dolphin/Source/Core
2009-01-14 09:26:13 +00:00
..
Common Move #include <window.h> from all files that include it and common.h to common.h 2009-01-13 04:23:26 +00:00
Core 1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this. 2009-01-14 09:26:13 +00:00
DebuggerWX moved plugin manager to core. 2009-01-09 12:46:04 +00:00
DiscIO Move #include <window.h> from all files that include it and common.h to common.h 2009-01-13 04:23:26 +00:00
DolphinWX Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
InputCommon is properties the right way? 2009-01-06 08:30:31 +00:00
VideoCommon Unconditionally activate SSE code for texture conversion; this should 2009-01-14 07:31:24 +00:00