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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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cmake: Build D3D and D3D12 video backends
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2017-01-21 00:35:55 +01:00 |
D3D12.vcxproj
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3D12.vcxproj.filters
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3DBase.cpp
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D3DBase: Create the swapchain in fullscreen mode if enabled.
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2016-11-11 20:36:10 +01:00 |
D3DBase.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |
D3DCommandListManager.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DCommandListManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
D3DShader.cpp
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Core: Remove double newlines at the end of *_LOG messages.
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2016-11-02 02:09:33 +00:00 |
D3DShader.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DState.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
D3DState.h
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
D3DStreamBuffer.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DStreamBuffer.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DTexture.cpp
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Common: Add alignment header
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2016-12-06 20:33:53 +01:00 |
D3DTexture.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
D3DUtil.cpp
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
D3DUtil.h
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
FramebufferManager.cpp
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
FramebufferManager.h
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
main.cpp
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OGL: Remove support for NV_depth_buffer_float.
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2017-03-14 01:02:13 +01:00 |
NativeVertexFormat.cpp
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
NativeVertexFormat.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PSTextureEncoder.cpp
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VideoCommon: Eliminate static state in Renderer
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2017-03-04 16:39:50 +10:00 |
PSTextureEncoder.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Render.cpp
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Merge pull request #4935 from Armada651/depth-range-fix
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2017-03-10 18:05:52 +01:00 |
Render.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |
ShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
ShaderCache.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
ShaderConstantsManager.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
ShaderConstantsManager.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
StaticShaderCache.cpp
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TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
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2016-12-15 02:20:46 +10:00 |
StaticShaderCache.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
TextureCache.cpp
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VideoCommon: Eliminate static state in Renderer
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2017-03-04 16:39:50 +10:00 |
TextureCache.h
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TextureCache: Drop unused parameter in backend API.
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2016-12-26 22:10:32 +01:00 |
TextureEncoder.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
VertexManager.cpp
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
VertexManager.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
XFBEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |