dolphin/Source/Core/InputCommon
2019-10-11 17:14:45 -05:00
..
ControllerEmu ExpressionParser: Clear expression variables on UpdateReferences call. I don't know if this is most sensible. 2019-10-11 17:14:45 -05:00
ControllerInterface Merge pull request #8233 from JosJuice/stringutil-string-view 2019-08-09 23:39:01 +10:00
ControlReference ExpressionParser: Replace the timer literal with a timer function that increases from 0.0 to 1.0 and resets after N seconds. e.g. (!timer 2.0) is a 2 second timer. Fixed parsing of unary expressions so things like (! ! 1.0) work. 2019-10-11 17:14:45 -05:00
CMakeLists.txt InputCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:54:25 -04:00
GCAdapter_Android.cpp Merge pull request #8117 from weihuoya/threaded_env 2019-06-08 20:42:15 +10:00
GCAdapter.cpp Use separate libusb contexts to avoid thread safety issues 2019-06-26 17:55:51 +02:00
GCAdapter.h GCAdapter: Report libusb open errors to the user 2019-05-29 18:28:24 +02:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
InputCommon.vcxproj.filters InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
InputConfig.cpp InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
InputConfig.h ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
InputProfile.cpp StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
InputProfile.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00