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Android doesn't report values for the inputs generated by FullAnalogInput so there isn't a reason to add them as such. This also avoids a bug(for android) where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput with 12/11 then it will create another input with the name 121 which can cause conficts with the real 121 input. This is probably not an issue on PC since most Axis inputs are named and not numbered. |
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Android | ||
DInput | ||
evdev | ||
ForceFeedback | ||
OSX | ||
Pipes | ||
Quartz | ||
SDL | ||
XInput | ||
Xlib | ||
ControllerInterface.cpp | ||
ControllerInterface.h | ||
Device.cpp | ||
Device.h |