dolphin/Source/Core/VideoBackends/D3D
Pokechu22 4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
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CMakeLists.txt normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DBase.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DBase.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DMain.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DNativeVertexFormat.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DPerfQuery.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3DRender.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DState.cpp VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3DState.h VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3DSwapChain.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DSwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DXPipeline.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DXPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DXShader.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00