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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
32 lines
858 B
C++
32 lines
858 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "VideoBackends/Vulkan/VulkanLoader.h"
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#include "VideoCommon/AbstractPipeline.h"
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namespace Vulkan
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{
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class VKPipeline final : public AbstractPipeline
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{
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public:
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explicit VKPipeline(VkPipeline pipeline, VkPipelineLayout pipeline_layout,
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AbstractPipelineUsage usage);
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~VKPipeline() override;
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VkPipeline GetVkPipeline() const { return m_pipeline; }
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VkPipelineLayout GetVkPipelineLayout() const { return m_pipeline_layout; }
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AbstractPipelineUsage GetUsage() const { return m_usage; }
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static std::unique_ptr<VKPipeline> Create(const AbstractPipelineConfig& config);
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private:
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VkPipeline m_pipeline;
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VkPipelineLayout m_pipeline_layout;
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AbstractPipelineUsage m_usage;
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};
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} // namespace Vulkan
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