..
CMakeLists.txt
normalize common filenames in VideoBackends/D3D
2021-01-27 14:29:48 -08:00
D3DBase.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DBase.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DBoundingBox.cpp
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DBoundingBox.h
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DMain.cpp
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DNativeVertexFormat.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DPerfQuery.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DPerfQuery.h
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
D3DRender.cpp
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DRender.h
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
D3DState.cpp
VideoCommon: Expose SamplerState to shaders
2021-11-17 20:04:34 -08:00
D3DState.h
VideoCommon: Expose SamplerState to shaders
2021-11-17 20:04:34 -08:00
D3DSwapChain.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DSwapChain.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
D3DVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
DXPipeline.cpp
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
DXPipeline.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
DXShader.cpp
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DXShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DXTexture.cpp
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
DXTexture.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00