dolphin/Source/Core/VideoBackends/Metal/MTLPipeline.mm
TellowKrinkle 5742ccf8de VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Metal/MTLPipeline.h"
#include "Common/MsgHandler.h"
static void MarkAsUsed(u32* list, u32 start, u32 length)
{
for (u32 i = start; i < start + length; ++i)
*list |= 1 << i;
}
static void GetArguments(NSArray<MTLArgument*>* arguments, u32* textures, u32* samplers,
u32* buffers)
{
for (MTLArgument* argument in arguments)
{
const u32 idx = [argument index];
const u32 length = [argument arrayLength];
if (idx + length > 32)
{
PanicAlertFmt("Making a MTLPipeline with high argument index {:d}..<{:d} for {:s}", //
idx, idx + length, [[argument name] UTF8String]);
continue;
}
switch ([argument type])
{
case MTLArgumentTypeTexture:
if (textures)
MarkAsUsed(textures, idx, length);
else
PanicAlertFmt("Vertex function wants a texture!");
break;
case MTLArgumentTypeSampler:
if (samplers)
MarkAsUsed(samplers, idx, length);
else
PanicAlertFmt("Vertex function wants a sampler!");
break;
case MTLArgumentTypeBuffer:
MarkAsUsed(buffers, idx, length);
break;
default:
break;
}
}
}
Metal::PipelineReflection::PipelineReflection(MTLRenderPipelineReflection* reflection)
{
GetArguments([reflection vertexArguments], nullptr, nullptr, &vertex_buffers);
GetArguments([reflection fragmentArguments], &textures, &samplers, &fragment_buffers);
}
Metal::Pipeline::Pipeline(MRCOwned<id<MTLRenderPipelineState>> pipeline,
const PipelineReflection& reflection, MTLPrimitiveType prim,
MTLCullMode cull, DepthState depth, AbstractPipelineUsage usage)
: m_pipeline(std::move(pipeline)), m_prim(prim), m_cull(cull), m_depth_stencil(depth),
m_usage(usage), m_reflection(reflection)
{
}
Metal::ComputePipeline::ComputePipeline(ShaderStage stage, MTLComputePipelineReflection* reflection,
std::string msl, MRCOwned<id<MTLFunction>> shader,
MRCOwned<id<MTLComputePipelineState>> pipeline)
: Shader(stage, std::move(msl), std::move(shader)), m_compute_pipeline(std::move(pipeline))
{
GetArguments([reflection arguments], &m_textures, nullptr, &m_buffers);
}