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OpenCL
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Make titlebar and about dialog fancy for cmake build.
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2011-08-21 17:43:05 -05:00 |
AVIDump.cpp
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Various changes which improve FreeBSD support.
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2011-09-29 23:32:38 +02:00 |
AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
BPFunctions.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPFunctions.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPMemory.cpp
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BPMemory.h
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add definitions of some bp mem bits relating to interlacing (no behavior change)
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2011-07-18 08:27:30 +00:00 |
BPStructs.cpp
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
DataReader.h
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Debugger.cpp
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Various UI and documentation improvements to the GFX debugger.
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2011-07-01 20:59:57 +00:00 |
Debugger.h
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DLCache.cpp
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A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
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2011-05-25 02:05:48 +00:00 |
DLCache.h
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EmuWindow.cpp
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buildfix ON MASTER!! :<
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2011-08-26 21:19:40 -07:00 |
EmuWindow.h
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Fifo.cpp
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Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LightingShaderGen.h
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Fix pixel lighting.
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2011-09-29 23:32:39 +02:00 |
LookUpTables.h
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MainBase.cpp
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Merge branch 'zcomploc-support'
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2011-10-04 07:56:13 +02:00 |
PixelShaderGen.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
PixelShaderManager.cpp
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VideoCommon: Always update pixel shader constants when tevregs change
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2011-07-04 13:49:40 +00:00 |
PixelShaderManager.h
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VideoCommon: Always update pixel shader constants when tevregs change
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2011-07-04 13:49:40 +00:00 |
RenderBase.cpp
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Compile fix.
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2011-09-29 23:32:38 +02:00 |
RenderBase.h
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Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
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2011-09-29 23:32:38 +02:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCacheBase.h
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TextureConversionShader.cpp
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just a little cleanup to maintain minimal interfaces
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2011-06-10 19:16:09 +00:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
TextureDecoder.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Normal.h
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Fix "Disable Lighting" in D3D9 and D3D11.
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2011-04-30 17:34:08 +00:00 |
VertexManagerBase.h
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VertexShaderGen.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderGen.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderManager.cpp
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Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
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2011-05-12 02:14:45 +00:00 |
VertexShaderManager.h
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VideoCommon.h
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Merge some scissor rect related code to VideoCommon.
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2011-09-05 22:04:28 +02:00 |
VideoConfig.cpp
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Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
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2011-09-09 21:34:46 +02:00 |
VideoConfig.h
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Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
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2011-09-09 21:34:46 +02:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
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2011-04-11 01:49:32 +00:00 |
XFStructs.cpp
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Add a call to VertexManager::Flush() when changing TC gen settings
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2011-10-01 02:36:03 +02:00 |
XFStructs.h
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