dolphin/Source/Core
JosJuice 0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
..
AudioCommon DPL2Decoder: Prefer static_cast to C-style casts 2017-04-23 09:21:30 +01:00
Common Merge pull request #5354 from leoetlino/iosc 2017-05-04 19:58:47 +02:00
Core Don't translate button names 2017-05-06 16:29:10 +02:00
DiscIO NANDImporter: fix printf warning 2017-05-02 15:13:46 -07:00
DolphinNoGUI IOS: Convert the IOS kernel HLE code to a class 2017-04-30 17:18:53 +02:00
DolphinQt2 Merge pull request #5353 from spycrab/qt_contextmenu 2017-05-04 23:47:21 +02:00
DolphinWX Don't translate button names 2017-05-06 16:29:10 +02:00
InputCommon Don't translate button names 2017-05-06 16:29:10 +02:00
UICommon
VideoBackends OpenGL: Mute nvidia performance warning about stalling the GPU. 2017-05-03 23:48:14 +02:00
VideoCommon Add a workaround for a PowerVR glsl compiler bug 2017-05-03 19:33:56 -07:00
CMakeLists.txt