dolphin/Source/Core/Core
Admiral H. Curtiss 34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
..
Boot DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
Config Merge pull request #11205 from TellowKrinkle/AutoPresent 2023-01-30 09:01:18 +01:00
ConfigLoaders Use Core timing instead of thread 2023-01-22 14:50:30 +13:00
Debugger DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
DSP DSPTool: Fix missing error when redefining labels 2023-02-04 17:31:06 -08:00
FifoPlayer Suppress memcpy writing to an object with no trivial copy-assignment warnings 2023-02-09 16:23:49 -08:00
HLE JIT: Fix calls to HLE::Execute. 2023-02-13 11:47:47 +01:00
HW Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch 2023-02-14 01:00:13 +01:00
IOS DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
PowerPC Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch 2023-02-14 01:00:13 +01:00
ActionReplay.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
ActionReplay.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
ARDecrypt.cpp Replace BitUtils with C++20: RotateLeft/RotateRight 2022-12-11 08:59:18 +01:00
ARDecrypt.h
BootManager.cpp Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
BootManager.h
CheatCodes.h
CheatGeneration.cpp
CheatGeneration.h
CheatSearch.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
CheatSearch.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
CMakeLists.txt Use Core timing instead of thread 2023-01-22 14:50:30 +13:00
CommonTitles.h
ConfigManager.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
ConfigManager.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
Core.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
Core.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
CoreTiming.cpp Let VI Skip work if variance > fallback 2023-02-02 20:59:17 -05:00
CoreTiming.h CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
DolphinAnalytics.cpp windows: prefer os version from registry 2023-01-17 01:38:00 -08:00
DolphinAnalytics.h DolphinAnalytics: Remove ICACHE_MATTERS 2023-01-08 00:17:46 -05:00
DSPEmulator.cpp
DSPEmulator.h
FreeLookConfig.cpp
FreeLookConfig.h
FreeLookManager.cpp
FreeLookManager.h
GeckoCode.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
GeckoCode.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
HotkeyManager.h Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
LibusbUtils.cpp
LibusbUtils.h
MachineContext.h MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
MemoryWatcher.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
MemoryWatcher.h DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
MemTools.cpp
MemTools.h
Movie.cpp Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings 2023-01-30 09:50:21 +01:00
Movie.h DolphinQt: Use input override system for TAS input windows 2022-10-03 22:04:09 +02:00
NetPlayClient.cpp Netplay: When connecting, ignore packets from traversal server 2022-12-26 23:35:42 +01:00
NetPlayClient.h Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. 2022-10-02 23:25:15 +02:00
NetPlayCommon.cpp
NetPlayCommon.h Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
NetPlayProto.h Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
NetPlayServer.cpp Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
NetPlayServer.h NetPlay: Split SyncSaveData() into two parts. 2022-11-06 01:51:01 +01:00
NetworkCaptureLogger.cpp NetworkCaptureLogger: Allow PCAP shared read access on Windows 2022-09-29 23:08:25 +04:00
NetworkCaptureLogger.h
PatchEngine.cpp DolphinQt: Properly lock CPU before accessing emulated memory 2023-02-12 11:27:50 +01:00
PatchEngine.h Core: add ability to apply memory patches during a frame update in the PatchEngine 2022-12-23 03:13:03 -06:00
State.cpp State: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
State.h Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. 2022-10-02 00:00:29 +02:00
SyncIdentifier.h Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an 2022-08-09 16:26:53 -06:00
SysConf.cpp
SysConf.h
System.cpp CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
System.h Core: Add PowerPCState reference to System. 2023-01-27 15:22:44 +01:00
TitleDatabase.cpp
TitleDatabase.h
WiiRoot.cpp Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
WiiRoot.h
WiiUtils.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
WiiUtils.h