..
BoundingBox.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
BoundingBox.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
CMakeLists.txt
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
D3D.vcxproj
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3D.vcxproj.filters
VideoBackend: Get rid of a boolean global
2016-01-02 18:03:28 -05:00
D3DBase.cpp
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBase.h
D3DBase: Create the swapchain in fullscreen mode if enabled.
2016-11-11 20:36:10 +01:00
D3DBlob.cpp
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DBlob.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DShader.cpp
Core: Remove double newlines at the end of *_LOG messages.
2016-11-02 02:09:33 +00:00
D3DShader.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
D3DState.cpp
VideoBackends: Always enable dual-source blending if supported.
2016-10-10 17:32:51 +02:00
D3DState.h
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
D3DTexture.cpp
D3D11: Drop unused method ReplaceRGBATexture2D
2017-03-04 22:37:10 +10:00
D3DTexture.h
D3D11: Drop unused method ReplaceRGBATexture2D
2017-03-04 22:37:10 +10:00
D3DUtil.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
D3DUtil.h
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
FramebufferManager.cpp
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
FramebufferManager.h
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp
VideoBackends: Add a developer option to disable the shader cache.
2017-02-19 12:05:44 +01:00
GeometryShaderCache.h
C++ conformance fixes (MSVC /permissive-)
2017-02-15 20:37:04 -08:00
main.cpp
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
NativeVertexFormat.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
PerfQuery.cpp
Improve PerfQuery accuracy
2016-07-04 18:54:49 +10:00
PerfQuery.h
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp
VideoBackends: Add a developer option to disable the shader cache.
2017-02-19 12:05:44 +01:00
PixelShaderCache.h
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
PSTextureEncoder.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
PSTextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Render.cpp
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
Render.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
Television.cpp
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Television.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
Merge pull request #4999 from stenzek/renderer-statics
2017-03-08 11:02:20 +01:00
TextureCache.h
D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures
2017-03-04 22:36:33 +10:00
TextureEncoder.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
VertexManager.cpp
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
VertexManager.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp
VideoBackends: Add a developer option to disable the shader cache.
2017-02-19 12:05:44 +01:00
VertexShaderCache.h
C++ conformance fixes (MSVC /permissive-)
2017-02-15 20:37:04 -08:00
VideoBackend.h
VideoCommon: Drop GetConfigName.
2016-06-26 12:34:59 +02:00
XFBEncoder.cpp
specify custom brace style to fix unions
2017-01-05 12:55:13 +01:00
XFBEncoder.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00