dolphin/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
JosJuice 210aa774d5 DolphinWX: Only read titles.txt once
titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.

ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.
2015-09-13 14:17:58 +02:00

114 lines
3.6 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
// Fired when an ActionReplay code is created.
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes)
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
, m_code_address(address)
, arCodes(_arCodes)
{
wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(256, -1));
wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: "));
m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address));
m_textctrl_code->Disable();
wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: "));
m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0");
m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex"));
m_checkbox_use_hex->SetValue(true);
wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL);
sizer_value_label->Add(label_value, 0, wxRIGHT, 5);
sizer_value_label->Add(m_checkbox_use_hex);
// main sizer
wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL);
sizer_main->Add(label_name, 0, wxALL, 5);
sizer_main->Add(m_textctrl_name, 0, wxALL, 5);
sizer_main->Add(label_code, 0, wxALL, 5);
sizer_main->Add(m_textctrl_code, 0, wxALL, 5);
sizer_main->Add(sizer_value_label, 0, wxALL, 5);
sizer_main->Add(m_textctrl_value, 0, wxALL, 5);
sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxALL, 5);
Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK);
Bind(wxEVT_BUTTON, &CreateCodeDialog::PressCancel, this, wxID_CANCEL);
Bind(wxEVT_CLOSE_WINDOW, &CreateCodeDialog::OnEvent_Close, this);
SetSizerAndFit(sizer_main);
SetFocus();
}
void CreateCodeDialog::PressOK(wxCommandEvent& ev)
{
const wxString code_name = m_textctrl_name->GetValue();
if (code_name.empty())
{
WxUtils::ShowErrorDialog(_("You must enter a name."));
return;
}
long code_value;
int base = m_checkbox_use_hex->IsChecked() ? 16 : 10;
if (!m_textctrl_value->GetValue().ToLong(&code_value, base))
{
WxUtils::ShowErrorDialog(_("Invalid value."));
return;
}
//wxString full_code = textctrl_code->GetValue();
//full_code += ' ';
//full_code += wxString::Format("0x%08x", code_value);
// create the new code
ActionReplay::ARCode new_cheat;
new_cheat.active = false;
new_cheat.name = WxStrToStr(code_name);
const ActionReplay::AREntry new_entry(m_code_address, code_value);
new_cheat.ops.push_back(new_entry);
// pretty hacky - add the code to the gameini
{
CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
// add the code to the isoproperties arcode list
arCodes->push_back(new_cheat);
// save the gameini
isoprops.SaveGameConfig();
isoprops.ActionReplayList_Load(); // loads the new arcodes
//ActionReplay::UpdateActiveList();
}
// Propagate back to the parent frame to update the cheat list.
GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT));
Close();
}
void CreateCodeDialog::PressCancel(wxCommandEvent& ev)
{
Close();
}
void CreateCodeDialog::OnEvent_Close(wxCloseEvent& ev)
{
Destroy();
}