dolphin/Source/Core/VideoBackends/Metal
TellowKrinkle 14feaf4ba8 VideoBackends:Metal: Use ios_use_simdgroup_functions with SPIRV-Cross
It defaults to trying to emulate simdgroup functions on iOS
2024-09-29 23:58:54 -05:00
..
CMakeLists.txt Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
MRCHelpers.h
MTLBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
MTLBoundingBox.mm VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
MTLGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
MTLGfx.mm VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
MTLMain.mm Add HDR to Metal 2024-03-10 03:25:33 -04:00
MTLObjectCache.h Lint fixes 2023-02-09 18:36:20 +13:00
MTLObjectCache.mm VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLPerfQuery.h VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLPerfQuery.mm Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
MTLPipeline.h VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLPipeline.mm VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLShader.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLShader.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLStateTracker.h Merge pull request #12370 from iwubcode/more_samplers 2023-12-17 14:50:23 -05:00
MTLStateTracker.mm VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
MTLTexture.h VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLTexture.mm VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
MTLUtil.h Add HDR to Metal 2024-03-10 03:25:33 -04:00
MTLUtil.mm VideoBackends:Metal: Use ios_use_simdgroup_functions with SPIRV-Cross 2024-09-29 23:58:54 -05:00
MTLVertexFormat.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLVertexFormat.mm Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
MTLVertexManager.h VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
MTLVertexManager.mm VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00