mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
f97b2d472a
Makes the use of the interface a little less noisy, especially given how much of the interface depends on an instance being present.
604 lines
19 KiB
C++
604 lines
19 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Fifo.h"
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#include <atomic>
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#include <cstring>
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#include "Common/Assert.h"
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#include "Common/BlockingLoop.h"
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#include "Common/ChunkFile.h"
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#include "Common/Event.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MemoryUtil.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/GPFifo.h"
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#include "Core/HW/Memmap.h"
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#include "Core/Host.h"
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#include "Core/System.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace Fifo
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{
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static constexpr int GPU_TIME_SLOT_SIZE = 1000;
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FifoManager::FifoManager(Core::System& system) : m_system{system}
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{
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}
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FifoManager::~FifoManager() = default;
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void FifoManager::RefreshConfig()
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{
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m_config_sync_gpu = Config::Get(Config::MAIN_SYNC_GPU);
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m_config_sync_gpu_max_distance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
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m_config_sync_gpu_min_distance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
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m_config_sync_gpu_overclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
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}
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void FifoManager::DoState(PointerWrap& p)
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{
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p.DoArray(m_video_buffer, FIFO_SIZE);
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u8* write_ptr = m_video_buffer_write_ptr;
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p.DoPointer(write_ptr, m_video_buffer);
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m_video_buffer_write_ptr = write_ptr;
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p.DoPointer(m_video_buffer_read_ptr, m_video_buffer);
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if (p.IsReadMode() && m_use_deterministic_gpu_thread)
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{
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// We're good and paused, right?
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m_video_buffer_seen_ptr = m_video_buffer_pp_read_ptr = m_video_buffer_read_ptr;
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}
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p.Do(m_sync_ticks);
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p.Do(m_syncing_suspended);
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}
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void FifoManager::PauseAndLock(bool do_lock, bool unpause_on_unlock)
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{
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if (do_lock)
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{
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SyncGPU(SyncGPUReason::Other);
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EmulatorState(false);
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if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
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return;
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m_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
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}
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else
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{
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if (unpause_on_unlock)
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EmulatorState(true);
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}
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}
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void FifoManager::Init()
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{
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if (!m_config_callback_id)
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m_config_callback_id = Config::AddConfigChangedCallback([this] { RefreshConfig(); });
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RefreshConfig();
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// Padded so that SIMD overreads in the vertex loader are safe
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m_video_buffer = static_cast<u8*>(Common::AllocateMemoryPages(FIFO_SIZE + 4));
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ResetVideoBuffer();
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if (m_system.IsDualCoreMode())
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m_gpu_mainloop.Prepare();
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m_sync_ticks.store(0);
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}
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void FifoManager::Shutdown()
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{
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if (m_gpu_mainloop.IsRunning())
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PanicAlertFmt("FIFO shutting down while active");
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Common::FreeMemoryPages(m_video_buffer, FIFO_SIZE + 4);
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m_video_buffer = nullptr;
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m_video_buffer_write_ptr = nullptr;
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m_video_buffer_pp_read_ptr = nullptr;
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m_video_buffer_read_ptr = nullptr;
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m_video_buffer_seen_ptr = nullptr;
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m_fifo_aux_write_ptr = nullptr;
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m_fifo_aux_read_ptr = nullptr;
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if (m_config_callback_id)
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{
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Config::RemoveConfigChangedCallback(*m_config_callback_id);
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m_config_callback_id = std::nullopt;
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}
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void FifoManager::ExitGpuLoop()
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{
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auto& command_processor = m_system.GetCommandProcessor();
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auto& fifo = command_processor.GetFifo();
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// This should break the wait loop in CPU thread
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fifo.bFF_GPReadEnable.store(0, std::memory_order_relaxed);
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FlushGpu();
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// Terminate GPU thread loop
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m_emu_running_state.Set();
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m_gpu_mainloop.Stop(Common::BlockingLoop::StopMode::NonBlock);
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}
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void FifoManager::EmulatorState(bool running)
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{
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m_emu_running_state.Set(running);
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if (running)
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m_gpu_mainloop.Wakeup();
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else
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m_gpu_mainloop.AllowSleep();
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}
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void FifoManager::SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
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{
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if (m_use_deterministic_gpu_thread)
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{
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m_gpu_mainloop.Wait();
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if (!m_gpu_mainloop.IsRunning())
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return;
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// Opportunistically reset FIFOs so we don't wrap around.
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if (may_move_read_ptr && m_fifo_aux_write_ptr != m_fifo_aux_read_ptr)
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{
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PanicAlertFmt("Aux FIFO not synced ({}, {})", fmt::ptr(m_fifo_aux_write_ptr),
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fmt::ptr(m_fifo_aux_read_ptr));
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}
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memmove(m_fifo_aux_data, m_fifo_aux_read_ptr, m_fifo_aux_write_ptr - m_fifo_aux_read_ptr);
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m_fifo_aux_write_ptr -= (m_fifo_aux_read_ptr - m_fifo_aux_data);
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m_fifo_aux_read_ptr = m_fifo_aux_data;
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if (may_move_read_ptr)
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{
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u8* write_ptr = m_video_buffer_write_ptr;
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// what's left over in the buffer
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size_t size = write_ptr - m_video_buffer_pp_read_ptr;
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memmove(m_video_buffer, m_video_buffer_pp_read_ptr, size);
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// This change always decreases the pointers. We write seen_ptr
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// after write_ptr here, and read it before in RunGpuLoop, so
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// 'write_ptr > seen_ptr' there cannot become spuriously true.
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m_video_buffer_write_ptr = write_ptr = m_video_buffer + size;
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m_video_buffer_pp_read_ptr = m_video_buffer;
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m_video_buffer_read_ptr = m_video_buffer;
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m_video_buffer_seen_ptr = write_ptr;
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}
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}
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}
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void FifoManager::PushFifoAuxBuffer(const void* ptr, size_t size)
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{
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if (size > (size_t)(m_fifo_aux_data + FIFO_SIZE - m_fifo_aux_write_ptr))
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{
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SyncGPU(SyncGPUReason::AuxSpace, /* may_move_read_ptr */ false);
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if (!m_gpu_mainloop.IsRunning())
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{
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// GPU is shutting down
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return;
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}
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if (size > (size_t)(m_fifo_aux_data + FIFO_SIZE - m_fifo_aux_write_ptr))
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{
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// That will sync us up to the last 32 bytes, so this short region
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// of FIFO would have to point to a 2MB display list or something.
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PanicAlertFmt("Absurdly large aux buffer");
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return;
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}
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}
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memcpy(m_fifo_aux_write_ptr, ptr, size);
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m_fifo_aux_write_ptr += size;
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}
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void* FifoManager::PopFifoAuxBuffer(size_t size)
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{
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void* ret = m_fifo_aux_read_ptr;
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m_fifo_aux_read_ptr += size;
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return ret;
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}
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// Description: RunGpuLoop() sends data through this function.
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void FifoManager::ReadDataFromFifo(u32 read_ptr)
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{
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if (GPFifo::GATHER_PIPE_SIZE >
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static_cast<size_t>(m_video_buffer + FIFO_SIZE - m_video_buffer_write_ptr))
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{
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const size_t existing_len = m_video_buffer_write_ptr - m_video_buffer_read_ptr;
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if (GPFifo::GATHER_PIPE_SIZE > static_cast<size_t>(FIFO_SIZE - existing_len))
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{
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PanicAlertFmt("FIFO out of bounds (existing {} + new {} > {})", existing_len,
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GPFifo::GATHER_PIPE_SIZE, FIFO_SIZE);
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return;
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}
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memmove(m_video_buffer, m_video_buffer_read_ptr, existing_len);
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m_video_buffer_write_ptr = m_video_buffer + existing_len;
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m_video_buffer_read_ptr = m_video_buffer;
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}
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// Copy new video instructions to m_video_buffer for future use in rendering the new picture
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auto& memory = m_system.GetMemory();
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memory.CopyFromEmu(m_video_buffer_write_ptr, read_ptr, GPFifo::GATHER_PIPE_SIZE);
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m_video_buffer_write_ptr += GPFifo::GATHER_PIPE_SIZE;
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}
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// The deterministic_gpu_thread version.
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void FifoManager::ReadDataFromFifoOnCPU(u32 read_ptr)
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{
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u8* write_ptr = m_video_buffer_write_ptr;
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if (GPFifo::GATHER_PIPE_SIZE > static_cast<size_t>(m_video_buffer + FIFO_SIZE - write_ptr))
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{
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// We can't wrap around while the GPU is working on the data.
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// This should be very rare due to the reset in SyncGPU.
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SyncGPU(SyncGPUReason::Wraparound);
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if (!m_gpu_mainloop.IsRunning())
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{
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// GPU is shutting down, so the next asserts may fail
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return;
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}
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if (m_video_buffer_pp_read_ptr != m_video_buffer_read_ptr)
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{
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PanicAlertFmt("Desynced read pointers");
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return;
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}
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write_ptr = m_video_buffer_write_ptr;
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const size_t existing_len = write_ptr - m_video_buffer_pp_read_ptr;
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if (GPFifo::GATHER_PIPE_SIZE > static_cast<size_t>(FIFO_SIZE - existing_len))
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{
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PanicAlertFmt("FIFO out of bounds (existing {} + new {} > {})", existing_len,
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GPFifo::GATHER_PIPE_SIZE, FIFO_SIZE);
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return;
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}
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}
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auto& memory = m_system.GetMemory();
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memory.CopyFromEmu(m_video_buffer_write_ptr, read_ptr, GPFifo::GATHER_PIPE_SIZE);
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m_video_buffer_pp_read_ptr = OpcodeDecoder::RunFifo<true>(
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DataReader(m_video_buffer_pp_read_ptr, write_ptr + GPFifo::GATHER_PIPE_SIZE), nullptr);
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// This would have to be locked if the GPU thread didn't spin.
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m_video_buffer_write_ptr = write_ptr + GPFifo::GATHER_PIPE_SIZE;
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}
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void FifoManager::ResetVideoBuffer()
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{
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m_video_buffer_read_ptr = m_video_buffer;
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m_video_buffer_write_ptr = m_video_buffer;
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m_video_buffer_seen_ptr = m_video_buffer;
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m_video_buffer_pp_read_ptr = m_video_buffer;
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m_fifo_aux_write_ptr = m_fifo_aux_data;
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m_fifo_aux_read_ptr = m_fifo_aux_data;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void FifoManager::RunGpuLoop()
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{
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AsyncRequests::GetInstance()->SetEnable(true);
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AsyncRequests::GetInstance()->SetPassthrough(false);
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m_gpu_mainloop.Run(
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[this] {
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// Run events from the CPU thread.
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AsyncRequests::GetInstance()->PullEvents();
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// Do nothing while paused
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if (!m_emu_running_state.IsSet())
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return;
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if (m_use_deterministic_gpu_thread)
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{
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// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
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u8* seen_ptr = m_video_buffer_seen_ptr;
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u8* write_ptr = m_video_buffer_write_ptr;
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// See comment in SyncGPU
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if (write_ptr > seen_ptr)
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{
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m_video_buffer_read_ptr =
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OpcodeDecoder::RunFifo(DataReader(m_video_buffer_read_ptr, write_ptr), nullptr);
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m_video_buffer_seen_ptr = write_ptr;
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}
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}
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else
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{
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auto& command_processor = m_system.GetCommandProcessor();
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auto& fifo = command_processor.GetFifo();
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command_processor.SetCPStatusFromGPU();
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// check if we are able to run this buffer
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while (!command_processor.IsInterruptWaiting() &&
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fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) &&
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fifo.CPReadWriteDistance.load(std::memory_order_relaxed) &&
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!AtBreakpoint(m_system))
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{
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if (m_config_sync_gpu && m_sync_ticks.load() < m_config_sync_gpu_min_distance)
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break;
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u32 cyclesExecuted = 0;
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u32 readPtr = fifo.CPReadPointer.load(std::memory_order_relaxed);
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ReadDataFromFifo(readPtr);
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if (readPtr == fifo.CPEnd.load(std::memory_order_relaxed))
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readPtr = fifo.CPBase.load(std::memory_order_relaxed);
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else
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readPtr += GPFifo::GATHER_PIPE_SIZE;
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const s32 distance =
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static_cast<s32>(fifo.CPReadWriteDistance.load(std::memory_order_relaxed)) -
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GPFifo::GATHER_PIPE_SIZE;
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ASSERT_MSG(COMMANDPROCESSOR, distance >= 0,
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"Negative fifo.CPReadWriteDistance = {} in FIFO Loop !\nThat can produce "
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"instability in the game. Please report it.",
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distance);
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u8* write_ptr = m_video_buffer_write_ptr;
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m_video_buffer_read_ptr = OpcodeDecoder::RunFifo(
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DataReader(m_video_buffer_read_ptr, write_ptr), &cyclesExecuted);
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fifo.CPReadPointer.store(readPtr, std::memory_order_relaxed);
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fifo.CPReadWriteDistance.fetch_sub(GPFifo::GATHER_PIPE_SIZE, std::memory_order_seq_cst);
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if ((write_ptr - m_video_buffer_read_ptr) == 0)
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{
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fifo.SafeCPReadPointer.store(fifo.CPReadPointer.load(std::memory_order_relaxed),
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std::memory_order_relaxed);
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}
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command_processor.SetCPStatusFromGPU();
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if (m_config_sync_gpu)
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{
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cyclesExecuted = (int)(cyclesExecuted / m_config_sync_gpu_overclock);
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int old = m_sync_ticks.fetch_sub(cyclesExecuted);
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if (old >= m_config_sync_gpu_max_distance &&
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old - (int)cyclesExecuted < m_config_sync_gpu_max_distance)
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{
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m_sync_wakeup_event.Set();
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}
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}
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_OutputXFB or Video_AccessEFB thus slowing
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// things down.
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AsyncRequests::GetInstance()->PullEvents();
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}
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// fast skip remaining GPU time if fifo is empty
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if (m_sync_ticks.load() > 0)
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{
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int old = m_sync_ticks.exchange(0);
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if (old >= m_config_sync_gpu_max_distance)
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m_sync_wakeup_event.Set();
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}
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// The fifo is empty and it's unlikely we will get any more work in the near future.
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// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
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g_vertex_manager->Flush();
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g_framebuffer_manager->RefreshPeekCache();
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}
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},
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100);
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AsyncRequests::GetInstance()->SetEnable(false);
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AsyncRequests::GetInstance()->SetPassthrough(true);
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}
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void FifoManager::FlushGpu()
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{
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if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
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return;
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m_gpu_mainloop.Wait();
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}
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void FifoManager::GpuMaySleep()
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{
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m_gpu_mainloop.AllowSleep();
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}
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bool AtBreakpoint(Core::System& system)
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{
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auto& command_processor = system.GetCommandProcessor();
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const auto& fifo = command_processor.GetFifo();
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return fifo.bFF_BPEnable.load(std::memory_order_relaxed) &&
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(fifo.CPReadPointer.load(std::memory_order_relaxed) ==
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fifo.CPBreakpoint.load(std::memory_order_relaxed));
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}
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void FifoManager::RunGpu()
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{
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const bool is_dual_core = m_system.IsDualCoreMode();
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// wake up GPU thread
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if (is_dual_core && !m_use_deterministic_gpu_thread)
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{
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m_gpu_mainloop.Wakeup();
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}
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// if the sync GPU callback is suspended, wake it up.
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if (!is_dual_core || m_use_deterministic_gpu_thread || m_config_sync_gpu)
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{
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if (m_syncing_suspended)
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{
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m_syncing_suspended = false;
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m_system.GetCoreTiming().ScheduleEvent(GPU_TIME_SLOT_SIZE, m_event_sync_gpu,
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GPU_TIME_SLOT_SIZE);
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}
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}
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}
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int FifoManager::RunGpuOnCpu(int ticks)
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{
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auto& command_processor = m_system.GetCommandProcessor();
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auto& fifo = command_processor.GetFifo();
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bool reset_simd_state = false;
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int available_ticks = int(ticks * m_config_sync_gpu_overclock) + m_sync_ticks.load();
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while (fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) &&
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fifo.CPReadWriteDistance.load(std::memory_order_relaxed) && !AtBreakpoint(m_system) &&
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available_ticks >= 0)
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{
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if (m_use_deterministic_gpu_thread)
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{
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ReadDataFromFifoOnCPU(fifo.CPReadPointer.load(std::memory_order_relaxed));
|
|
m_gpu_mainloop.Wakeup();
|
|
}
|
|
else
|
|
{
|
|
if (!reset_simd_state)
|
|
{
|
|
Common::FPU::SaveSIMDState();
|
|
Common::FPU::LoadDefaultSIMDState();
|
|
reset_simd_state = true;
|
|
}
|
|
ReadDataFromFifo(fifo.CPReadPointer.load(std::memory_order_relaxed));
|
|
u32 cycles = 0;
|
|
m_video_buffer_read_ptr = OpcodeDecoder::RunFifo(
|
|
DataReader(m_video_buffer_read_ptr, m_video_buffer_write_ptr), &cycles);
|
|
available_ticks -= cycles;
|
|
}
|
|
|
|
if (fifo.CPReadPointer.load(std::memory_order_relaxed) ==
|
|
fifo.CPEnd.load(std::memory_order_relaxed))
|
|
{
|
|
fifo.CPReadPointer.store(fifo.CPBase.load(std::memory_order_relaxed),
|
|
std::memory_order_relaxed);
|
|
}
|
|
else
|
|
{
|
|
fifo.CPReadPointer.fetch_add(GPFifo::GATHER_PIPE_SIZE, std::memory_order_relaxed);
|
|
}
|
|
|
|
fifo.CPReadWriteDistance.fetch_sub(GPFifo::GATHER_PIPE_SIZE, std::memory_order_relaxed);
|
|
}
|
|
|
|
command_processor.SetCPStatusFromGPU();
|
|
|
|
if (reset_simd_state)
|
|
{
|
|
Common::FPU::LoadSIMDState();
|
|
}
|
|
|
|
// Discard all available ticks as there is nothing to do any more.
|
|
m_sync_ticks.store(std::min(available_ticks, 0));
|
|
|
|
// If the GPU is idle, drop the handler.
|
|
if (available_ticks >= 0)
|
|
return -1;
|
|
|
|
// Always wait at least for GPU_TIME_SLOT_SIZE cycles.
|
|
return -available_ticks + GPU_TIME_SLOT_SIZE;
|
|
}
|
|
|
|
void FifoManager::UpdateWantDeterminism(bool want)
|
|
{
|
|
// We are paused (or not running at all yet), so
|
|
// it should be safe to change this.
|
|
bool gpu_thread = false;
|
|
switch (Config::GetGPUDeterminismMode())
|
|
{
|
|
case Config::GPUDeterminismMode::Auto:
|
|
gpu_thread = want;
|
|
break;
|
|
case Config::GPUDeterminismMode::Disabled:
|
|
gpu_thread = false;
|
|
break;
|
|
case Config::GPUDeterminismMode::FakeCompletion:
|
|
gpu_thread = true;
|
|
break;
|
|
}
|
|
|
|
gpu_thread = gpu_thread && m_system.IsDualCoreMode();
|
|
|
|
if (m_use_deterministic_gpu_thread != gpu_thread)
|
|
{
|
|
m_use_deterministic_gpu_thread = gpu_thread;
|
|
if (gpu_thread)
|
|
{
|
|
// These haven't been updated in non-deterministic mode.
|
|
m_video_buffer_seen_ptr = m_video_buffer_pp_read_ptr = m_video_buffer_read_ptr;
|
|
CopyPreprocessCPStateFromMain();
|
|
VertexLoaderManager::MarkAllDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This function checks the emulated CPU - GPU distance and may wake up the GPU,
|
|
* or block the CPU if required. It should be called by the CPU thread regularly.
|
|
* @ticks The gone emulated CPU time.
|
|
* @return A good time to call WaitForGpuThread() next.
|
|
*/
|
|
int FifoManager::WaitForGpuThread(int ticks)
|
|
{
|
|
int old = m_sync_ticks.fetch_add(ticks);
|
|
int now = old + ticks;
|
|
|
|
// GPU is idle, so stop polling.
|
|
if (old >= 0 && m_gpu_mainloop.IsDone())
|
|
return -1;
|
|
|
|
// Wakeup GPU
|
|
if (old < m_config_sync_gpu_min_distance && now >= m_config_sync_gpu_min_distance)
|
|
RunGpu();
|
|
|
|
// If the GPU is still sleeping, wait for a longer time
|
|
if (now < m_config_sync_gpu_min_distance)
|
|
return GPU_TIME_SLOT_SIZE + m_config_sync_gpu_min_distance - now;
|
|
|
|
// Wait for GPU
|
|
if (now >= m_config_sync_gpu_max_distance)
|
|
m_sync_wakeup_event.Wait();
|
|
|
|
return GPU_TIME_SLOT_SIZE;
|
|
}
|
|
|
|
void FifoManager::SyncGPUCallback(Core::System& system, u64 ticks, s64 cyclesLate)
|
|
{
|
|
ticks += cyclesLate;
|
|
int next = -1;
|
|
|
|
auto& fifo = system.GetFifo();
|
|
if (!system.IsDualCoreMode() || fifo.m_use_deterministic_gpu_thread)
|
|
{
|
|
next = fifo.RunGpuOnCpu(int(ticks));
|
|
}
|
|
else if (fifo.m_config_sync_gpu)
|
|
{
|
|
next = fifo.WaitForGpuThread(int(ticks));
|
|
}
|
|
|
|
fifo.m_syncing_suspended = next < 0;
|
|
if (!fifo.m_syncing_suspended)
|
|
system.GetCoreTiming().ScheduleEvent(next, fifo.m_event_sync_gpu, next);
|
|
}
|
|
|
|
void FifoManager::SyncGPUForRegisterAccess()
|
|
{
|
|
SyncGPU(SyncGPUReason::Other);
|
|
|
|
if (!m_system.IsDualCoreMode() || m_use_deterministic_gpu_thread)
|
|
RunGpuOnCpu(GPU_TIME_SLOT_SIZE);
|
|
else if (m_config_sync_gpu)
|
|
WaitForGpuThread(GPU_TIME_SLOT_SIZE);
|
|
}
|
|
|
|
// Initialize GPU - CPU thread syncing, this gives us a deterministic way to start the GPU thread.
|
|
void FifoManager::Prepare()
|
|
{
|
|
m_event_sync_gpu = m_system.GetCoreTiming().RegisterEvent("SyncGPUCallback", SyncGPUCallback);
|
|
m_syncing_suspended = true;
|
|
}
|
|
} // namespace Fifo
|