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https://github.com/dolphin-emu/dolphin.git
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210aa774d5
titles.txt is read into a map and passed to the GameListItem constructor, making game list scanning a bit more efficient. ISOPropreties's constructor is changed to take a GameListItem as an argument instead of creating one on its own, because ISOPropreties doesn't have the titles.txt map that the GameListItem constructor wants.
114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <wx/checkbox.h>
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#include <wx/dialog.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include "Core/ActionReplay.h"
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#include "Core/ConfigManager.h"
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#include "DolphinWX/ISOProperties.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Cheats/CreateCodeDialog.h"
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// Fired when an ActionReplay code is created.
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wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
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CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes)
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: wxDialog(parent, wxID_ANY, _("Create AR Code"))
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, m_code_address(address)
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, arCodes(_arCodes)
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{
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wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
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m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(256, -1));
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wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: "));
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m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address));
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m_textctrl_code->Disable();
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wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: "));
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m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0");
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m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex"));
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m_checkbox_use_hex->SetValue(true);
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wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL);
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sizer_value_label->Add(label_value, 0, wxRIGHT, 5);
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sizer_value_label->Add(m_checkbox_use_hex);
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// main sizer
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wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL);
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sizer_main->Add(label_name, 0, wxALL, 5);
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sizer_main->Add(m_textctrl_name, 0, wxALL, 5);
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sizer_main->Add(label_code, 0, wxALL, 5);
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sizer_main->Add(m_textctrl_code, 0, wxALL, 5);
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sizer_main->Add(sizer_value_label, 0, wxALL, 5);
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sizer_main->Add(m_textctrl_value, 0, wxALL, 5);
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sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxALL, 5);
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Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK);
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Bind(wxEVT_BUTTON, &CreateCodeDialog::PressCancel, this, wxID_CANCEL);
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Bind(wxEVT_CLOSE_WINDOW, &CreateCodeDialog::OnEvent_Close, this);
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SetSizerAndFit(sizer_main);
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SetFocus();
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}
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void CreateCodeDialog::PressOK(wxCommandEvent& ev)
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{
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const wxString code_name = m_textctrl_name->GetValue();
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if (code_name.empty())
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{
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WxUtils::ShowErrorDialog(_("You must enter a name."));
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return;
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}
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long code_value;
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int base = m_checkbox_use_hex->IsChecked() ? 16 : 10;
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if (!m_textctrl_value->GetValue().ToLong(&code_value, base))
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{
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WxUtils::ShowErrorDialog(_("Invalid value."));
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return;
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}
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//wxString full_code = textctrl_code->GetValue();
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//full_code += ' ';
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//full_code += wxString::Format("0x%08x", code_value);
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// create the new code
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ActionReplay::ARCode new_cheat;
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new_cheat.active = false;
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new_cheat.name = WxStrToStr(code_name);
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const ActionReplay::AREntry new_entry(m_code_address, code_value);
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new_cheat.ops.push_back(new_entry);
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// pretty hacky - add the code to the gameini
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{
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CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
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// add the code to the isoproperties arcode list
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arCodes->push_back(new_cheat);
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// save the gameini
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isoprops.SaveGameConfig();
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isoprops.ActionReplayList_Load(); // loads the new arcodes
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//ActionReplay::UpdateActiveList();
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}
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// Propagate back to the parent frame to update the cheat list.
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GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT));
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Close();
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}
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void CreateCodeDialog::PressCancel(wxCommandEvent& ev)
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{
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Close();
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}
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void CreateCodeDialog::OnEvent_Close(wxCloseEvent& ev)
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{
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Destroy();
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}
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