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titles.txt is read into a map and passed to the GameListItem constructor, making game list scanning a bit more efficient. ISOPropreties's constructor is changed to take a GameListItem as an argument instead of creating one on its own, because ISOPropreties doesn't have the titles.txt map that the GameListItem constructor wants. |
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.. | ||
CheatSearchTab.cpp | ||
CheatSearchTab.h | ||
CheatsWindow.cpp | ||
CheatsWindow.h | ||
CreateCodeDialog.cpp | ||
CreateCodeDialog.h | ||
GeckoCodeDiag.cpp | ||
GeckoCodeDiag.h |