dolphin/Source/Plugins/Plugin_VideoDX9/Src
hrydgard 20d0c53781 Fix same texcache bug on DX side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 23:06:40 +00:00
..
W32Util Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working. 2008-08-30 12:11:25 +00:00
bmp_io.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
bmp_io.h Initial megacommit. 2008-07-12 17:40:22 +00:00
BPStructs.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
CPStructs.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
CPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
D3DBase.cpp - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
D3DBase.h - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
D3DPostprocess.cpp - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
D3DPostprocess.h Initial megacommit. 2008-07-12 17:40:22 +00:00
D3DShader.cpp More GFX plugin cleanup, still no visible changes. 2008-07-20 12:26:32 +00:00
D3DShader.h More GFX plugin cleanup, still no visible changes. 2008-07-20 12:26:32 +00:00
D3DTexture.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
D3DTexture.h Initial megacommit. 2008-07-12 17:40:22 +00:00
D3DUtil.cpp - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
D3DUtil.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DecodedVArray.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DecodedVArray.h More GFX plugin cleanup, still no visible changes. 2008-07-20 12:26:32 +00:00
DLCompiler.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DLCompiler.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DlgSettings.cpp update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
DlgSettings.h Initial megacommit. 2008-07-12 17:40:22 +00:00
EmuWindow.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
EmuWindow.h added an option to render directx video plugin inside the main frame 2008-07-17 09:18:03 +00:00
Globals.cpp Move some code out of the plugins into VideoCommon. No functional change. 2008-08-21 17:49:06 +00:00
Globals.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
IndexGenerator.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
IndexGenerator.h Initial megacommit. 2008-07-12 17:40:22 +00:00
main.cpp more statesave bugfixes... 2008-08-30 16:24:45 +00:00
main.h Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
OpcodeDecoding.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Small warning fixes 2008-08-27 12:44:22 +00:00
PixelShader.h More GFX plugin cleanup, still no visible changes. 2008-07-20 12:26:32 +00:00
Render.cpp A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit. 2008-08-26 23:11:15 +00:00
Render.h - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
resource.h added overlay that displays texture formats (thanks to gigaherz!) 2008-08-06 01:08:02 +00:00
resource.rc update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
RGBAFloat.h Initial megacommit. 2008-07-12 17:40:22 +00:00
ShaderManager.cpp State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately. 2008-08-30 16:05:32 +00:00
ShaderManager.h A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit. 2008-08-26 23:11:15 +00:00
stdafx.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
stdafx.h Initial megacommit. 2008-07-12 17:40:22 +00:00
TextureCache.cpp Fix same texcache bug on DX side 2008-08-30 23:06:40 +00:00
TextureCache.h Initial megacommit. 2008-07-12 17:40:22 +00:00
TransformEngine.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
TransformEngine.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
Utils.cpp - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
Utils.h - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
Vec3.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexHandler.cpp - Fixed: Crash when loading a rom with an unknown file extension. 2008-08-17 19:28:24 +00:00
VertexHandler.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Color.h More GFX plugin cleanup, still no visible changes. 2008-07-20 12:26:32 +00:00
VertexLoader_MtxIndex.h Started backport of features from OpenGL to D3D plugins (no visible effects yet). Some minor cleanup and checks. Deleted unnecessary file from SVN. 2008-07-15 20:11:18 +00:00
VertexLoader_Normal.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Normal.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader.cpp Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
VertexLoader.h A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit. 2008-08-26 23:11:15 +00:00
VertexShader.cpp Small warning fixes 2008-08-27 12:44:22 +00:00
VertexShader.h Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working. 2008-08-30 12:11:25 +00:00
XFStructs.cpp New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00