dolphin/Source/Core/VideoBackends/Software/VideoBackend.h
Jasper St. Pierre 63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00

61 lines
1.5 KiB
C++

#pragma once
#include <string>
#include "VideoCommon/VideoBackendBase.h"
namespace MMIO { class Mapping; }
namespace SW
{
class VideoSoftware : public VideoBackend
{
bool Initialize(void *window_handle) override;
void Shutdown() override;
std::string GetName() const override;
std::string GetDisplayName() const override;
void EmuStateChange(EMUSTATE_CHANGE newState) override;
void RunLoop(bool enable) override;
void ShowConfig(void* parent) override;
void Video_Prepare() override;
void Video_Cleanup() override;
void Video_EnterLoop() override;
void Video_ExitLoop() override;
void Video_BeginField(u32, u32, u32) override;
void Video_EndField() override;
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
u32 Video_GetQueryResult(PerfQueryType type) override;
void Video_AddMessage(const std::string& msg, unsigned int milliseconds) override;
void Video_ClearMessages() override;
bool Video_Screenshot(const std::string& filename) override;
int Video_LoadTexture(char *imagedata, u32 width, u32 height);
void Video_DeleteTexture(int texID);
void Video_DrawTexture(int texID, float *coords);
void Video_SetRendering(bool bEnabled) override;
void Video_GatherPipeBursted() override;
bool Video_IsPossibleWaitingSetDrawDone() override;
void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
unsigned int PeekMessages() override;
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
void DoState(PointerWrap &p) override;
public:
void CheckInvalidState() override;
};
}