mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
24199293d3
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain.
460 lines
12 KiB
C++
460 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <getopt.h>
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#include <signal.h>
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#include <string>
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#include <thread>
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#include <unistd.h>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MsgHandler.h"
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#include "Core/Analytics.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/IOS/IPC.h"
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#include "Core/IOS/STM/STM.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/State.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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static bool rendererHasFocus = true;
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static bool rendererIsFullscreen = false;
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static Common::Flag s_running{true};
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static Common::Flag s_shutdown_requested{false};
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static Common::Flag s_tried_graceful_shutdown{false};
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static void signal_handler(int)
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{
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const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
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if (write(STDERR_FILENO, message, sizeof(message)) < 0)
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{
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}
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s_shutdown_requested.Set();
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}
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namespace ProcessorInterface
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{
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void PowerButton_Tap();
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}
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class Platform
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{
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public:
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virtual void Init() {}
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virtual void SetTitle(const std::string& title) {}
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virtual void MainLoop()
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{
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while (s_running.IsSet())
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{
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Core::HostDispatchJobs();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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virtual void Shutdown() {}
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virtual ~Platform() {}
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};
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static Platform* platform;
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void Host_NotifyMapLoaded()
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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{
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s_running.Clear();
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updateMainFrameEvent.Set();
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}
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}
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static void* s_window_handle = nullptr;
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void* Host_GetRenderHandle()
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{
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return s_window_handle;
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}
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void Host_UpdateTitle(const std::string& title)
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{
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platform->SetTitle(title);
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_UpdateMainFrame()
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{
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updateMainFrameEvent.Set();
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}
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void Host_RequestRenderWindowSize(int width, int height)
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{
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}
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void Host_SetStartupDebuggingParameters()
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{
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SConfig& StartUp = SConfig::GetInstance();
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StartUp.bEnableDebugging = false;
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StartUp.bBootToPause = false;
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}
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bool Host_UIHasFocus()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return rendererHasFocus;
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}
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bool Host_RendererIsFullscreen()
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{
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return rendererIsFullscreen;
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}
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void Host_ConnectWiimote(int wm_idx, bool connect)
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{
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if (Core::IsRunning() && SConfig::GetInstance().bWii &&
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!SConfig::GetInstance().m_bt_passthrough_enabled)
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{
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Core::QueueHostJob([=] {
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bool was_unpaused = Core::PauseAndLock(true);
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IOS::HLE::GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
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Host_UpdateMainFrame();
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Core::PauseAndLock(false, was_unpaused);
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});
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}
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}
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void Host_SetWiiMoteConnectionState(int _State)
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{
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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#if HAVE_X11
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#include <X11/keysym.h>
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#include "DolphinWX/X11Utils.h"
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class PlatformX11 : public Platform
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{
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Display* dpy;
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Window win;
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Cursor blankCursor = None;
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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X11Utils::XRRConfiguration* XRRConfig;
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#endif
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void Init() override
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{
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XInitThreads();
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dpy = XOpenDisplay(nullptr);
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if (!dpy)
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{
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PanicAlert("No X11 display found");
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exit(1);
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}
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win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), SConfig::GetInstance().iRenderWindowXPos,
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SConfig::GetInstance().iRenderWindowYPos,
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SConfig::GetInstance().iRenderWindowWidth,
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SConfig::GetInstance().iRenderWindowHeight, 0, 0, BlackPixel(dpy, 0));
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XSelectInput(dpy, win, StructureNotifyMask | KeyPressMask | FocusChangeMask);
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Atom wmProtocols[1];
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wmProtocols[0] = XInternAtom(dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(dpy, win, wmProtocols, 1);
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XMapRaised(dpy, win);
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XFlush(dpy);
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s_window_handle = (void*)win;
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if (SConfig::GetInstance().bDisableScreenSaver)
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X11Utils::InhibitScreensaver(dpy, win, true);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
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#endif
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if (SConfig::GetInstance().bHideCursor)
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{
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// make a blank cursor
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Pixmap Blank;
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XColor DummyColor;
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char ZeroData[1] = {0};
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Blank = XCreateBitmapFromData(dpy, win, ZeroData, 1, 1);
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blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
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XFreePixmap(dpy, Blank);
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XDefineCursor(dpy, win, blankCursor);
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}
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}
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void SetTitle(const std::string& string) override { XStoreName(dpy, win, string.c_str()); }
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void MainLoop() override
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{
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bool fullscreen = SConfig::GetInstance().bFullscreen;
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int last_window_width = SConfig::GetInstance().iRenderWindowWidth;
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int last_window_height = SConfig::GetInstance().iRenderWindowHeight;
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if (fullscreen)
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{
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rendererIsFullscreen = X11Utils::ToggleFullscreen(dpy, win);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig->ToggleDisplayMode(True);
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#endif
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}
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// The actual loop
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while (s_running.IsSet())
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{
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if (s_shutdown_requested.TestAndClear())
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{
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const auto stm = IOS::HLE::GetDeviceByName("/dev/stm/eventhook");
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if (!s_tried_graceful_shutdown.IsSet() && stm &&
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std::static_pointer_cast<IOS::HLE::CWII_IPC_HLE_Device_stm_eventhook>(stm)
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->HasHookInstalled())
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{
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ProcessorInterface::PowerButton_Tap();
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s_tried_graceful_shutdown.Set();
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}
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else
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{
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s_running.Clear();
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}
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}
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XEvent event;
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KeySym key;
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for (int num_events = XPending(dpy); num_events > 0; num_events--)
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{
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XNextEvent(dpy, &event);
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switch (event.type)
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{
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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if (SConfig::GetInstance().bHideCursor)
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XUndefineCursor(dpy, win);
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Core::SetState(Core::CORE_PAUSE);
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}
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else
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{
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if (SConfig::GetInstance().bHideCursor)
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XDefineCursor(dpy, win, blankCursor);
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Core::SetState(Core::CORE_RUN);
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}
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}
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else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
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{
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fullscreen = !fullscreen;
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X11Utils::ToggleFullscreen(dpy, win);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig->ToggleDisplayMode(fullscreen);
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#endif
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}
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else if (key >= XK_F1 && key <= XK_F8)
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{
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int slot_number = key - XK_F1 + 1;
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if (event.xkey.state & ShiftMask)
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State::Save(slot_number);
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else
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State::Load(slot_number);
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}
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else if (key == XK_F9)
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Core::SaveScreenShot();
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else if (key == XK_F11)
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State::LoadLastSaved();
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else if (key == XK_F12)
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{
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if (event.xkey.state & ShiftMask)
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State::UndoLoadState();
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else
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State::UndoSaveState();
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}
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break;
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case FocusIn:
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rendererHasFocus = true;
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if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::CORE_PAUSE)
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XDefineCursor(dpy, win, blankCursor);
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break;
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case FocusOut:
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rendererHasFocus = false;
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if (SConfig::GetInstance().bHideCursor)
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XUndefineCursor(dpy, win);
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break;
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case ClientMessage:
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if ((unsigned long)event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
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s_shutdown_requested.Set();
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break;
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case ConfigureNotify:
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{
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if (last_window_width != event.xconfigure.width ||
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last_window_height != event.xconfigure.height)
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{
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last_window_width = event.xconfigure.width;
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last_window_height = event.xconfigure.height;
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// We call Renderer::ChangeSurface here to indicate the size has changed,
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// but pass the same window handle. This is needed for the Vulkan backend,
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// otherwise it cannot tell that the window has been resized on some drivers.
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if (g_renderer)
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g_renderer->ChangeSurface(s_window_handle);
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}
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}
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break;
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}
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}
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if (!fullscreen)
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{
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Window winDummy;
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unsigned int borderDummy, depthDummy;
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XGetGeometry(dpy, win, &winDummy, &SConfig::GetInstance().iRenderWindowXPos,
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&SConfig::GetInstance().iRenderWindowYPos,
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(unsigned int*)&SConfig::GetInstance().iRenderWindowWidth,
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(unsigned int*)&SConfig::GetInstance().iRenderWindowHeight, &borderDummy,
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&depthDummy);
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rendererIsFullscreen = false;
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}
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Core::HostDispatchJobs();
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usleep(100000);
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}
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}
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void Shutdown() override
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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delete XRRConfig;
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#endif
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if (SConfig::GetInstance().bHideCursor)
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XFreeCursor(dpy, blankCursor);
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XCloseDisplay(dpy);
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}
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};
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#endif
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static Platform* GetPlatform()
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{
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#if defined(USE_EGL) && defined(USE_HEADLESS)
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return new Platform();
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#elif HAVE_X11
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return new PlatformX11();
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#endif
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return nullptr;
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}
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int main(int argc, char* argv[])
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{
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int ch, help = 0;
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struct option longopts[] = {{"exec", no_argument, nullptr, 'e'},
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{"help", no_argument, nullptr, 'h'},
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{"version", no_argument, nullptr, 'v'},
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{nullptr, 0, nullptr, 0}};
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while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
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{
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switch (ch)
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{
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case 'e':
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break;
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case 'h':
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case '?':
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help = 1;
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break;
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case 'v':
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fprintf(stderr, "%s\n", scm_rev_str.c_str());
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return 1;
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}
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}
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if (help == 1 || argc == optind)
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{
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fprintf(stderr, "%s\n\n", scm_rev_str.c_str());
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fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
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fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
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fprintf(stderr, " -e, --exec Load the specified file\n");
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fprintf(stderr, " -h, --help Show this help message\n");
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fprintf(stderr, " -v, --version Print version and exit\n");
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return 1;
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}
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platform = GetPlatform();
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if (!platform)
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{
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fprintf(stderr, "No platform found\n");
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return 1;
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}
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UICommon::SetUserDirectory(""); // Auto-detect user folder
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UICommon::Init();
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Core::SetOnStoppedCallback([]() { s_running.Clear(); });
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platform->Init();
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// Shut down cleanly on SIGINT and SIGTERM
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struct sigaction sa;
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sa.sa_handler = signal_handler;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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if (!BootManager::BootCore(argv[optind]))
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{
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fprintf(stderr, "Could not boot %s\n", argv[optind]);
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return 1;
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}
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while (!Core::IsRunning() && s_running.IsSet())
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{
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Core::HostDispatchJobs();
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updateMainFrameEvent.Wait();
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}
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if (s_running.IsSet())
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platform->MainLoop();
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Core::Stop();
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Core::Shutdown();
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platform->Shutdown();
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UICommon::Shutdown();
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delete platform;
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return 0;
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}
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