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At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Common/Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#endif
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Platform;
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}
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class PointerWrap;
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class GameListItem
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{
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public:
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GameListItem(const std::string& _rFileName,
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const std::unordered_map<std::string, std::string>& custom_titles);
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~GameListItem();
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// Reload settings after INI changes
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void ReloadINI();
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bool IsValid() const { return m_Valid; }
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const std::string& GetFileName() const { return m_FileName; }
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std::string GetName(DiscIO::Language language) const;
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std::string GetName() const;
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std::string GetDescription(DiscIO::Language language) const;
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std::string GetDescription() const;
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std::vector<DiscIO::Language> GetLanguages() const;
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std::string GetCompany() const { return m_company; }
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u16 GetRevision() const { return m_Revision; }
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const std::string& GetUniqueID() const { return m_UniqueID; }
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const std::string GetWiiFSPath() const;
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DiscIO::Country GetCountry() const { return m_Country; }
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DiscIO::Platform GetPlatform() const { return m_Platform; }
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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const std::string& GetIssues() const { return m_issues; }
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int GetEmuState() const { return m_emu_state; }
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bool IsCompressed() const;
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u64 GetFileSize() const { return m_FileSize; }
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u64 GetVolumeSize() const { return m_VolumeSize; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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#if defined(HAVE_WX) && HAVE_WX
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const wxBitmap& GetBitmap() const { return m_Bitmap; }
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#endif
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void DoState(PointerWrap& p);
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private:
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std::string m_FileName;
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std::map<DiscIO::Language, std::string> m_names;
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std::map<DiscIO::Language, std::string> m_descriptions;
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std::string m_company;
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std::string m_UniqueID;
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u64 m_title_id;
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std::string m_issues;
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int m_emu_state;
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u64 m_FileSize;
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u64 m_VolumeSize;
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DiscIO::Country m_Country;
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DiscIO::Platform m_Platform;
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DiscIO::BlobType m_blob_type;
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u16 m_Revision;
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#if defined(HAVE_WX) && HAVE_WX
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wxBitmap m_Bitmap;
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#endif
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bool m_Valid;
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std::vector<u8> m_pImage;
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int m_ImageWidth, m_ImageHeight;
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u8 m_disc_number;
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std::string m_custom_name_titles_txt; // Custom title from titles.txt
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std::string m_custom_name; // Custom title from INI or titles.txt
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bool m_has_custom_name;
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bool LoadFromCache();
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void SaveToCache();
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bool IsElfOrDol() const;
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std::string CreateCacheFilename() const;
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// Outputs to m_pImage
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void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
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// Outputs to m_Bitmap
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bool ReadPNGBanner(const std::string& path);
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static wxBitmap ScaleBanner(wxImage* image);
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};
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