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At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <cstring>
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#include <map>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeWad.h"
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#define ALIGN_40(x) ROUND_UP(Common::swap32(x), 0x40)
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namespace DiscIO
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{
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CVolumeWAD::CVolumeWAD(std::unique_ptr<IBlobReader> reader)
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: m_pReader(std::move(reader)), m_offset(0), m_tmd_offset(0), m_opening_bnr_offset(0),
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m_hdr_size(0), m_cert_size(0), m_tick_size(0), m_tmd_size(0), m_data_size(0)
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{
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// Source: http://wiibrew.org/wiki/WAD_files
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Read(0x00, 4, (u8*)&m_hdr_size);
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Read(0x08, 4, (u8*)&m_cert_size);
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Read(0x10, 4, (u8*)&m_tick_size);
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Read(0x14, 4, (u8*)&m_tmd_size);
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Read(0x18, 4, (u8*)&m_data_size);
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m_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size);
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m_tmd_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size) + ALIGN_40(m_tick_size);
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m_opening_bnr_offset = m_tmd_offset + ALIGN_40(m_tmd_size) + ALIGN_40(m_data_size);
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}
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CVolumeWAD::~CVolumeWAD()
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{
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}
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bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
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{
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if (decrypt)
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PanicAlertT("Tried to decrypt data from a non-Wii volume");
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if (m_pReader == nullptr)
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return false;
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return m_pReader->Read(_Offset, _Length, _pBuffer);
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}
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Country CVolumeWAD::GetCountry() const
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{
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if (!m_pReader)
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return Country::COUNTRY_UNKNOWN;
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// read the last digit of the titleID in the ticket
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u8 country_code;
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Read(m_tmd_offset + 0x0193, 1, &country_code);
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if (country_code == 2) // SYSMENU
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{
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u16 title_version = 0;
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Read(m_tmd_offset + 0x01dc, 2, (u8*)&title_version);
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country_code = GetSysMenuRegion(Common::swap16(title_version));
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}
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return CountrySwitch(country_code);
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}
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std::string CVolumeWAD::GetUniqueID() const
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{
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char GameCode[6];
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if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))
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return "0";
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std::string temp = GetMakerID();
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GameCode[4] = temp.at(0);
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GameCode[5] = temp.at(1);
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return DecodeString(GameCode);
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}
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std::string CVolumeWAD::GetMakerID() const
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{
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char temp[2] = {1};
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// Some weird channels use 0x0000 in place of the MakerID, so we need a check there
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if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
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return "00";
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return DecodeString(temp);
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}
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bool CVolumeWAD::GetTitleID(u64* buffer) const
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{
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if (!Read(m_offset + 0x01DC, sizeof(u64), reinterpret_cast<u8*>(buffer)))
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return false;
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*buffer = Common::swap64(*buffer);
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return true;
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}
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u16 CVolumeWAD::GetRevision() const
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{
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u16 revision;
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if (!m_pReader->Read(m_tmd_offset + 0x1dc, 2, (u8*)&revision))
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return 0;
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return Common::swap16(revision);
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}
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Platform CVolumeWAD::GetVolumeType() const
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{
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return Platform::WII_WAD;
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}
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std::map<Language, std::string> CVolumeWAD::GetLongNames() const
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{
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std::vector<u8> name_data(NAMES_TOTAL_BYTES);
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if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
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return std::map<Language, std::string>();
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return ReadWiiNames(name_data);
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}
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std::vector<u32> CVolumeWAD::GetBanner(int* width, int* height) const
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{
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*width = 0;
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*height = 0;
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u64 title_id;
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if (!GetTitleID(&title_id))
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return std::vector<u32>();
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return GetWiiBanner(width, height, title_id);
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}
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BlobType CVolumeWAD::GetBlobType() const
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{
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return m_pReader ? m_pReader->GetBlobType() : BlobType::PLAIN;
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}
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u64 CVolumeWAD::GetSize() const
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{
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if (m_pReader)
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return m_pReader->GetDataSize();
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else
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return 0;
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}
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u64 CVolumeWAD::GetRawSize() const
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{
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if (m_pReader)
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return m_pReader->GetRawSize();
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else
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return 0;
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}
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} // namespace
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