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OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Update libav code to remove deprecation warnings.
2012-08-28 22:34:24 -05:00
AVIDump.h
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
BPFunctions.cpp
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
BPFunctions.h
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.cpp
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.h
Merge branch 'fifoplayer_updates'.
2012-03-29 22:50:45 +02:00
BPStructs.cpp
Maintenance.
2012-08-07 18:57:53 +02:00
BPStructs.h
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
DataReader.h
Debugger.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Debugger.h
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
DLCache.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
DLCache.h
EmuWindow.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
what is this even...
2012-11-26 02:11:52 -05:00
Fifo.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
FPSCounter.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FPSCounter.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
HiresTextures.cpp
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
HiresTextures.h
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
Enable hires textures even when texture dumping is enabled.
2012-06-20 18:18:17 +02:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp
Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
PixelEngine.h
This commit fix games hanging because of my prior Revision c2e6fdf09f
2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp
PixelShaderGen: Drop some useless and potentially buggy code.
2012-12-10 16:13:22 +01:00
PixelShaderGen.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PixelShaderManager.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
PixelShaderManager.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
RenderBase.cpp
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
RenderBase.h
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
2012-12-17 19:36:31 +01:00
TextureCacheBase.h
Enable hires textures even when texture dumping is enabled.
2012-06-20 18:18:17 +02:00
TextureConversionShader.cpp
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.cpp
fix a memleak and quiet some warnings
2011-03-22 15:23:39 +00:00
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
Fix a typo in the indexed color vertex loader
2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoaderManager.cpp
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
VertexManagerBase.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
VertexShaderManager.h
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VideoCommon.h
Use do { ... } while (0) for the *_LOG macros
2012-08-20 13:12:49 +02:00
VideoConfig.cpp
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
VideoConfig.h
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
VideoState.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
2011-04-11 01:49:32 +00:00
XFStructs.cpp
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
2012-11-19 21:09:31 +01:00
XFStructs.h