 CONTAINS Highwind
04EC5A03 08000000
0221F32C 00000017
$Single Player ITEM SLOT 4 CONTAINS Dragon Lance
04EC5A04 08000000
0221F32C 00000018
$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear
04EC5A05 08000000
0221F32C 00000019
$Single Player ITEM SLOT 4 CONTAINS Gungnir
04EC5A06 08000000
0221F32C 0000001A
$Single Player ITEM SLOT 4 CONTAINS Longinus
04EC5A07 08000000
0221F32C 0000001B
$Single Player ITEM SLOT 4 CONTAINS Treasured Spear
04EC5A08 08000000
0221F32C 0000001C
$Single Player ITEM SLOT 4 CONTAINS Father's Spear
04EC5A09 08000000
0221F32C 0000001D
$Single Player ITEM SLOT 4 CONTAINS Marr Spear
04EC5A0A 08000000
0221F32C 0000001E
$Single Player ITEM SLOT 4 CONTAINS Ultima Lance
04EC5A0B 08000000
0221F32C 0000001F
$Single Player ITEM SLOT 4 CONTAINS Orc Hammer
04EC5A0C 08000000
0221F32C 00000024
$Single Player ITEM SLOT 4 CONTAINS Wave Hammer
04EC5A0D 08000000
0221F32C 00000025
$Single Player ITEM SLOT 4 CONTAINS Rune Hammer
04EC5A0E 08000000
0221F32C 00000026
$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer
04EC5A0F 08000000
0221F32C 00000027
$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer
04EC5A10 08000000
0221F32C 00000028
$Single Player ITEM SLOT 4 CONTAINS Prism Hammer
04EC5A11 08000000
0221F32C 00000029
$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer
04EC5A12 08000000
0221F32C 0000002A
$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer
04EC5A13 08000000
0221F32C 0000002B
$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer
04EC5A14 08000000
0221F32C 0000002C
$Single Player ITEM SLOT 4 CONTAINS Father's Hammer
04EC5A15 08000000
0221F32C 0000002D
$Single Player ITEM SLOT 4 CONTAINS Marr Hammer
04EC5A16 08000000
0221F32C 0000002E
$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer
04EC5A17 08000000
0221F32C 0000002F
$Single Player ITEM SLOT 4 CONTAINS Aura Racket
04EC5A18 08000000
0221F32C 00000034
$Single Player ITEM SLOT 4 CONTAINS Solid Racket
04EC5A19 08000000
0221F32C 00000035
$Single Player ITEM SLOT 4 CONTAINS Dual Shooter
04EC5A1A 08000000
0221F32C 00000036
$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel
04EC5A1B 08000000
0221F32C 00000037
$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel
04EC5A1C 08000000
0221F32C 00000038
$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon
04EC5A1D 08000000
0221F32C 00000039
$Single Player ITEM SLOT 4 CONTAINS Butterfly Head
04EC5A1E 08000000
0221F32C 0000003A
$Single Player ITEM SLOT 4 CONTAINS Queen's Head
04EC5A1F 08000000
0221F32C 0000003B
$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher
04EC5A20 08000000
0221F32C 0000003C
$Single Player ITEM SLOT 4 CONTAINS Treasured Maul
04EC5A21 08000000
0221F32C 0000003D
$Single Player ITEM SLOT 4 CONTAINS Father's Maul
04EC5A22 08000000
0221F32C 0000003E
$Single Player ITEM SLOT 4 CONTAINS Marr Maul
04EC5A23 08000000
0221F32C 0000003F
$Single Player ITEM SLOT 4 CONTAINS Ultima Maul
04EC5A24 08000000
0221F32C 00000040
$Single Player ITEM SLOT 4 CONTAINS Travel Clothes
04EC5A25 08000000
0221F32C 00000045
$Single Player ITEM SLOT 4 CONTAINS Bronze Plate
04EC5A26 08000000
0221F32C 00000046
$Single Player ITEM SLOT 4 CONTAINS Iron Plate
04EC5A27 08000000
0221F32C 00000047
$Single Player ITEM SLOT 4 CONTAINS Mythril Plate
04EC5A28 08000000
0221F32C 00000048
$Single Player ITEM SLOT 4 CONTAINS Flame Mail
04EC5A29 08000000
0221F32C 00000049
$Single Player ITEM SLOT 4 CONTAINS Frost Mail
04EC5A2A 08000000
0221F32C 0000004A
$Single Player ITEM SLOT 4 CONTAINS Storm Mail
04EC5A2B 08000000
0221F32C 0000004B
$Single Player ITEM SLOT 4 CONTAINS Time Mail
04EC5A2C 08000000
0221F32C 0000004C
$Single Player ITEM SLOT 4 CONTAINS Eternal Mail
04EC5A2D 08000000
0221F32C 0000004D
$Single Player ITEM SLOT 4 CONTAINS Blessed Mail
04EC5A2E 08000000
0221F32C 0000004E
$Single Player ITEM SLOT 4 CONTAINS Saintly Mail
04EC5A2F 08000000
0221F32C 0000004F
$Single Player ITEM SLOT 4 CONTAINS Gold Mail
04EC5A30 08000000
0221F32C 00000050
$Single Player ITEM SLOT 4 CONTAINS Crystal Mail
04EC5A31 08000000
0221F32C 00000051
$Single Player ITEM SLOT 4 CONTAINS Diamond Plate
04EC5A32 08000000
0221F32C 00000052
$Single Player ITEM SLOT 4 CONTAINS Gaia Plate
04EC5A33 08000000
0221F32C 00000053
$Single Player ITEM SLOT 4 CONTAINS Mystic Armor
04EC5A34 08000000
0221F32C 00000054
$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat
04EC5A35 08000000
0221F32C 00000055
$Single Player ITEM SLOT 4 CONTAINS Coat
04EC5A36 08000000
0221F32C 00000056
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -1,21 +1,19 @@
# GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

Some files were not shown because too many files have changed in this diff Show More