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Crypto
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Some more work on CMake on Windows:
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2011-01-09 16:36:19 +00:00 |
ABI.cpp
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fix for stack corruption caused by certain DSP LLE JIT ABI calls.
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2012-01-07 20:46:41 -08:00 |
ABI.h
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Atomic_GCC.h
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Core/DSPCore: Improve Interpreter address register add/sub, convert to
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2010-12-27 15:05:18 +00:00 |
Atomic_Win32.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
BreakPoints.cpp
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Linux build fix
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2012-03-18 23:37:38 +11:00 |
BreakPoints.h
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Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
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2012-03-15 21:48:19 +11:00 |
CDUtils.cpp
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Badaboom. Add in Memory include to CDUtils.cpp
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2012-10-30 02:45:42 +00:00 |
CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
ChunkFile.h
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Fix compilation errors with g++4.7
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2012-05-26 08:09:50 +02:00 |
ColorUtil.cpp
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revert changes to banner background color
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2012-12-16 15:29:25 -08:00 |
ColorUtil.h
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Common.h
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Rename the interface files and hopefully fix OSX building.
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2012-12-25 19:08:24 -06:00 |
CommonFuncs.h
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Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
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2012-04-07 15:45:32 -05:00 |
CommonPaths.h
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Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e . Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
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2012-12-14 11:37:26 -06:00 |
CommonTypes.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
ConsoleListener.cpp
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Support ANSI color codes in the console logger for Linux/Mac
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2012-06-19 12:11:15 +02:00 |
ConsoleListener.h
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Support ANSI color codes in the console logger for Linux/Mac
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2012-06-19 12:11:15 +02:00 |
CPUDetect.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
CPUDetect.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
DebugInterface.h
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Function definition was not updated.
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2012-12-24 00:00:25 +13:00 |
ExtendedTrace.cpp
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ExtendedTrace.h
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FifoQueue.h
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New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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2010-08-10 04:12:32 +00:00 |
FileSearch.cpp
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Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
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2011-01-22 18:19:42 +00:00 |
FileSearch.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
FileUtil.cpp
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Always use the right user dir on windows.
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2012-12-26 19:55:45 -05:00 |
FileUtil.h
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Added a button to dump the FakeVMEM from the memory debugger if the game uses it
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2012-06-19 13:51:29 +02:00 |
FixedSizeQueue.h
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Hash.cpp
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Improvement to revision b8bef29bcc .. :P
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2012-02-25 10:59:00 +01:00 |
Hash.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
IniFile.cpp
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Add comment here so people know what's up.
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2012-02-28 00:27:16 -06:00 |
IniFile.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
LinearDiskCache.h
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Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
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2012-12-24 21:29:24 +01:00 |
Log.h
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Use do { ... } while (0) for the *_LOG macros
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2012-08-20 13:12:49 +02:00 |
LogManager.cpp
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
LogManager.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
MathUtil.cpp
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some code cleanup i have left in my folder :)
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2011-05-25 18:14:29 +00:00 |
MathUtil.h
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don't update vbo, if there are no changes in Renderer::Swap
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2012-12-13 15:28:13 -06:00 |
MemArena.cpp
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This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625.
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2012-09-23 10:08:13 -05:00 |
MemArena.h
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fixes issue 5507
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2012-07-11 20:54:50 -07:00 |
MemoryUtil.cpp
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fix Common lib re-linking all the time
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2012-03-18 05:47:55 -07:00 |
MemoryUtil.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
Misc.cpp
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Hack Misc.cpp into building on OS X.
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2011-03-16 22:58:24 +00:00 |
MsgHandler.cpp
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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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2011-09-09 00:32:04 +02:00 |
MsgHandler.h
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Oops. Forgot to add the CriticalAlert definitions for windows.
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2011-07-15 16:50:54 +00:00 |
NandPaths.cpp
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NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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2011-05-09 05:47:29 +00:00 |
NandPaths.h
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NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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2011-05-09 05:47:29 +00:00 |
SDCardUtil.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
SDCardUtil.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
stdafx.cpp
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stdafx.h
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StdConditionVariable.h
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problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
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2011-03-07 00:16:38 +00:00 |
StdMutex.h
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pthread_mutexattr_t's must be initialized before the type can be set.
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2011-03-14 15:06:06 +00:00 |
StdThread.h
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Merge branch 'misc-speedups'
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2012-05-26 12:35:08 +10:00 |
StringUtil.cpp
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Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
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2011-12-29 12:05:36 +11:00 |
StringUtil.h
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
SymbolDB.cpp
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Cast size_t to unsigned long for printf to deal with (32-bit)
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2010-12-05 18:22:41 +00:00 |
SymbolDB.h
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SysConf.cpp
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Fix some minor bugs pointed out by PVS Studio (thanks!)
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2012-03-03 20:07:20 +01:00 |
SysConf.h
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sysconf SetArayData use the minimum of the buffersize or the dataLength
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2012-02-01 00:04:18 -08:00 |
Thread.cpp
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what is this even...
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2012-11-26 02:11:52 -05:00 |
Thread.h
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fixed an issue where the CPU sometimes single-steps an extra time after pausing
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2012-01-04 01:33:38 -08:00 |
Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Timer.cpp
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
Timer.h
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
Version.cpp
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fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
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2011-10-01 21:31:43 -05:00 |
VideoBackendBase.cpp
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Merge branch 'GLES-software'
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2012-12-26 12:54:58 -06:00 |
VideoBackendBase.h
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
x64Analyzer.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
x64Analyzer.h
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x64Emitter.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
x64Emitter.h
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Added SHRD/SHLD x86 emitters, further optimized srawx
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2012-01-09 00:10:13 -05:00 |