dolphin/Source/Core/VideoBackends
Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
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D3D Anisotropic Filtering option is now correct in D3D 2015-06-10 22:32:46 +12:00
OGL Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
Software Merge pull request #2533 from degasus/syncgpu 2015-06-09 09:43:26 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00