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At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
160 lines
3.9 KiB
C++
160 lines
3.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace File
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{
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struct FSTEntry;
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}
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//
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// --- this volume type is used for reading files directly from the hard drive ---
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//
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Platform;
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class CVolumeDirectory : public IVolume
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{
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public:
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CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii,
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const std::string& _rApploader = "", const std::string& _rDOL = "");
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~CVolumeDirectory();
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static bool IsValidDirectory(const std::string& _rDirectory);
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
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std::string GetUniqueID() const override;
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void SetUniqueID(const std::string& _ID);
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std::string GetMakerID() const override;
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u16 GetRevision() const override { return 0; }
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std::string GetInternalName() const override;
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std::map<Language, std::string> GetLongNames() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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void SetName(const std::string&);
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u64 GetFSTSize() const override;
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std::string GetApploaderDate() const override;
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Platform GetVolumeType() const override;
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Country GetCountry() const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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void BuildFST();
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private:
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static std::string ExtractDirectoryName(const std::string& _rDirectory);
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void SetDiskTypeWii();
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void SetDiskTypeGC();
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bool SetApploader(const std::string& _rApploader);
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void SetDOL(const std::string& _rDOL);
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// writing to read buffer
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void WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, const u8* _Src, u64& _Address,
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u64& _Length, u8*& _pBuffer) const;
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void PadToAddress(u64 _StartAddress, u64& _Address, u64& _Length, u8*& _pBuffer) const;
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void Write32(u32 data, u32 offset, std::vector<u8>* const buffer);
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// FST creation
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void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u64 length);
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void WriteEntryName(u32& nameOffset, const std::string& name);
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void WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset,
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u32 parentEntryNum);
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// returns number of entries found in _Directory
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u64 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry);
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std::string m_rootDirectory;
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std::map<u64, std::string> m_virtualDisk;
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u32 m_totalNameSize;
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bool m_is_wii;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_addressShift;
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// first address on disk containing file data
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u64 m_dataStartAddress;
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u64 m_fstNameOffset;
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std::vector<u8> m_FSTData;
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std::vector<u8> m_diskHeader;
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#pragma pack(push, 1)
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struct SDiskHeaderInfo
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{
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u32 debug_mntr_size;
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u32 simulated_mem_size;
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u32 arg_offset;
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u32 debug_flag;
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u32 track_location;
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u32 track_size;
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u32 country_code;
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u32 unknown;
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u32 unknown2;
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// All the data is byteswapped
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SDiskHeaderInfo()
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{
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debug_mntr_size = 0;
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simulated_mem_size = 0;
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arg_offset = 0;
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debug_flag = 0;
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track_location = 0;
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track_size = 0;
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country_code = 0;
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unknown = 0;
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unknown2 = 0;
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}
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};
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#pragma pack(pop)
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std::unique_ptr<SDiskHeaderInfo> m_diskHeaderInfo;
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std::vector<u8> m_apploader;
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std::vector<u8> m_DOL;
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u64 m_fst_address;
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u64 m_dol_address;
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static constexpr u8 ENTRY_SIZE = 0x0c;
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static constexpr u8 FILE_ENTRY = 0;
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static constexpr u8 DIRECTORY_ENTRY = 1;
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static constexpr u64 DISKHEADER_ADDRESS = 0;
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static constexpr u64 DISKHEADERINFO_ADDRESS = 0x440;
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static constexpr u64 APPLOADER_ADDRESS = 0x2440;
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static const size_t MAX_NAME_LENGTH = 0x3df;
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static const size_t MAX_ID_LENGTH = 6;
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};
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} // namespace
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