dolphin/Source/Core/DolphinWX/ISOFile.h

114 lines
3.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include <wx/bitmap.h>
#include <wx/image.h>
namespace Core
{
class TitleDatabase;
}
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Region;
enum class Platform;
}
class PointerWrap;
class GameListItem
{
public:
GameListItem() = default;
GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
~GameListItem() = default;
// Reload settings after INI changes
void ReloadINI();
bool IsValid() const;
const std::string& GetFileName() const { return m_FileName; }
std::string GetName(DiscIO::Language language) const;
std::string GetName() const;
std::string GetUniqueIdentifier() const;
std::string GetDescription(DiscIO::Language language) const;
std::string GetDescription() const;
std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; }
const std::string& GetGameID() const { return m_game_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
u64 GetFileSize() const { return m_FileSize; }
u64 GetVolumeSize() const { return m_VolumeSize; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
// NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap
// to display it
const wxImage& GetBannerImage() const { return m_image; }
void DoState(PointerWrap& p);
bool ReloadBannerIfNeeded();
private:
bool IsElfOrDol() const;
// Outputs to m_pImage
void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
// Outputs to m_image
bool SetWxBannerFromPngFile(const std::string& path);
void SetWxBannerFromRaw();
// IMPORTANT: All data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// GameListCtrl::CACHE_REVISION is incremented.
std::string m_FileName;
std::map<DiscIO::Language, std::string> m_names;
std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_company;
std::string m_game_id;
u64 m_title_id = 0;
std::string m_issues;
int m_emu_state;
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::Region m_region;
DiscIO::Country m_Country;
DiscIO::Platform m_Platform;
DiscIO::BlobType m_blob_type;
u16 m_Revision;
wxImage m_image;
bool m_Valid;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name_titles_txt; // Custom title from titles.txt
std::string m_custom_name; // Custom title from INI or titles.txt
bool m_has_custom_name;
};