dolphin/Source/Core/VideoBackends/OGL
2016-10-08 15:39:22 +02:00
..
BoundingBox.cpp ShaderGen: Specify attribute/output locations/bindings explicitly 2016-10-01 01:09:11 +10:00
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp PixelShaderGen: Drop dstAlphaMode constant in shader generation. 2016-10-04 10:13:46 +02:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
Render.h VideoCommon: Minor changes 2016-10-03 06:51:46 -07:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
StreamBuffer.h
TextureCache.cpp VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h
VertexManager.cpp OGL: Handle case where both constant alpha and logic op is enabled 2016-09-30 23:18:14 +10:00
VertexManager.h
VideoBackend.h