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BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3D12.vcxproj
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3D12.vcxproj.filters
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3DBase.cpp
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2016-06-24 10:43:46 +02:00 |
D3DBase.h
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2016-06-24 10:43:46 +02:00 |
D3DCommandListManager.cpp
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2016-06-24 10:43:46 +02:00 |
D3DCommandListManager.h
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2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.cpp
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2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.h
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2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.cpp
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2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.h
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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2016-06-24 10:43:46 +02:00 |
D3DShader.h
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2016-06-24 10:43:46 +02:00 |
D3DState.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
D3DState.h
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2016-06-24 10:43:46 +02:00 |
D3DStreamBuffer.cpp
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2016-06-24 10:43:46 +02:00 |
D3DStreamBuffer.h
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2016-06-24 10:43:46 +02:00 |
D3DTexture.cpp
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2016-06-24 10:43:46 +02:00 |
D3DTexture.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
D3DUtil.cpp
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2016-06-24 10:43:46 +02:00 |
D3DUtil.h
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2016-06-24 10:43:46 +02:00 |
FramebufferManager.cpp
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2016-06-24 10:43:46 +02:00 |
FramebufferManager.h
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2016-06-24 10:43:46 +02:00 |
main.cpp
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VideoCommon: Add config fields for multithreading and validation layers
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2016-10-01 01:09:12 +10:00 |
NativeVertexFormat.cpp
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2016-06-24 10:43:46 +02:00 |
NativeVertexFormat.h
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2016-06-24 10:43:46 +02:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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2016-06-24 10:43:46 +02:00 |
PSTextureEncoder.cpp
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EFB2RAM: Downsample higher resolutions with linear filtering.
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2016-09-07 11:17:32 +12:00 |
PSTextureEncoder.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
Render.cpp
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Merge pull request #4194 from Armada651/efb-source-format
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2016-10-21 21:45:29 +00:00 |
Render.h
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AVIDump: Move CoreTiming into caller.
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2016-10-10 12:03:18 +02:00 |
ShaderCache.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
ShaderCache.h
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2016-06-24 10:43:46 +02:00 |
ShaderConstantsManager.cpp
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2016-06-24 10:43:46 +02:00 |
ShaderConstantsManager.h
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2016-06-24 10:43:46 +02:00 |
StaticShaderCache.cpp
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2016-06-24 10:43:46 +02:00 |
StaticShaderCache.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
TextureCache.cpp
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2016-06-24 10:43:46 +02:00 |
TextureCache.h
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VideoBackends: Make TextureCache::CompileShaders return a bool
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2016-10-01 01:09:12 +10:00 |
TextureEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexManager.cpp
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VertexManager: Correct variable naming scheme
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2016-08-22 20:01:00 -04:00 |
VertexManager.h
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2016-06-24 10:43:46 +02:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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2016-06-24 10:43:46 +02:00 |
XFBEncoder.h
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2016-06-24 10:43:46 +02:00 |