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49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Common.h"
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class CMixer;
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extern SoundStream *soundStream;
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// UDSPControl
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union UDSPControl
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{
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u16 Hex;
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struct
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{
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u16 DSPReset : 1; // Write 1 to reset and waits for 0
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u16 DSPAssertInt : 1;
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u16 DSPHalt : 1;
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u16 AI : 1;
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u16 AI_mask : 1;
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u16 ARAM : 1;
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u16 ARAM_mask : 1;
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u16 DSP : 1;
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u16 DSP_mask : 1;
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u16 ARAM_DMAState : 1; // DSPGetDMAStatus() uses this flag
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u16 DSPInitCode : 1;
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u16 DSPInit : 1; // DSPInit() writes to this flag
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u16 pad : 4;
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};
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UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
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};
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namespace AudioCommon
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{
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SoundStream *InitSoundStream(CMixer *mixer, void *hWnd);
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void ShutdownSoundStream();
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std::vector<std::string> GetSoundBackends();
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bool UseJIT();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void UpdateSoundStream();
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}
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