.. |
BoundingBox.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
BoundingBox.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
|
D3D: Drop redundant interface TextureEncoder
|
2017-04-04 22:57:23 +10:00 |
D3D12.vcxproj
|
D3D: Drop redundant interface TextureEncoder
|
2017-04-04 22:57:23 +10:00 |
D3D12.vcxproj.filters
|
D3D: Drop redundant interface TextureEncoder
|
2017-04-04 22:57:23 +10:00 |
D3DBase.cpp
|
D3DBase: Create the swapchain in fullscreen mode if enabled.
|
2016-11-11 20:36:10 +01:00 |
D3DBase.h
|
VideoBackends: Move max texture size to VideoConfig
|
2017-03-10 00:04:13 +10:00 |
D3DCommandListManager.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DCommandListManager.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DDescriptorHeapManager.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DQueuedCommandList.h
|
specify custom brace style to fix unions
|
2017-01-05 12:55:13 +01:00 |
D3DShader.cpp
|
Core: Remove double newlines at the end of *_LOG messages.
|
2016-11-02 02:09:33 +00:00 |
D3DShader.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DState.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
D3DState.h
|
specify custom brace style to fix unions
|
2017-01-05 12:55:13 +01:00 |
D3DStreamBuffer.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DStreamBuffer.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
D3DTexture.cpp
|
Common: Add alignment header
|
2016-12-06 20:33:53 +01:00 |
D3DTexture.h
|
Fix D3D12 headers missing includes.
|
2016-06-24 11:14:10 +00:00 |
D3DUtil.cpp
|
RenderBase: Forward declare EFBAccessType
|
2017-01-23 12:41:26 -05:00 |
D3DUtil.h
|
RenderBase: Forward declare EFBAccessType
|
2017-01-23 12:41:26 -05:00 |
FramebufferManager.cpp
|
VideoCommon: Move some common initialization logic to RenderBase
|
2017-03-04 16:42:16 +10:00 |
FramebufferManager.h
|
VideoCommon: Move some common initialization logic to RenderBase
|
2017-03-04 16:42:16 +10:00 |
main.cpp
|
VideoBackends: Add configuration field for GPU texture decoding
|
2017-04-01 12:32:05 +10:00 |
NativeVertexFormat.cpp
|
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
|
2017-02-18 03:16:24 -05:00 |
NativeVertexFormat.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PerfQuery.cpp
|
Improve PerfQuery accuracy
|
2016-07-04 18:54:49 +10:00 |
PerfQuery.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
PSTextureEncoder.cpp
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
PSTextureEncoder.h
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
Render.cpp
|
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
|
2017-04-09 15:11:59 -04:00 |
Render.h
|
VideoBackends: Move max texture size to VideoConfig
|
2017-03-10 00:04:13 +10:00 |
ShaderCache.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
ShaderCache.h
|
ShaderGenCommon: Remove unnecessary includes
|
2017-02-01 12:19:55 -05:00 |
ShaderConstantsManager.cpp
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
ShaderConstantsManager.h
|
ShaderGenCommon: Remove unnecessary includes
|
2017-02-01 12:19:55 -05:00 |
StaticShaderCache.cpp
|
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
|
2016-12-15 02:20:46 +10:00 |
StaticShaderCache.h
|
Fix D3D12 headers missing includes.
|
2016-06-24 11:14:10 +00:00 |
TextureCache.cpp
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
TextureCache.h
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
VertexManager.cpp
|
RenderBase: Forward declare EFBAccessType
|
2017-01-23 12:41:26 -05:00 |
VertexManager.h
|
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
|
2017-02-18 03:16:24 -05:00 |
VideoBackend.h
|
VideoCommon: Drop GetConfigName.
|
2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
|
LightingShaderGen: Remove unnecessary includes
|
2017-02-01 01:06:00 -05:00 |
XFBEncoder.h
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |