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9dad9ebe89
zcomploc is a feature of the BP which switch depth test from before the alpha test to after the alpha test. This way, transparent fragments are written to the depth buffer too. The current implementation is quite hacky and does not cover all cases but is enough to fix problems in a lot of game. A complete implementation would require a multipass rendering method and is attempted in the zcomploc-experimental branch. According to testers feedback, fixes bugs in the following games: - Baten Kaitos - Baten Kaitos Origins - 007: Everything or Nothing - Ty the Tasmanian Tiger - Tony Hawk's Pro Skater 3 And probably other games too. Conflicts (because of new-shadercache-uids): Source/Core/VideoCommon/Src/PixelShaderGen.cpp
1255 lines
42 KiB
C++
1255 lines
42 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <cmath>
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#include <assert.h>
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#include <locale.h>
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#include "LightingShaderGen.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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#include "VideoConfig.h"
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#include "NativeVertexFormat.h"
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static int AlphaPreTest();
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static void StageHash(int stage, u32* out)
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{
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out[0] |= bpmem.combiners[stage].colorC.hex & 0xFFFFFF; // 24
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u32 alphaC = bpmem.combiners[stage].alphaC.hex & 0xFFFFF0; // 24, strip out tswap and rswap for now
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out[0] |= (alphaC&0xF0) << 24; // 8
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out[1] |= alphaC >> 8; // 16
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// reserve 3 bits for bpmem.tevorders[stage/2].getTexMap
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out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 19; // 3
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out[1] |= bpmem.tevorders[stage/2].getEnable(stage&1) << 22; // 1
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// reserve 3 bits for bpmem.tevorders[stage/2].getColorChan
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bool bHasIndStage = bpmem.tevind[stage].IsActive() && bpmem.tevind[stage].bt < bpmem.genMode.numindstages;
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out[2] |= bHasIndStage << 2; // 1
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bool needstexcoord = false;
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if (bHasIndStage)
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{
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out[2] |= (bpmem.tevind[stage].hex & 0x17FFFF) << 3; // 21, TODO: needs an explanation
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needstexcoord = true;
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}
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TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stage].colorC;
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TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stage].alphaC;
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if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
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|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
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|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
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|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
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|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
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|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
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{
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out[0] |= bpmem.combiners[stage].alphaC.rswap;
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out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap1 << 24; // 2
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out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2].swap2 << 26; // 2
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out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap1 << 28; // 2
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out[2] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.rswap*2+1].swap2 << 30; // 2
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out[1] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&1) << 23;
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out[2] |= (bpmem.tevorders[stage/2].getColorChan(stage&1)&0x6) >> 1;
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}
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out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
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if (bpmem.tevorders[stage/2].getEnable(stage&1))
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{
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if (bHasIndStage) needstexcoord = true;
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out[0] |= bpmem.combiners[stage].alphaC.tswap;
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out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
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out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap2 << 3; // 2
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out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap1 << 5; // 2
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out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2+1].swap2 << 7; // 2
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out[1] |= bpmem.tevorders[stage/2].getTexMap(stage&1) << 16;
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}
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if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
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|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
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{
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out[3] |= bpmem.tevksel[stage/2].getKC(stage&1) << 9; // 5
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out[3] |= bpmem.tevksel[stage/2].getKA(stage&1) << 14; // 5
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}
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if (needstexcoord)
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{
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out[1] |= bpmem.tevorders[stage/2].getTexCoord(stage&1) << 16;
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}
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}
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// Mash together all the inputs that contribute to the code of a generated pixel shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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// It would likely be a lot more efficient to build this incrementally as the attributes
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// are set...
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void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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memset(uid->values, 0, sizeof(uid->values));
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uid->values[0] |= bpmem.genMode.numtevstages; // 4
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uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4
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uid->values[0] |= dstAlphaMode << 8; // 2
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bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth;
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uid->values[0] |= DepthTextureEnable << 10; // 1
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bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
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uid->values[0] |= enablePL << 11; // 1
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if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 12; // 4
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u32 alphaPreTest = AlphaPreTest()+1;
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uid->values[0] |= alphaPreTest << 16; // 2
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if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS))
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{
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// Courtesy of PreAlphaTest, we're done already ;)
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// NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though.
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uid->num_values = 1;
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return;
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}
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for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
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{
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if (18+i < 32)
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uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
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else
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uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
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}
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uid->values[1] = bpmem.genMode.numindstages << 2; // 3
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u32 indirectStagesUsed = 0;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
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uid->values[1] |= indirectStagesUsed << 5; // 4;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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{
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if (indirectStagesUsed & (1 << i))
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{
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uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
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if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
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uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
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}
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}
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u32* ptr = &uid->values[2];
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for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
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{
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StageHash(i, ptr);
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ptr += 4; // max: ptr = &uid->values[66]
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}
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ptr[0] |= bpmem.alphaFunc.comp0; // 3
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ptr[0] |= bpmem.alphaFunc.comp1 << 3; // 3
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ptr[0] |= bpmem.alphaFunc.logic << 6; // 2
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if (alphaPreTest == 0 || alphaPreTest == 2)
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{
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ptr[0] |= bpmem.fog.c_proj_fsel.fsel << 8; // 3
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ptr[0] |= bpmem.zcontrol.zcomploc << 11; // 1
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if (DepthTextureEnable)
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{
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ptr[0] |= bpmem.ztex2.op << 12; // 2
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ptr[0] |= bpmem.zmode.testenable << 14; // 1
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ptr[0] |= bpmem.zmode.updateenable << 15; // 1
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}
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}
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if (dstAlphaMode != DSTALPHA_ALPHA_PASS)
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{
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if (bpmem.fog.c_proj_fsel.fsel != 0)
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{
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ptr[0] |= bpmem.fog.c_proj_fsel.proj << 16; // 1
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ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
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}
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}
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++ptr;
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if (enablePL)
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{
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ptr += GetLightingShaderId(ptr);
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*ptr++ = components;
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}
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uid->num_values = ptr - uid->values;
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}
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void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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memset(uid->values, 0, sizeof(uid->values));
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u32* ptr = uid->values;
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*ptr++ = dstAlphaMode; // 0
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*ptr++ = bpmem.genMode.hex; // 1
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*ptr++ = bpmem.ztex2.hex; // 2
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*ptr++ = bpmem.zcontrol.hex; // 3
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*ptr++ = bpmem.zmode.hex; // 4
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*ptr++ = g_ActiveConfig.bEnablePerPixelDepth; // 5
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*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting; // 6
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*ptr++ = xfregs.numTexGen.hex; // 7
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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*ptr++ = xfregs.color[0].hex;
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*ptr++ = xfregs.alpha[0].hex;
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*ptr++ = xfregs.color[1].hex;
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*ptr++ = xfregs.alpha[1].hex;
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*ptr++ = components;
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}
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for (unsigned int i = 0; i < 8; ++i)
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*ptr++ = xfregs.texMtxInfo[i].hex; // 8-15
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for (unsigned int i = 0; i < 16; ++i)
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*ptr++ = bpmem.tevind[i].hex; // 16-31
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*ptr++ = bpmem.tevindref.hex; // 32
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for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i) // up to 16 times
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{
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*ptr++ = bpmem.combiners[i].colorC.hex; // 33+5*i
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*ptr++ = bpmem.combiners[i].alphaC.hex; // 34+5*i
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*ptr++ = bpmem.tevind[i].hex; // 35+5*i
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*ptr++ = bpmem.tevksel[i/2].hex; // 36+5*i
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*ptr++ = bpmem.tevorders[i/2].hex; // 37+5*i
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}
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ptr = &uid->values[113];
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*ptr++ = bpmem.alphaFunc.hex; // 113
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*ptr++ = bpmem.fog.c_proj_fsel.hex; // 114
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*ptr++ = bpmem.fogRange.Base.hex; // 115
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_assert_((ptr - uid->values) == uid->GetNumValues());
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}
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void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components)
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{
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if (!g_ActiveConfig.bEnableShaderDebugging)
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return;
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PIXELSHADERUIDSAFE new_id;
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GetSafePixelShaderId(&new_id, dstAlphaMode, components);
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if (!(old_id == new_id))
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{
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std::string new_code(GeneratePixelShaderCode(dstAlphaMode, api, components));
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if (old_code != new_code)
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{
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_assert_(old_id.GetNumValues() == new_id.GetNumValues());
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char msg[8192];
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char* ptr = msg;
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ptr += sprintf(ptr, "Pixel shader IDs matched but unique IDs did not!\nUnique IDs (old <-> new):\n");
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const int N = new_id.GetNumValues();
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for (int i = 0; i < N/2; ++i)
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ptr += sprintf(ptr, "%02d, %08X %08X | %08X %08X\n", 2*i, old_id.values[2*i], old_id.values[2*i+1],
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new_id.values[2*i], new_id.values[2*i+1]);
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if (N % 2)
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ptr += sprintf(ptr, "%02d, %08X | %08X\n", N-1, old_id.values[N-1], new_id.values[N-1]);
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static int num_failures = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%spsuid_mismatch_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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std::ofstream file(szTemp);
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file << msg;
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file << "\n\nOld shader code:\n" << old_code;
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file << "\n\nNew shader code:\n" << new_code;
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file.close();
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PanicAlert("Unique pixel shader ID mismatch!\n\nReport this to the devs, along with the contents of %s.", szTemp);
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}
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}
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}
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// old tev->pixelshader notes
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//
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// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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// konstant for this stage (alpha, color) is given by bpmem.tevksel
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// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
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// according to GXTevColorArg table above
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, API_TYPE ApiType);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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// static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode);
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static void WriteFog(char *&p);
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static const char *tevKSelTableC[] = // KCSEL
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{
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"1.0f,1.0f,1.0f", // 1 = 0x00
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"0.875f,0.875f,0.875f", // 7_8 = 0x01
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"0.75f,0.75f,0.75f", // 3_4 = 0x02
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"0.625f,0.625f,0.625f", // 5_8 = 0x03
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"0.5f,0.5f,0.5f", // 1_2 = 0x04
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"0.375f,0.375f,0.375f", // 3_8 = 0x05
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"0.25f,0.25f,0.25f", // 1_4 = 0x06
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"0.125f,0.125f,0.125f", // 1_8 = 0x07
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"ERROR", // 0x08
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"ERROR", // 0x09
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"ERROR", // 0x0a
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"ERROR", // 0x0b
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I_KCOLORS"[0].rgb", // K0 = 0x0C
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I_KCOLORS"[1].rgb", // K1 = 0x0D
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I_KCOLORS"[2].rgb", // K2 = 0x0E
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I_KCOLORS"[3].rgb", // K3 = 0x0F
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I_KCOLORS"[0].rrr", // K0_R = 0x10
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I_KCOLORS"[1].rrr", // K1_R = 0x11
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I_KCOLORS"[2].rrr", // K2_R = 0x12
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I_KCOLORS"[3].rrr", // K3_R = 0x13
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I_KCOLORS"[0].ggg", // K0_G = 0x14
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I_KCOLORS"[1].ggg", // K1_G = 0x15
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I_KCOLORS"[2].ggg", // K2_G = 0x16
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I_KCOLORS"[3].ggg", // K3_G = 0x17
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I_KCOLORS"[0].bbb", // K0_B = 0x18
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I_KCOLORS"[1].bbb", // K1_B = 0x19
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I_KCOLORS"[2].bbb", // K2_B = 0x1A
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I_KCOLORS"[3].bbb", // K3_B = 0x1B
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I_KCOLORS"[0].aaa", // K0_A = 0x1C
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I_KCOLORS"[1].aaa", // K1_A = 0x1D
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I_KCOLORS"[2].aaa", // K2_A = 0x1E
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I_KCOLORS"[3].aaa", // K3_A = 0x1F
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};
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static const char *tevKSelTableA[] = // KASEL
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{
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"1.0f", // 1 = 0x00
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"0.875f",// 7_8 = 0x01
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"0.75f", // 3_4 = 0x02
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"0.625f",// 5_8 = 0x03
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"0.5f", // 1_2 = 0x04
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"0.375f",// 3_8 = 0x05
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"0.25f", // 1_4 = 0x06
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"0.125f",// 1_8 = 0x07
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"ERROR", // 0x08
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"ERROR", // 0x09
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"ERROR", // 0x0a
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"ERROR", // 0x0b
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"ERROR", // 0x0c
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"ERROR", // 0x0d
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"ERROR", // 0x0e
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"ERROR", // 0x0f
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I_KCOLORS"[0].r", // K0_R = 0x10
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I_KCOLORS"[1].r", // K1_R = 0x11
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I_KCOLORS"[2].r", // K2_R = 0x12
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I_KCOLORS"[3].r", // K3_R = 0x13
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I_KCOLORS"[0].g", // K0_G = 0x14
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I_KCOLORS"[1].g", // K1_G = 0x15
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I_KCOLORS"[2].g", // K2_G = 0x16
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I_KCOLORS"[3].g", // K3_G = 0x17
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I_KCOLORS"[0].b", // K0_B = 0x18
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I_KCOLORS"[1].b", // K1_B = 0x19
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I_KCOLORS"[2].b", // K2_B = 0x1A
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I_KCOLORS"[3].b", // K3_B = 0x1B
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I_KCOLORS"[0].a", // K0_A = 0x1C
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I_KCOLORS"[1].a", // K1_A = 0x1D
|
|
I_KCOLORS"[2].a", // K2_A = 0x1E
|
|
I_KCOLORS"[3].a", // K3_A = 0x1F
|
|
};
|
|
|
|
static const char *tevScaleTable[] = // CS
|
|
{
|
|
"1.0f", // SCALE_1
|
|
"2.0f", // SCALE_2
|
|
"4.0f", // SCALE_4
|
|
"0.5f", // DIVIDE_2
|
|
};
|
|
|
|
static const char *tevBiasTable[] = // TB
|
|
{
|
|
"", // ZERO,
|
|
"+0.5f", // ADDHALF,
|
|
"-0.5f", // SUBHALF,
|
|
"",
|
|
};
|
|
|
|
static const char *tevOpTable[] = { // TEV
|
|
"+", // TEVOP_ADD = 0,
|
|
"-", // TEVOP_SUB = 1,
|
|
};
|
|
|
|
static const char *tevCInputTable[] = // CC
|
|
{
|
|
"(prev.rgb)", // CPREV,
|
|
"(prev.aaa)", // APREV,
|
|
"(c0.rgb)", // C0,
|
|
"(c0.aaa)", // A0,
|
|
"(c1.rgb)", // C1,
|
|
"(c1.aaa)", // A1,
|
|
"(c2.rgb)", // C2,
|
|
"(c2.aaa)", // A2,
|
|
"(textemp.rgb)", // TEXC,
|
|
"(textemp.aaa)", // TEXA,
|
|
"(rastemp.rgb)", // RASC,
|
|
"(rastemp.aaa)", // RASA,
|
|
"float3(1.0f, 1.0f, 1.0f)", // ONE
|
|
"float3(0.5f, 0.5f, 0.5f)", // HALF
|
|
"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
|
|
"float3(0.0f, 0.0f, 0.0f)", // ZERO
|
|
///aded extra values to map clamped values
|
|
"(cprev.rgb)", // CPREV,
|
|
"(cprev.aaa)", // APREV,
|
|
"(cc0.rgb)", // C0,
|
|
"(cc0.aaa)", // A0,
|
|
"(cc1.rgb)", // C1,
|
|
"(cc1.aaa)", // A1,
|
|
"(cc2.rgb)", // C2,
|
|
"(cc2.aaa)", // A2,
|
|
"(textemp.rgb)", // TEXC,
|
|
"(textemp.aaa)", // TEXA,
|
|
"(crastemp.rgb)", // RASC,
|
|
"(crastemp.aaa)", // RASA,
|
|
"float3(1.0f, 1.0f, 1.0f)", // ONE
|
|
"float3(0.5f, 0.5f, 0.5f)", // HALF
|
|
"(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST
|
|
"float3(0.0f, 0.0f, 0.0f)", // ZERO
|
|
"PADERROR", "PADERROR", "PADERROR", "PADERROR"
|
|
};
|
|
|
|
static const char *tevAInputTable[] = // CA
|
|
{
|
|
"prev", // APREV,
|
|
"c0", // A0,
|
|
"c1", // A1,
|
|
"c2", // A2,
|
|
"textemp", // TEXA,
|
|
"rastemp", // RASA,
|
|
"konsttemp", // KONST, (hw1 had quarter)
|
|
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
|
|
///aded extra values to map clamped values
|
|
"cprev", // APREV,
|
|
"cc0", // A0,
|
|
"cc1", // A1,
|
|
"cc2", // A2,
|
|
"textemp", // TEXA,
|
|
"crastemp", // RASA,
|
|
"ckonsttemp", // KONST, (hw1 had quarter)
|
|
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
|
|
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
|
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
|
|
};
|
|
|
|
static const char *tevRasTable[] =
|
|
{
|
|
"colors_0",
|
|
"colors_1",
|
|
"ERROR", //2
|
|
"ERROR", //3
|
|
"ERROR", //4
|
|
"alphabump", // use bump alpha
|
|
"(alphabump*(255.0f/248.0f))", //normalized
|
|
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
|
|
};
|
|
|
|
//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
|
|
|
|
static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
|
|
static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
|
|
static const char *tevIndAlphaSel[] = {"", "x", "y", "z"};
|
|
//static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"};
|
|
static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"};
|
|
static const char *tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
|
|
static const char *tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
|
|
static const char *tevIndWrapStart[] = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
|
|
static const char *tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "7.0f" };
|
|
|
|
#define WRITE p+=sprintf
|
|
|
|
static char swapModeTable[4][5];
|
|
|
|
static char text[16384];
|
|
static bool DepthTextureEnable;
|
|
|
|
static void BuildSwapModeTable()
|
|
{
|
|
static const char *swapColors = "rgba";
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
|
swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
|
|
swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
|
|
swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
|
|
swapModeTable[i][4] = 0;
|
|
}
|
|
}
|
|
|
|
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
|
|
{
|
|
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
|
text[sizeof(text) - 1] = 0x7C; // canary
|
|
|
|
BuildSwapModeTable(); // Needed for WriteStage
|
|
int numStages = bpmem.genMode.numtevstages + 1;
|
|
int numTexgen = bpmem.genMode.numtexgens;
|
|
|
|
char *p = text;
|
|
WRITE(p, "//Pixel Shader for TEV stages\n");
|
|
WRITE(p, "//%i TEV stages, %i texgens, XXX IND stages\n",
|
|
numStages, numTexgen/*, bpmem.genMode.numindstages*/);
|
|
|
|
int nIndirectStagesUsed = 0;
|
|
if (bpmem.genMode.numindstages > 0)
|
|
{
|
|
for (int i = 0; i < numStages; ++i)
|
|
{
|
|
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
|
nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
|
|
}
|
|
}
|
|
DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ;
|
|
// Declare samplers
|
|
|
|
if(ApiType != API_D3D11)
|
|
{
|
|
WRITE(p, "uniform sampler2D ");
|
|
}
|
|
else
|
|
{
|
|
WRITE(p, "sampler ");
|
|
}
|
|
|
|
bool bfirst = true;
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
|
|
bfirst = false;
|
|
}
|
|
WRITE(p, ";\n");
|
|
if(ApiType == API_D3D11)
|
|
{
|
|
WRITE(p, "Texture2D ");
|
|
bfirst = true;
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
|
|
bfirst = false;
|
|
}
|
|
WRITE(p, ";\n");
|
|
}
|
|
|
|
WRITE(p, "\n");
|
|
|
|
WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
|
|
WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
|
|
WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
|
|
WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
|
|
WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
|
|
WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
|
|
WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
|
|
WRITE(p, "uniform float4 "I_FOG"[3] : register(c%d);\n", C_FOG);
|
|
|
|
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
|
{
|
|
WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
|
|
WRITE(p,"typedef struct { Light lights[8]; } s_"I_PLIGHTS";\n");
|
|
WRITE(p, "uniform s_"I_PLIGHTS" "I_PLIGHTS" : register(c%d);\n", C_PLIGHTS);
|
|
WRITE(p, "typedef struct { float4 C0, C1, C2, C3; } s_"I_PMATERIALS";\n");
|
|
WRITE(p, "uniform s_"I_PMATERIALS" "I_PMATERIALS" : register(c%d);\n", C_PMATERIALS);
|
|
}
|
|
|
|
WRITE(p, "void main(\n");
|
|
if(ApiType != API_D3D11)
|
|
{
|
|
WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
|
|
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
|
|
DepthTextureEnable ? "\n out float depth : DEPTH," : "",
|
|
ApiType & API_OPENGL ? "WPOS" : ApiType & API_D3D9_SM20 ? "POSITION" : "VPOS");
|
|
}
|
|
else
|
|
{
|
|
WRITE(p, " out float4 ocol0 : SV_Target0,%s%s\n in float4 rawpos : SV_Position,\n",
|
|
dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
|
|
DepthTextureEnable ? "\n out float depth : SV_Depth," : "");
|
|
}
|
|
|
|
WRITE(p, " in float4 colors_0 : COLOR0,\n");
|
|
WRITE(p, " in float4 colors_1 : COLOR1");
|
|
|
|
// compute window position if needed because binding semantic WPOS is not widely supported
|
|
if (numTexgen < 7)
|
|
{
|
|
for (int i = 0; i < numTexgen; ++i)
|
|
WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
|
|
WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
|
|
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
|
WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
|
|
}
|
|
else
|
|
{
|
|
// wpos is in w of first 4 texcoords
|
|
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
|
{
|
|
for (int i = 0; i < 8; ++i)
|
|
WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
|
|
}
|
|
else
|
|
{
|
|
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
|
|
WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
|
|
}
|
|
}
|
|
WRITE(p, " ) {\n");
|
|
|
|
char* pmainstart = p;
|
|
int Pretest = AlphaPreTest();
|
|
if (dstAlphaMode == DSTALPHA_ALPHA_PASS && !DepthTextureEnable && Pretest >= 0)
|
|
{
|
|
if (!Pretest)
|
|
{
|
|
// alpha test will always fail, so restart the shader and just make it an empty function
|
|
WRITE(p, "ocol0 = 0;\n");
|
|
WRITE(p, "discard;\n");
|
|
if(ApiType != API_D3D11)
|
|
WRITE(p, "return;\n");
|
|
}
|
|
else
|
|
{
|
|
WRITE(p, " ocol0 = "I_ALPHA"[0].aaaa;\n");
|
|
}
|
|
WRITE(p, "}\n");
|
|
return text;
|
|
}
|
|
|
|
WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
|
|
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
|
|
" float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
|
" float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
|
|
" float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n"
|
|
" float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
|
" float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
|
|
" float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
|
|
|
|
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
|
{
|
|
if (xfregs.numTexGen.numTexGens < 7)
|
|
{
|
|
WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
|
|
WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
|
|
}
|
|
else
|
|
{
|
|
WRITE(p," float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
|
|
WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
|
|
}
|
|
|
|
|
|
WRITE(p, "float4 mat, lacc;\n"
|
|
"float3 ldir, h;\n"
|
|
"float dist, dist2, attn;\n");
|
|
|
|
p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_");
|
|
}
|
|
|
|
if (numTexgen < 7)
|
|
WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
|
|
else
|
|
WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
|
|
|
|
// HACK to handle cases where the tex gen is not enabled
|
|
if (numTexgen == 0)
|
|
{
|
|
WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < numTexgen; ++i)
|
|
{
|
|
// optional perspective divides
|
|
if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
|
|
{
|
|
WRITE(p, "if (uv%d.z)", i);
|
|
WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
|
|
}
|
|
|
|
WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
|
|
}
|
|
}
|
|
|
|
// indirect texture map lookup
|
|
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
|
|
{
|
|
if (nIndirectStagesUsed & (1<<i))
|
|
{
|
|
int texcoord = bpmem.tevindref.getTexCoord(i);
|
|
|
|
if (texcoord < numTexgen)
|
|
WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
|
|
else
|
|
WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
|
|
|
|
char buffer[32];
|
|
sprintf(buffer, "float3 indtex%d", i);
|
|
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), ApiType);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < numStages; i++)
|
|
WriteStage(p, i, ApiType); //build the equation for this stage
|
|
|
|
if(numStages)
|
|
{
|
|
// The results of the last texenv stage are put onto the screen,
|
|
// regardless of the used destination register
|
|
WRITE(p, "prev.rgb = %s;\n",tevCOutputTable[bpmem.combiners[numStages-1].colorC.dest]);
|
|
WRITE(p, "prev.a = %s;\n",tevAOutputTable[bpmem.combiners[numStages-1].alphaC.dest]);
|
|
}
|
|
// emulation of unsigned 8 overflow when casting
|
|
WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
|
|
// TODO: Why are we doing a second alpha pretest here?
|
|
if (!WriteAlphaTest(p, ApiType, dstAlphaMode))
|
|
{
|
|
// alpha test will always fail, so restart the shader and just make it an empty function
|
|
p = pmainstart;
|
|
WRITE(p, "ocol0 = 0;\n");
|
|
if(DepthTextureEnable)
|
|
WRITE(p, "depth = 1.f;\n");
|
|
if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
|
WRITE(p, "ocol1 = 0;\n");
|
|
WRITE(p, "discard;\n");
|
|
if(ApiType != API_D3D11)
|
|
WRITE(p, "return;\n");
|
|
}
|
|
else
|
|
{
|
|
if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
|
|
{
|
|
|
|
// the screen space depth value = far z + (clip z / clip w) * z range
|
|
WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
|
|
}
|
|
|
|
if (DepthTextureEnable)
|
|
{
|
|
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
|
if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)
|
|
{
|
|
if (bpmem.ztex2.op == ZTEXTURE_ADD)
|
|
WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
|
|
else
|
|
WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
|
|
|
|
// scale to make result from frac correct
|
|
WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
|
|
WRITE(p, "zCoord = frac(zCoord);\n");
|
|
WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
|
|
}
|
|
WRITE(p, "depth = zCoord;\n");
|
|
}
|
|
|
|
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
|
|
WRITE(p, " ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
|
|
else
|
|
{
|
|
WriteFog(p);
|
|
WRITE(p, " ocol0 = prev;\n");
|
|
}
|
|
|
|
// On D3D11, use dual-source color blending to perform dst alpha in a
|
|
// single pass
|
|
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
|
{
|
|
// Colors will be blended against the alpha from ocol1...
|
|
WRITE(p, " ocol1 = ocol0;\n");
|
|
// ...and the alpha from ocol0 will be written to the framebuffer.
|
|
WRITE(p, " ocol0.a = "I_ALPHA"[0].a;\n");
|
|
}
|
|
}
|
|
WRITE(p, "}\n");
|
|
if (text[sizeof(text) - 1] != 0x7C)
|
|
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
|
|
|
setlocale(LC_NUMERIC, ""); // restore locale
|
|
return text;
|
|
}
|
|
|
|
|
|
|
|
//table with the color compare operations
|
|
static const char *TEVCMPColorOPTable[16] =
|
|
{
|
|
"float3(0.0f, 0.0f, 0.0f)",//0
|
|
"float3(0.0f, 0.0f, 0.0f)",//1
|
|
"float3(0.0f, 0.0f, 0.0f)",//2
|
|
"float3(0.0f, 0.0f, 0.0f)",//3
|
|
"float3(0.0f, 0.0f, 0.0f)",//4
|
|
"float3(0.0f, 0.0f, 0.0f)",//5
|
|
"float3(0.0f, 0.0f, 0.0f)",//6
|
|
"float3(0.0f, 0.0f, 0.0f)",//7
|
|
" %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8
|
|
" %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9
|
|
" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10
|
|
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11
|
|
" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12
|
|
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13
|
|
" %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
|
|
" %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
|
|
};
|
|
|
|
//table with the alpha compare operations
|
|
static const char *TEVCMPAlphaOPTable[16] =
|
|
{
|
|
"0.0f",//0
|
|
"0.0f",//1
|
|
"0.0f",//2
|
|
"0.0f",//3
|
|
"0.0f",//4
|
|
"0.0f",//5
|
|
"0.0f",//6
|
|
"0.0f",//7
|
|
" %s.a + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_R8_GT 8
|
|
" %s.a + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_R8_EQ 9
|
|
" %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10
|
|
" %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11
|
|
" %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12
|
|
" %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13
|
|
" %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14
|
|
" %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15
|
|
|
|
};
|
|
|
|
|
|
static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
|
{
|
|
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
|
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
|
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
|
|
|
// HACK to handle cases where the tex gen is not enabled
|
|
if (!bHasTexCoord)
|
|
texcoord = 0;
|
|
|
|
WRITE(p, "// TEV stage %d\n", n);
|
|
|
|
if (bHasIndStage)
|
|
{
|
|
WRITE(p, "// indirect op\n");
|
|
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
|
if (bpmem.tevind[n].bs != ITBA_OFF)
|
|
{
|
|
WRITE(p, "alphabump = indtex%d.%s %s;\n",
|
|
bpmem.tevind[n].bt,
|
|
tevIndAlphaSel[bpmem.tevind[n].bs],
|
|
tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
|
}
|
|
// format
|
|
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
|
|
|
// bias
|
|
if (bpmem.tevind[n].bias != ITB_NONE )
|
|
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
|
|
|
// multiply by offset matrix and scale
|
|
if (bpmem.tevind[n].mid != 0)
|
|
{
|
|
if (bpmem.tevind[n].mid <= 3)
|
|
{
|
|
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
|
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
|
n, mtxidx, n, mtxidx+1, n);
|
|
}
|
|
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
|
|
{ // s matrix
|
|
_assert_(bpmem.tevind[n].mid >= 5);
|
|
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
|
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
|
}
|
|
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
|
|
{ // t matrix
|
|
_assert_(bpmem.tevind[n].mid >= 9);
|
|
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
|
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
|
}
|
|
else
|
|
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
|
|
}
|
|
else
|
|
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
|
|
|
|
// ---------
|
|
// Wrapping
|
|
// ---------
|
|
|
|
// wrap S
|
|
if (bpmem.tevind[n].sw == ITW_OFF)
|
|
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
|
|
else if (bpmem.tevind[n].sw == ITW_0)
|
|
WRITE(p, "wrappedcoord.x = 0.0f;\n");
|
|
else
|
|
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
|
|
|
|
// wrap T
|
|
if (bpmem.tevind[n].tw == ITW_OFF)
|
|
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
|
|
else if (bpmem.tevind[n].tw == ITW_0)
|
|
WRITE(p, "wrappedcoord.y = 0.0f;\n");
|
|
else
|
|
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
|
|
|
|
if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
|
|
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
|
else
|
|
WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
|
|
}
|
|
|
|
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
|
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
|
|
|
// blah1
|
|
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|
|
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
|
|
|| cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC
|
|
|| cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC
|
|
|| ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA
|
|
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
|
|
{
|
|
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
|
WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
|
|
WRITE(p, "crastemp = frac(rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
}
|
|
|
|
|
|
if (bpmem.tevorders[n/2].getEnable(n&1))
|
|
{
|
|
if(!bHasIndStage)
|
|
{
|
|
// calc tevcord
|
|
if(bHasTexCoord)
|
|
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
|
|
else
|
|
WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
|
|
}
|
|
|
|
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
|
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
|
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
|
|
}
|
|
else
|
|
WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
|
|
|
|
|
// blah2
|
|
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
|
|
|| ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST)
|
|
{
|
|
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
|
|
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
|
|
WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
|
|
if(kc > 7 || ka > 7)
|
|
{
|
|
WRITE(p, "ckonsttemp = frac(konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
}
|
|
else
|
|
{
|
|
WRITE(p, "ckonsttemp = konsttemp;\n");
|
|
}
|
|
}
|
|
|
|
if(cc.a == TEVCOLORARG_CPREV || cc.a == TEVCOLORARG_APREV
|
|
|| cc.b == TEVCOLORARG_CPREV || cc.b == TEVCOLORARG_APREV
|
|
|| cc.c == TEVCOLORARG_CPREV || cc.c == TEVCOLORARG_APREV
|
|
|| ac.a == TEVALPHAARG_APREV || ac.b == TEVALPHAARG_APREV || ac.c == TEVALPHAARG_APREV)
|
|
WRITE(p, "cprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
|
|
|
|
if(cc.a == TEVCOLORARG_C0 || cc.a == TEVCOLORARG_A0
|
|
|| cc.b == TEVCOLORARG_C0 || cc.b == TEVCOLORARG_A0
|
|
|| cc.c == TEVCOLORARG_C0 || cc.c == TEVCOLORARG_A0
|
|
|| ac.a == TEVALPHAARG_A0 || ac.b == TEVALPHAARG_A0 || ac.c == TEVALPHAARG_A0)
|
|
WRITE(p, "cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
|
|
|
|
if(cc.a == TEVCOLORARG_C1 || cc.a == TEVCOLORARG_A1
|
|
|| cc.b == TEVCOLORARG_C1 || cc.b == TEVCOLORARG_A1
|
|
|| cc.c == TEVCOLORARG_C1 || cc.c == TEVCOLORARG_A1
|
|
|| ac.a == TEVALPHAARG_A1 || ac.b == TEVALPHAARG_A1 || ac.c == TEVALPHAARG_A1)
|
|
WRITE(p, "cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
|
|
|
|
if(cc.a == TEVCOLORARG_C2 || cc.a == TEVCOLORARG_A2
|
|
|| cc.b == TEVCOLORARG_C2 || cc.b == TEVCOLORARG_A2
|
|
|| cc.c == TEVCOLORARG_C2 || cc.c == TEVCOLORARG_A2
|
|
|| ac.a == TEVALPHAARG_A2 || ac.b == TEVALPHAARG_A2 || ac.c == TEVALPHAARG_A2)
|
|
WRITE(p, "cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
|
|
|
|
|
WRITE(p, "// color combine\n");
|
|
if (cc.clamp)
|
|
WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
|
|
else
|
|
WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
|
|
|
|
// combine the color channel
|
|
if (cc.bias != TevBias_COMPARE) // if not compare
|
|
{
|
|
//normal color combiner goes here
|
|
if (cc.shift > TEVSCALE_1)
|
|
WRITE(p, "%s*(", tevScaleTable[cc.shift]);
|
|
|
|
if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
|
|
WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
|
|
|
|
if (cc.a == cc.b)
|
|
WRITE(p, "%s", tevCInputTable[cc.a + 16]);
|
|
else if (cc.c == TEVCOLORARG_ZERO)
|
|
WRITE(p, "%s", tevCInputTable[cc.a + 16]);
|
|
else if (cc.c == TEVCOLORARG_ONE)
|
|
WRITE(p, "%s", tevCInputTable[cc.b + 16]);
|
|
else if (cc.a == TEVCOLORARG_ZERO)
|
|
WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
|
|
else if (cc.b == TEVCOLORARG_ZERO)
|
|
WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
|
|
else
|
|
WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
|
|
|
|
WRITE(p, "%s", tevBiasTable[cc.bias]);
|
|
|
|
if (cc.shift > TEVSCALE_1)
|
|
WRITE(p, ")");
|
|
}
|
|
else
|
|
{
|
|
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
|
|
WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
|
|
tevCInputTable[cc.d],
|
|
tevCInputTable[cc.a + 16],
|
|
tevCInputTable[cc.b + 16],
|
|
tevCInputTable[cc.c + 16]);
|
|
}
|
|
if (cc.clamp)
|
|
WRITE(p, ")");
|
|
WRITE(p,";\n");
|
|
|
|
WRITE(p, "// alpha combine\n");
|
|
// combine the alpha channel
|
|
if (ac.clamp)
|
|
WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
|
|
else
|
|
WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
|
|
|
|
if (ac.bias != TevBias_COMPARE) // if not compare
|
|
{
|
|
//normal alpha combiner goes here
|
|
if (ac.shift > TEVSCALE_1)
|
|
WRITE(p, "%s*(", tevScaleTable[ac.shift]);
|
|
|
|
if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
|
|
WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
|
|
|
|
if (ac.a == ac.b)
|
|
WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
|
|
else if (ac.c == TEVALPHAARG_ZERO)
|
|
WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
|
|
else if (ac.a == TEVALPHAARG_ZERO)
|
|
WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
|
|
else if (ac.b == TEVALPHAARG_ZERO)
|
|
WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
|
|
else
|
|
WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
|
|
|
|
WRITE(p, "%s",tevBiasTable[ac.bias]);
|
|
|
|
if (ac.shift>0)
|
|
WRITE(p, ")");
|
|
|
|
}
|
|
else
|
|
{
|
|
//compare alpha combiner goes here
|
|
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
|
|
WRITE(p, TEVCMPAlphaOPTable[cmp],
|
|
tevAInputTable[ac.d],
|
|
tevAInputTable[ac.a + 8],
|
|
tevAInputTable[ac.b + 8],
|
|
tevAInputTable[ac.c + 8]);
|
|
}
|
|
if (ac.clamp)
|
|
WRITE(p, ")");
|
|
WRITE(p, ";\n\n");
|
|
WRITE(p, "// TEV done\n");
|
|
}
|
|
|
|
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
|
|
{
|
|
if (ApiType == API_D3D11)
|
|
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
|
|
else
|
|
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
|
|
}
|
|
|
|
static const char *tevAlphaFuncsTable[] =
|
|
{
|
|
"(false)", //ALPHACMP_NEVER 0
|
|
"(prev.a <= %s - (0.25f/255.0f))", //ALPHACMP_LESS 1
|
|
"(abs( prev.a - %s ) < (0.5f/255.0f))", //ALPHACMP_EQUAL 2
|
|
"(prev.a < %s + (0.25f/255.0f))", //ALPHACMP_LEQUAL 3
|
|
"(prev.a >= %s + (0.25f/255.0f))", //ALPHACMP_GREATER 4
|
|
"(abs( prev.a - %s ) >= (0.5f/255.0f))", //ALPHACMP_NEQUAL 5
|
|
"(prev.a > %s - (0.25f/255.0f))", //ALPHACMP_GEQUAL 6
|
|
"(true)" //ALPHACMP_ALWAYS 7
|
|
};
|
|
|
|
static const char *tevAlphaFunclogicTable[] =
|
|
{
|
|
" && ", // and
|
|
" || ", // or
|
|
" != ", // xor
|
|
" == " // xnor
|
|
};
|
|
static int AlphaPreTest()
|
|
{
|
|
u32 op = bpmem.alphaFunc.logic;
|
|
u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
|
|
|
|
// First kill all the simple cases
|
|
switch(op)
|
|
{
|
|
case 0: // AND
|
|
if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
|
|
if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
|
|
break;
|
|
case 1: // OR
|
|
if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
|
|
if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
|
|
break;
|
|
case 2: // XOR
|
|
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
|
|
return true;
|
|
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
|
|
return false;
|
|
break;
|
|
case 3: // XNOR
|
|
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
|
|
return false;
|
|
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
|
|
return true;
|
|
break;
|
|
default: PanicAlert("bad logic for alpha test? %08x", op);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
|
|
{
|
|
static const char *alphaRef[2] =
|
|
{
|
|
I_ALPHA"[0].r",
|
|
I_ALPHA"[0].g"
|
|
};
|
|
|
|
int Pretest = AlphaPreTest();
|
|
if(Pretest >= 0)
|
|
{
|
|
return Pretest != 0;
|
|
}
|
|
|
|
// using discard then return works the same in cg and dx9 but not in dx11
|
|
WRITE(p, "if(!( ");
|
|
|
|
int compindex = bpmem.alphaFunc.comp0 % 8;
|
|
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
|
|
|
|
WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
|
|
|
|
compindex = bpmem.alphaFunc.comp1 % 8;
|
|
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
|
|
WRITE(p, ")) {\n");
|
|
|
|
WRITE(p, "ocol0 = 0;\n");
|
|
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
|
|
WRITE(p, "ocol1 = 0;\n");
|
|
if (DepthTextureEnable)
|
|
WRITE(p, "depth = 1.f;\n");
|
|
if (!bpmem.zcontrol.zcomploc)
|
|
{
|
|
WRITE(p, "discard;\n");
|
|
if (ApiType != API_D3D11)
|
|
WRITE(p, "return;\n");
|
|
}
|
|
|
|
WRITE(p, "}\n");
|
|
return true;
|
|
}
|
|
|
|
static const char *tevFogFuncsTable[] =
|
|
{
|
|
"", //No Fog
|
|
"", //?
|
|
"", //Linear
|
|
"", //?
|
|
" fog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp
|
|
" fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2
|
|
" fog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp
|
|
" fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2
|
|
};
|
|
|
|
static void WriteFog(char *&p)
|
|
{
|
|
if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
|
|
|
|
if (bpmem.fog.c_proj_fsel.proj == 0)
|
|
{
|
|
// perspective
|
|
// ze = A/(B - (Zs >> B_SHF)
|
|
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - (zCoord / "I_FOG"[1].w));\n");
|
|
}
|
|
else
|
|
{
|
|
// orthographic
|
|
// ze = a*Zs (here, no B_SHF)
|
|
WRITE (p, " float ze = "I_FOG"[1].x * zCoord;\n");
|
|
}
|
|
|
|
// x_adjust = sqrt((x-center)^2 + k^2)/k
|
|
// ze *= x_adjust
|
|
//this is complitly teorical as the real hard seems to use a table intead of calculate the values.
|
|
if(bpmem.fogRange.Base.Enabled)
|
|
{
|
|
WRITE (p, " float x_adjust = (2.0f * (clipPos.x / "I_FOG"[2].y)) - 1.0f - "I_FOG"[2].x;\n");
|
|
WRITE (p, " x_adjust = sqrt(x_adjust * x_adjust + "I_FOG"[2].z * "I_FOG"[2].z) / "I_FOG"[2].z;\n");
|
|
WRITE (p, " ze *= x_adjust;\n");
|
|
}
|
|
|
|
WRITE (p, " float fog = saturate(ze - "I_FOG"[1].z);\n");
|
|
|
|
if(bpmem.fog.c_proj_fsel.fsel > 3)
|
|
{
|
|
WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
|
|
}
|
|
else
|
|
{
|
|
if(bpmem.fog.c_proj_fsel.fsel != 2)
|
|
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
|
|
}
|
|
|
|
WRITE(p, " prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
|
|
|
|
|
|
}
|