..
AVIDump.cpp
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
AVIDump.h
Proper Audio/Video Dumping
2014-10-09 00:06:04 -04:00
BoundingBox.cpp
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
BoundingBox.h
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
BPFunctions.cpp
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-15 22:47:42 +01:00
BPFunctions.h
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-15 22:47:42 +01:00
BPMemory.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
BPMemory.h
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
BPStructs.cpp
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
BPStructs.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
CMakeLists.txt
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
CommandProcessor.cpp
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
2014-12-27 19:16:50 -05:00
CommandProcessor.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
ConstantManager.h
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
CPMemory.cpp
Fix indentation
2015-01-07 21:51:47 +01:00
CPMemory.h
Fix indentation
2015-01-07 21:51:47 +01:00
DataReader.h
VertexLoader: Move the old Datareader function into VertexLoader
2014-12-09 18:56:27 +01:00
Debugger.cpp
Core: Remove UpdateFPSDisplay
2014-08-19 10:05:58 -04:00
Debugger.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
DriverDetails.cpp
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
2014-12-28 23:28:00 +01:00
DriverDetails.h
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
2014-12-28 23:28:00 +01:00
Fifo.cpp
FIFO: allocate slightly more for SIMD vertex loader overreads
2014-12-10 05:52:55 -08:00
Fifo.h
VideoCommon: fifo cleanups
2014-12-09 18:56:27 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
FramebufferManagerBase.h
Renderer: Use old method of calculating the source rectangle.
2014-12-25 02:37:22 +01:00
GeometryShaderGen.cpp
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
GeometryShaderGen.h
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
2015-01-02 17:07:08 +01:00
GeometryShaderManager.h
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 13:16:26 +01:00
HiresTextures.cpp
VideoCommon: Merge code to generate texture names on dumping
2014-12-29 10:24:27 +01:00
HiresTextures.h
VideoCommon: Merge code to generate texture names on dumping
2014-12-29 10:24:27 +01:00
ImageWrite.cpp
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
ImageWrite.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.h
LightingShaderGen.h
PixelShaderGen: Don't assign to input variables.
2014-12-28 23:37:05 +01:00
LookUpTables.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
MainBase.cpp
Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors.
2015-01-12 19:40:43 +11:00
MainBase.h
Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
2014-08-26 12:43:39 -04:00
NativeVertexFormat.h
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
OnScreenDisplay.cpp
OGL: draw shadows within rasterfont itself
2014-12-20 13:31:41 +01:00
OnScreenDisplay.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
OpcodeDecoding.h
VideoCommon: cleanup OpcodeDecoder
2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
PixelEngine.h
Reimplement Bounding Box calculation using the software renderer.
2014-10-10 12:27:06 +01:00
PixelShaderGen.cpp
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
PixelShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
Fix indentation
2015-01-07 21:51:47 +01:00
PixelShaderManager.h
GPU: Only load the relevant color components upon writes to the tev color registers.
2014-09-21 10:38:22 +02:00
PostProcessing.cpp
Revert "Catch broken configurations inside of the Post Processing shaders."
2014-08-25 14:33:41 +02:00
PostProcessing.h
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
RenderBase.cpp
Renderer: Cosmetics.
2014-12-28 18:35:23 +01:00
RenderBase.h
Renderer: Cosmetics.
2014-12-28 18:35:23 +01:00
sfont.inc
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00
ShaderGenCommon.h
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Make efb to texture less broken for paletted textures that are efb copies
2015-01-19 01:31:41 +01:00
TextureCacheBase.h
TexCache: Choose texture based on mipmap count
2015-01-11 22:41:04 +01:00
TextureConversionShader.cpp
Common: Remove locale based functions from CommonFuncs.
2014-12-05 20:55:29 -05:00
TextureConversionShader.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
TextureDecoder_Common.cpp
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
TextureDecoder_Generic.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp
Destroy OpenMP
2014-11-06 18:38:24 -08:00
TextureDecoder.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Color.cpp
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
VertexLoader_Color.h
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
VertexLoader_Normal.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp
VertexLoader: Skip vertices with position index = -1
2014-12-21 14:29:44 +01:00
VertexLoader_Position.h
Add missing includes where headers depend on other headers having been included first.
2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
VertexLoader_TextCoord.h
VertexLoader: Change VtxDesc to use u64 instead of u32
2014-09-01 11:18:02 +02:00
VertexLoader.cpp
VertexLoader: Skip vertices with position index = -1
2014-12-21 14:29:44 +01:00
VertexLoader.h
VertexLoader: Skip vertices with position index = -1
2014-12-21 14:29:44 +01:00
VertexLoaderBase.cpp
VertexLoader: Add a test loader which compares two vertex loaders
2014-12-21 14:13:04 +01:00
VertexLoaderBase.h
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
VertexLoaderManager.cpp
VideoCommon: fix deterministic dual core
2015-01-03 21:50:51 +01:00
VertexLoaderManager.h
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
VertexLoaderUtils.h
VideoSW: rewrite VertexLoader to use the VideoCommon one
2014-12-13 10:29:08 +01:00
VertexManagerBase.cpp
TextureCache: inline arguments into texture cache
2015-01-11 22:23:35 +01:00
VertexManagerBase.h
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
VertexShaderGen.cpp
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
VertexShaderGen.h
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-29 17:05:39 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
Migrate global init stuff into UICommon.
2014-10-05 20:47:37 -04:00
VideoBackendBase.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon: Rename s_pCurBufferPointer
2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
VideoCommon.vcxproj.filters
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
VideoConfig.cpp
Merge pull request #1872 from degasus/texcache
2015-01-13 22:45:49 +01:00
VideoConfig.h
Merge pull request #1872 from degasus/texcache
2015-01-13 22:45:49 +01:00
VideoState.cpp
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
VideoState.h
XFMemory.cpp
XFMemory.h
VideoCommon: cleanup OpcodeDecoder
2014-12-09 18:56:27 +01:00
XFStructs.cpp
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
XFStructs.h