mirror of
https://github.com/dolphin-emu/dolphin.git
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578c402d2c
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
199 lines
4.9 KiB
C++
199 lines
4.9 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Includes
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#include <string> // System: To be able to add strings with "+"
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <stdarg.h>
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#endif
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#include "Common.h"
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#include "ConsoleWindow.h" // Common
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// Declarations and definitions
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namespace Console
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{
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// Create handles
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FILE* __fStdOut = NULL;
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#ifdef _WIN32
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HANDLE __hStdOut = NULL;
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#endif
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/* Start console window - width and height is the size of console window, if you enable
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File the output will also be written to this file. */
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void Open(int Width, int Height, char * Name, bool File)
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{
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#ifdef _WIN32
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// Open the console window and create the window handle for GetStdHandle()
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AllocConsole();
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// Save the window handle that AllocConsole() created
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__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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// Set the console window title
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SetConsoleTitle(Name);
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// Set the total letter space
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COORD co = {Width, Height};
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SetConsoleScreenBufferSize(__hStdOut, co);
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/* Set the window size in number of letters. The height is hardcoded here because it can
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be changed with MoveWindow() later */
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SMALL_RECT coo = {0,0, (Width - 1),50}; // Top, left, right, bottom
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SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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// Create a file and a file handle if File is enabled and we don't already have a file handle
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if(File && !__fStdOut)
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{
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// Edit the log file name
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std::string FileEnding = ".log";
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std::string FileName = Name;
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std::string FullFilename = (FileName + FileEnding);
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// Open the file handle
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__fStdOut = fopen(FullFilename.c_str(), "w");
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}
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}
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/* Close the console window and close the eventual file handle */
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void Close()
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{
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#ifdef _WIN32
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FreeConsole(); // Close the console window
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#endif
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if(__fStdOut) fclose(__fStdOut); // Close the file handle
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}
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// Print to screen and file
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int Print(const char *fmt, ...)
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{
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// Maximum bytes, mind this value to avoid an overrun
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static const int MAX_BYTES = 1024*20;
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#if defined(_WIN32)
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if(__hStdOut)
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{
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#endif
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char s[MAX_BYTES];
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va_list argptr;
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int cnt; // To store the vsnprintf return message
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va_start(argptr, fmt);
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cnt = vsnprintf(s, MAX_BYTES, fmt, argptr);
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va_end(argptr);
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#if defined(_WIN32)
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DWORD cCharsWritten; // We will get a value back here
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WriteConsole(__hStdOut, s, (DWORD)strlen(s), &cCharsWritten, NULL);
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#else
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fprintf(stderr, "%s", s);
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#endif
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// Write to the file
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if(__fStdOut)
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{
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fprintf(__fStdOut, "%s", s);
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fflush(__fStdOut); // Write file now, don't wait
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}
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return(cnt);
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#if defined(_WIN32)
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} else
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{
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return 0;
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}
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#endif
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}
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// Clear console screen
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void ClearScreen()
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{
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#if defined(_WIN32)
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if(__hStdOut) // Check that we have a window handle
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{
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COORD coordScreen = { 0, 0 };
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DWORD cCharsWritten;
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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DWORD dwConSize;
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
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coordScreen, &cCharsWritten);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
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coordScreen, &cCharsWritten);
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SetConsoleCursorPosition(hConsole, coordScreen);
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}
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#endif
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}
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/* Get window handle of console window to be able to resize it. We use
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GetConsoleTitle() and FindWindow() to locate the console window handle. */
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#if defined(_WIN32)
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HWND GetHwnd(void)
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{
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#define MY_BUFSIZE 1024 // Buffer size for console window titles
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HWND hwndFound; // This is what is returned to the caller
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char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated WindowTitle
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char pszOldWindowTitle[MY_BUFSIZE]; // Contains original WindowTitle
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// Fetch current window title.
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GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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// Format a "unique" NewWindowTitle
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wsprintf(pszNewWindowTitle, "%d/%d", GetTickCount(), GetCurrentProcessId());
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// Change current window title
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SetConsoleTitle(pszNewWindowTitle);
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// Ensure window title has been updated
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Sleep(40);
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// Look for NewWindowTitle
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hwndFound = FindWindow(NULL, pszNewWindowTitle);
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// Restore original window title
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SetConsoleTitle(pszOldWindowTitle);
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return(hwndFound);
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}
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#endif // _WIN32
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} // namespace
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