dolphin/Source/Plugins/Plugin_VideoDX9/Src
2011-01-11 21:46:58 +00:00
..
D3DBase.cpp D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DBase.h D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin. 2011-01-07 09:42:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect. 2011-01-10 21:28:02 +00:00
FramebufferManager.h D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp Print the performance status in exactly one place. 2011-01-11 04:09:11 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
PixelShaderCache.cpp Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken ! 2011-01-11 21:46:58 +00:00
PixelShaderCache.h a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
Render.cpp Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect. 2011-01-10 21:28:02 +00:00
Render.h Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp fix for a error introduced in my last commit. 2011-01-08 03:41:28 +00:00
TextureConverter.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexManager.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00