.. |
W32Util
|
|
|
BPFunctions.cpp
|
DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
|
2010-11-01 19:13:50 +00:00 |
D3DBase.cpp
|
Change Disc functionality:
|
2010-09-15 12:30:56 +00:00 |
D3DBase.h
|
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
|
2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
|
|
|
D3DBlob.h
|
|
|
D3DShader.cpp
|
|
|
D3DShader.h
|
|
|
D3DTexture.cpp
|
Main change: Implemented EFB pokes in DX9/DX11.
|
2010-10-22 19:40:05 +00:00 |
D3DTexture.h
|
Committing some cleanups by avindra:
|
2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
|
DX9/DX11: Remove some dead or obsolete code.
|
2010-11-07 10:11:58 +00:00 |
D3DUtil.h
|
DX9/DX11: Remove some dead or obsolete code.
|
2010-11-07 10:11:58 +00:00 |
DlgSettings.cpp
|
DX11: Add an option to choose the internal resolution.
|
2010-11-10 16:43:27 +00:00 |
DlgSettings.h
|
|
|
EmuWindow.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
EmuWindow.h
|
|
|
FramebufferManager.cpp
|
Merged some FramebufferManager code into VideoCommon.
|
2010-11-14 23:31:53 +00:00 |
FramebufferManager.h
|
Merged some FramebufferManager code into VideoCommon.
|
2010-11-14 23:31:53 +00:00 |
GfxState.cpp
|
DX11 plugin: Fix a small oversight
|
2010-11-13 00:05:14 +00:00 |
GfxState.h
|
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
|
2010-10-20 03:11:22 +00:00 |
Globals.h
|
|
|
main.cpp
|
Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
|
2010-11-08 08:51:30 +00:00 |
main.h
|
Fix saving states on mesa3d and clean up the handling of asynchronous requests
|
2010-08-04 21:02:32 +00:00 |
NativeVertexFormat.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
PixelShaderCache.h
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
Render.cpp
|
Merged some FramebufferManager code into VideoCommon.
|
2010-11-14 23:31:53 +00:00 |
resource.h
|
DX11: Add an option to choose the internal resolution.
|
2010-11-10 16:43:27 +00:00 |
resource.rc
|
DX11: Add an option to choose the internal resolution.
|
2010-11-10 16:43:27 +00:00 |
stdafx.cpp
|
|
|
stdafx.h
|
|
|
TextureCache.cpp
|
Merged some FramebufferManager code into VideoCommon.
|
2010-11-14 23:31:53 +00:00 |
TextureCache.h
|
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
|
2010-10-19 22:24:27 +00:00 |
VertexManager.cpp
|
Put infrastructure in place so that other plugins may support dual-source blending.
|
2010-10-21 05:22:18 +00:00 |
VertexManager.h
|
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
|
2010-10-20 03:11:22 +00:00 |
VertexShaderCache.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
VertexShaderCache.h
|
Committing some cleanups by avindra:
|
2010-07-18 10:11:34 +00:00 |