dolphin/Source/Core/VideoBackends/Vulkan
Robin Kertels 3beb22ed7f
VideoBackends:Vulkan: Synchronize presentation
Synchronize with the submission thread
if the last present is not done yet.
2022-11-07 02:20:22 +01:00
..
CMakeLists.txt VideoBackends:Vulkan: Set up VMA 2022-10-23 02:54:35 +02:00
CommandBufferManager.cpp VideoBackends:Vulkan: Synchronize presentation 2022-11-07 02:20:22 +01:00
CommandBufferManager.h VideoBackends:Vulkan: Synchronize presentation 2022-11-07 02:20:22 +01:00
Constants.h VideoBackends:Vulkan: Raise number of command buffers 2022-10-01 01:26:04 +02:00
ObjectCache.cpp VideoBackends:Vulkan: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
ObjectCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ShaderCompiler.cpp ShaderCompiler: Use compute shader header in compute shaders 2022-07-09 19:01:58 -04:00
ShaderCompiler.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.cpp VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
StagingBuffer.h VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
StateTracker.cpp VideoBackends:Vulkan: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
StateTracker.h VideoBackends:Vulkan: Allocate descriptor pools as needed 2022-10-16 17:04:35 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKBoundingBox.cpp VideoBackends:Vulkan: Use VMA for bounding box 2022-10-23 03:21:29 +02:00
VKBoundingBox.h VideoBackends:Vulkan: Use VMA for bounding box 2022-10-23 03:21:29 +02:00
VKMain.cpp VideoBackends:Vulkan: Set up VMA 2022-10-23 02:54:35 +02:00
VKPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKPipeline.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKRenderer.cpp VideoBackends:Vulkan: Synchronize presentation 2022-11-07 02:20:22 +01:00
VKRenderer.h VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
VKShader.cpp VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKStreamBuffer.h VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKSwapChain.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKSwapChain.h Vulkan: Remove unused swap chain functions 2022-08-17 18:16:17 -07:00
VKTexture.cpp VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKTexture.h VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKVertexFormat.cpp VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
VKVertexFormat.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VKVertexManager.cpp VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
VKVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VulkanContext.cpp Merge pull request #11028 from tellowkrinkle/MetalFixes 2022-10-24 15:22:37 -04:00
VulkanContext.h VideoBackends:Vulkan: Clean up unused memory allocation code 2022-10-23 03:21:29 +02:00
VulkanEntryPoints.inl VideoBackends:Vulkan: Set up VMA 2022-10-23 02:54:35 +02:00
VulkanLoader.cpp VideoBackends:Vulkan: Set up VMA 2022-10-23 02:54:35 +02:00
VulkanLoader.h VideoBackends:Vulkan: Set up VMA 2022-10-23 02:54:35 +02:00